Now only drawing navmesh if selected + properly serialized

This commit is contained in:
Antoine Pilote
2024-08-05 23:48:41 -04:00
parent 67b5a94613
commit ca1d17e058
8 changed files with 47 additions and 34 deletions

View File

@@ -367,11 +367,11 @@ public:
Nuake::NavManager::Get().PushMesh(mesh, transformComponent.GetGlobalTransform());
}
}
auto recastConfig = RecastConfig(component);
recastConfig.Position = volumeTransformComponent.GetGlobalPosition();
NavManager::Get().BuildNavMesh(std::move(recastConfig));
}
auto recastConfig = RecastConfig(component);
recastConfig.Position = volumeTransformComponent.GetGlobalPosition();
component.NavMeshData = NavManager::Get().BuildNavMesh(std::move(recastConfig));
}
}

View File

@@ -54,24 +54,8 @@ void EditorLayer::OnUpdate()
if (m_EditorInterface->ShouldDrawNavMesh())
{
auto cam = Engine::GetCurrentScene()->m_EditorCamera;
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(glm::value_ptr(cam->GetPerspective()));
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(glm::value_ptr(cam->GetTransform()));
glDepthFunc(GL_LESS);
RenderCommand::Disable(RendererEnum::DEPTH_TEST);
Nuake::NavManager::Get().DrawNavMesh();
RenderCommand::Enable(RendererEnum::DEPTH_TEST);
Nuake::NavManager::Get().DrawNavMesh();
glDepthFunc(GL_GREATER);
Nuake::NavManager::Get().DrawNavMesh();
glDepthFunc(GL_LESS);
m_GizmoDrawer->DrawNavMesh(currentScene, true);
}
if (m_EditorInterface->ShouldDrawCollision())

View File

@@ -22,6 +22,7 @@
#include <src/Scene/Components/ParticleEmitterComponent.h>
#include <src/Scene/Components/BoneComponent.h>
#include <src/Scene/Components/AudioEmitterComponent.h>
#include <DetourDebugDraw.h>
GizmoDrawer::GizmoDrawer(EditorInterface* editor)
@@ -175,6 +176,23 @@ void GizmoDrawer::DrawAxis(Ref<Scene> scene, bool occluded)
}
}
void GizmoDrawer::DrawNavMesh(Ref<Scene> scene, bool occluded)
{
auto cam = Engine::GetCurrentScene()->m_EditorCamera;
auto navVolumesView = scene->m_Registry.view<TransformComponent, NavMeshVolumeComponent>();
for (auto e : navVolumesView)
{
if (!IsEntityInSelection(Nuake::Entity{ (entt::entity)e, scene.get() }))
{
continue;
}
auto [transform, navmesh] = scene->m_Registry.get<TransformComponent, NavMeshVolumeComponent>(e);
duDebugDrawNavMesh(&m_DebugDrawer, *navmesh.NavMeshData->GetNavMesh(), DU_DRAWNAVMESH_OFFMESHCONS);
}
}
void GizmoDrawer::DrawGizmos(Ref<Scene> scene, bool occluded)
{
using namespace Nuake;

View File

@@ -11,7 +11,7 @@
#include "Gizmos/CapsuleGizmo.h"
#include "Gizmos/CylinderGizmo.h"
#include "../Windows/EditorInterface.h"
#include "src/AI/NavMeshDebugDrawer.h"
using namespace Nuake;
@@ -20,7 +20,7 @@ class GizmoDrawer
private:
EditorInterface* m_Editor;
Shader* m_LineShader;
NavMeshDebugDrawer m_DebugDrawer;
std::map<std::string, Ref<Model>> m_Gizmos;
std::map<uint32_t, Scope<CapsuleGizmo>> m_CapsuleGizmo;
std::map<uint32_t, Scope<CylinderGizmo>> m_CylinderGizmo;
@@ -54,8 +54,8 @@ public:
~GizmoDrawer() = default;
void DrawGizmos(Ref<Scene> scene, bool occluded);
void DrawAxis(Ref<Scene> scene, bool occlude);
void DrawAxis(Ref<Scene> scene, bool occluded);
void DrawNavMesh(Ref<Scene> scene, bool occluded);
private:
void GenerateSphereGizmo();
bool IsEntityInSelection(Nuake::Entity entity);

View File

@@ -278,15 +278,9 @@ namespace Nuake {
Logger::Log("Could not init Detour navmesh query", "NavManager", CRITICAL);
}
Ref<NavMesh> navMesh = CreateRef<NavMesh>(m_DetourNavMesh, m_DetourNavQuery);
const std::string& deserializedNavMesh = navMesh->Serialize().dump(4);
Logger::Log(deserializedNavMesh, "debug", VERBOSE);
Ref<NavMesh> navMesh2 = CreateRef<NavMesh>();
navMesh->Deserialize(json::parse(deserializedNavMesh));
m_Meshes.clear();
Ref<NavMesh> navMesh = CreateRef<NavMesh>(m_DetourNavMesh, m_DetourNavQuery);
return navMesh;
}

View File

@@ -21,6 +21,13 @@ namespace Nuake {
json Serialize() override;
bool Deserialize(const json& j) override;
bool IsValid() const
{
return m_DetourNavMesh != nullptr && m_DetourNavQuery != nullptr;
}
dtNavMesh* GetNavMesh() const { return m_DetourNavMesh; }
private:
const dtMeshTile* GetTile(int i) const;

View File

@@ -1,6 +1,7 @@
#pragma once
#include "../Entities/Entity.h"
#include "Engine.h"
#include <src/AI/NavMesh.h>
namespace Nuake
{
@@ -25,12 +26,14 @@ namespace Nuake
float DetailSampleDistance = 2.0f;
float DetailsampleMaxError = 1.0f;
Ref<NavMesh> NavMeshData;
json Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_VEC3(VolumeSize);
SERIALIZE_VAL(OnlyIncludeMapGeometry);
SERIALIZE_OBJECT(NavMeshData);
// Generation config
END_SERIALIZE();
}
@@ -47,6 +50,12 @@ namespace Nuake
DESERIALIZE_VAL(OnlyIncludeMapGeometry);
}
if (j.contains("NavMeshData"))
{
NavMeshData = CreateRef<NavMesh>();
NavMeshData->Deserialize(j["NavMeshData"]);
}
return true;
}
};

1
Resources/resources.rc Normal file
View File

@@ -0,0 +1 @@
appIcon ICON "nuake-logo.ico"