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* Final fixes for VS2010 build.
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@@ -11,7 +11,7 @@
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// Sound Systems
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#include "client/sound/SoundSystem.hpp"
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#if false
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#if 0
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// Add sound system overrides here
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@@ -38,7 +38,7 @@ CThread::CThread(CThreadFunction func, void* param)
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m_thrd = CreateThread(
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NULL, // not used
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0, // initial stack size
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func, // thread function
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(LPTHREAD_START_ROUTINE)func, // thread function
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param, // thread argument
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0, // creation option
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&dwThreadId // thread identifier (but does it really matter if I'm the one managing them...?)
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@@ -49,11 +49,7 @@
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#endif
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#ifdef USE_WIN32_THREADS
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typedef LPTHREAD_START_ROUTINE CThreadFunction;
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#else
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typedef void* (*CThreadFunction)(void*);
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#endif
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class CThread
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{
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@@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minecraftcpp", "minecraftcpp.vcxproj", "{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minecraftcpp", "minecraftcpp_vs2010.vcxproj", "{AD85F5F3-6AD0-4C11-BB1D-33ADB8EEB0B9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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