Er2
e95881b1ac
Input: Add touchscreen flying
2023-12-13 21:01:47 +03:00
Er2
d1e8a5521f
Misc: various patches
2023-12-13 20:27:22 +03:00
Er2
bb11bf0825
GUI: Fix mobile controls
2023-12-09 21:15:27 +03:00
Er2
b6bf9d616a
GUI: Rename some methods, start to implement new one
2023-12-09 19:46:39 +03:00
Er2
5e311cbbb3
GUI: Split gui to interface, potentially new ui interface is possible
2023-12-09 13:58:05 +03:00
Er2
7b5f2b61f9
Merge remote-tracking branch 'origin/master' into cmake
2023-12-06 19:49:36 +03:00
Er2
149cd3127b
Revert "Entity, Renderer: Add (incomplete) pig, remake entity renderer"
...
This reverts commit d6bf825c11 .
2023-12-06 19:39:37 +03:00
iProgramInCpp
777bd6a3e2
* Add PathFinder and friends.
2023-12-06 14:03:20 +02:00
iProgramInCpp
5554fc7c6a
* Normalize paths to MC_ROOT.
2023-12-05 22:38:36 +02:00
iProgramInCpp
52c9140b82
* Add CreeperModel
2023-12-05 22:35:57 +02:00
iProgramInCpp
3c433c2858
* Add ChickenRenderer
2023-12-05 21:50:03 +02:00
iProgramInCpp
efebfdd122
* Add CowRenderer
2023-12-05 21:12:05 +02:00
iProgramInCpp
5882d2dc7f
* Fix a bug regarding bottom face rendering?
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N.B. It's not in the original game. Not sure how they fixed it.
2023-12-05 21:11:40 +02:00
iProgramInCpp
a59ae9cc47
* Oops!
2023-12-05 20:19:38 +02:00
iProgramInCpp
44c0beeabd
* Fix CMake once again.. sigh..
2023-12-05 20:14:55 +02:00
iProgramInCpp
ca295740dd
* Add PigModel and PigRenderer
2023-12-05 20:07:20 +02:00
iProgramInCpp
166bcf708e
* Add Base QuadrupedModel
2023-12-05 19:08:11 +02:00
iProgramInCpp
3fb4014dd9
* Oops, fix CMake build
2023-12-05 18:43:08 +02:00
iProgramInCpp
8b3c01b092
* Add ModelPart from 0.2.0
2023-12-05 18:27:01 +02:00
Er2
470291c7e5
CMake: Refactor build system
2023-12-04 21:03:53 +03:00
Er2
d6bf825c11
Entity, Renderer: Add (incomplete) pig, remake entity renderer
2023-12-04 15:34:45 +03:00
Er2
0afea4428c
Resources: Describe every tile in terrain, use 0.2.0 resources
2023-12-03 12:09:55 +03:00
Er2
03e985b739
Commands: add /summon command
2023-12-02 21:09:20 +03:00
Er2
bf78dd4bf1
clang-tidy: fix many warnings
2023-12-02 21:04:21 +03:00
Er2
0f9131c43a
Input: Add missing SDL scancodes
2023-12-02 21:00:30 +03:00
Er2
e78fcc3448
Ice: Implement other acceleration for ice
2023-12-02 18:46:40 +03:00
Er2
9b76709059
Debug text: Add selected block information
2023-12-02 18:46:03 +03:00
Er2
854c50986d
GUI: Slightly improve option list switchers
2023-12-02 18:44:11 +03:00
Er2
5729be0457
Renderer: Implement frontal third-person
2023-12-02 18:42:10 +03:00
Er2
56ce7e8073
Input: Use SDL scancodes instead of SDLK
2023-12-02 18:40:11 +03:00
Er2
17b11a5b98
Platforms: Add FreeBSD support
2023-12-02 18:37:38 +03:00
iProgramInCpp
bd6cd95b66
* Refresh readme to bring it up to date.
2023-11-05 22:22:43 +02:00
SanyaSho
b055b37b02
HaikuOS port ( #97 )
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* ExternalFileLevelStorageSource: add workaround for d_type on Haiku
* raknet: FileList: do not include io.h on Haiku
* raknet: SocketLayer: add sockio.h for Haiku
* cmake: link -lnetwork on Haiku
* readme: add Haiku build dependencies
* cmake: use link_libraries instead of add_link_options
* ExternalFileLevelStorageSource: use scary stdstring instead of char
2023-11-05 21:33:57 +02:00
iProgramInCpp
3b60855ad0
* Android: Determine feature availability at compile time.
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Since assets are baked in to the APK, we can simply check for the existence of assets at compile time using CMake.
2023-11-05 21:30:33 +02:00
iProgramInCpp
eae06f0500
* Fix one last bug in OptionsScreen.
2023-11-05 19:25:51 +02:00
iProgramInCpp
253c89a6d5
* Fix some issues with the OptionList.
2023-11-05 18:57:08 +02:00
iProgramInCpp
58e03d6758
* Save the split controls option.
2023-11-05 18:48:37 +02:00
iProgramInCpp
0d23a455ed
* Add option to split controls
2023-11-05 18:47:38 +02:00
iProgramInCpp
5df07e2fc1
Add scrollable options menu ( #99 )
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* * Add new scrollable options list.
* * Add OptionList.cpp to the CMakeLists.txt
* * Add the new stuff by @jonkadelic to the new options menu.
2023-11-05 18:40:44 +02:00
jonkadelic
e6ab1214af
Biome colour and grass side tint options ( #98 )
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* Added biome colour and grass side tint options
* Moved GrassColor and FoliageColor to client/renderer/
* * Fix some build issues.
* * Add the new files to the CMakeLists.txt
---------
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com >
2023-11-05 18:19:41 +02:00
iProgramInCpp
94d77ce887
* Improve performance in Level::updateLight.
2023-11-05 00:20:14 +02:00
iProgramInCpp
4877dfde6d
* Fix options and screenshot saving.
2023-11-04 15:01:40 +02:00
iProgramInCpp
492ee48125
* Slight optimization to the Region containment
2023-11-04 13:12:35 +02:00
iProgramInCpp
5bba109b68
* Fix the "selecting the '...' slot" bug
2023-11-04 00:11:40 +02:00
iProgramInCpp
3e8650761b
* Android: Lower SDK version to 21, like the VS project that preceded it.
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A temporary solution for the navbar issue.
2023-11-03 23:56:46 +02:00
iProgramInCpp
3be8984c63
* Android: Fix bug where pointer IDs were used incorrectly.
2023-11-03 19:30:22 +02:00
iProgramInCpp
ebdb8d3576
* Fix use after free in ProgressScreen
2023-11-03 18:27:13 +02:00
iProgramInCpp
1860016fb3
* Fix gitignore errors and add Android specific CMakeLists.txt
2023-11-03 17:51:05 +02:00
iProgramInCpp
011f5e16df
* Fix bad glEnable call.
2023-11-03 17:31:22 +02:00
iProgramInCpp
710c85e95d
* Reflect the removal of the Windows VS2010 target in the readme.
2023-11-03 15:05:02 +02:00