Antoine Pilote
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db7002f92d
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Added status bar and second menu bar to the Editor
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2024-04-25 21:32:24 -04:00 |
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Antoine Pilote
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845aa3e8c7
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Improved camera speed indicator
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2024-04-25 20:02:29 -04:00 |
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Antoine Pilote
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b5ca005f7a
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Started code path for prefab thumbnails
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2024-04-25 00:14:19 -04:00 |
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Antoine Pilote
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6fea28e8b6
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Code styling
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2024-04-24 00:16:16 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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4468b83364
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Fixed a bug that would shift the remapping of prefab skeleton by 1 depth
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2024-04-23 23:38:34 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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f854a2d783
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Removed debug outline window
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2024-04-23 23:21:43 -04:00 |
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Antoine Pilote
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cda706e62c
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Fixed broken skeletons when imported from a prefab
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2024-04-23 19:59:51 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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5cb99f7ef6
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Fixed inconsistent physics callback
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2024-04-18 23:30:46 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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41c07bf6d8
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Type alias for NetAPIModule map
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2024-04-18 20:22:43 -04:00 |
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Antoine Pilote
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9164bccd88
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Aadded GetLocalPosition and IsMouseButtonDown to .Net API
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2024-04-18 20:08:28 -04:00 |
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Antoine Pilote
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89846a6885
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Added ability for triggers to move according to parent
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2024-04-18 20:08:04 -04:00 |
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Antoine Pilote
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07e080f6a9
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Added is trigger to other shapes
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2024-04-18 20:07:30 -04:00 |
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Antoine Pilote
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f74f4d0bd3
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Always display wireframe for colliders
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2024-04-12 00:45:50 -04:00 |
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Antoine Pilote
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80d1be5aa0
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Improved negative space in menu bar of file browser
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2024-04-11 19:54:44 -04:00 |
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Antoine Pilote
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f916d315f4
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Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
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2024-04-11 19:50:26 -04:00 |
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Antoine Pilote
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f4493886f0
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Fixed wrong Nuake.Net path
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2024-04-11 19:49:23 -04:00 |
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antopilo
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f4d71b9977
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Started new Add Entity Panel, removed unused shaders, fixed premake5 problems
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2024-04-02 23:09:33 -04:00 |
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antopilo
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3ed21d0e01
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Bumped Coral
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2024-04-02 20:18:35 -04:00 |
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Antoine Pilote
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5bffe47d2c
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upgraded imgui - Better scene hierarchy UI
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2024-04-02 19:25:26 -04:00 |
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Antoine Pilote
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35cd596bb2
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2024-04-02 09:29:07 -04:00 |
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Antoine Pilote
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33b4f75461
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Added ability to get other instances of .net scripts using GetEntity<T>
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2024-04-02 00:12:04 -04:00 |
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Antoine Pilote
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3d60ab1608
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Copying managed.coral.dll to work directory
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2024-04-01 20:26:54 -04:00 |
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Antoine Pilote
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22d8b35373
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Updated Coral version to .Net 8
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2024-04-01 20:16:48 -04:00 |
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Antoine Pilote
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f86e26a490
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Character controller now responds to setting localPosition on the entity
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2024-04-01 19:22:20 -04:00 |
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Antoine Pilote
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aad15899fd
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Fixed F5 not stopping game
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2024-04-01 19:21:58 -04:00 |
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Antoine Pilote
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46bcec62b7
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Moved callbacks to Update instead of FixedUpdate
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2024-04-01 14:58:36 -04:00 |
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Antoine Pilote
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1bc6bad5be
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Reroutine physics callbacks to casts to Entity objects
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2024-04-01 14:56:08 -04:00 |
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Antoine Pilote
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96fa229422
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Fixed callback
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2024-04-01 14:54:20 -04:00 |
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Antoine Pilote
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caa968feaf
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Fixed callbacks
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2024-04-01 14:35:12 -04:00 |
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Antoine Pilote
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5217a8639b
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Started collision callbacks for .Net
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2024-04-01 14:28:59 -04:00 |
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Antoine Pilote
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0693ac1ad0
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Added collision callback thread safe queue
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2024-04-01 13:19:33 -04:00 |
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Antoine Pilote
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72e2b6984e
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Added ghost body on character controllers to trigger sensors bodies
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2024-04-01 13:05:02 -04:00 |
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Antoine Pilote
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7b53e7baaa
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Fixed scene loading through menu bar
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2024-04-01 12:54:10 -04:00 |
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Antoine Pilote
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48f2c69c38
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Fixed physics and added ghost body to virtual characters
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2024-03-23 15:08:43 -04:00 |
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Antoine Pilote
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69205ec4fa
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Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
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2024-03-16 16:37:38 -04:00 |
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Antoine Pilote
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a5ca094c5f
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Added trigger rigid bodies
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2024-03-16 16:37:06 -04:00 |
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Antoine Pilote
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16e12ff37d
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unselect when entering playmode
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2024-03-16 16:36:45 -04:00 |
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Antoine Pilote
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4b58175015
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Made lines gizmo more visible
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2024-03-16 16:36:31 -04:00 |
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Antoine Pilote
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a80fb5241e
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Added ability to play an animation from C#
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2024-03-16 12:15:52 -04:00 |
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Antoine Pilote
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ea1339a8e8
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Added isKeyPressed C# api
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2024-03-16 12:15:40 -04:00 |
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Antoine Pilote
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268de51af2
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Fixed IsKeyPressed behaviour
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2024-03-16 12:15:22 -04:00 |
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Antoine Pilote
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d3382e22ff
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Can no longer select occluded gizmos
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2024-03-16 11:51:32 -04:00 |
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Antoine Pilote
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c49c0f7546
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Fixed outline
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2024-03-16 11:45:13 -04:00 |
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Antoine Pilote
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1fa0fd635f
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Made selection outline during play mode impossible and made outline outside of selected game object
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2024-03-16 11:26:32 -04:00 |
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Antoine Pilote
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ccdb305b54
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Added basic job system for async
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2024-03-10 13:00:34 -04:00 |
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