Animation now correctly paused in pause mode

This commit is contained in:
Antoine Pilote
2024-04-27 20:50:02 -04:00
parent 9efa3892aa
commit 6acf24b065

View File

@@ -1,5 +1,6 @@
#include "AnimationSystem.h"
#include <Engine.h>
#include "src/Scene/Scene.h"
#include "src/Scene/Entities/Entity.h"
#include "src/Scene/Components/SkinnedModelComponent.h"
@@ -20,6 +21,11 @@ namespace Nuake
void AnimationSystem::Update(Timestep ts)
{
if (Engine::GetGameState() == GameState::Paused)
{
return;
}
auto view = m_Scene->m_Registry.view<TransformComponent, SkinnedModelComponent>();
for (auto e : view)
{