Commit Graph

858 Commits

Author SHA1 Message Date
Antoine Pilote
db7002f92d Added status bar and second menu bar to the Editor 2024-04-25 21:32:24 -04:00
Antoine Pilote
845aa3e8c7 Improved camera speed indicator 2024-04-25 20:02:29 -04:00
Antoine Pilote
b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote
6fea28e8b6 Code styling 2024-04-24 00:16:16 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
4468b83364 Fixed a bug that would shift the remapping of prefab skeleton by 1 depth 2024-04-23 23:38:34 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
f854a2d783 Removed debug outline window 2024-04-23 23:21:43 -04:00
Antoine Pilote
cda706e62c Fixed broken skeletons when imported from a prefab 2024-04-23 19:59:51 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
c981b45cac Collision callback now returns native instance if possible 2024-04-18 23:09:56 -04:00
Antoine Pilote
41c07bf6d8 Type alias for NetAPIModule map 2024-04-18 20:22:43 -04:00
Antoine Pilote
9164bccd88 Aadded GetLocalPosition and IsMouseButtonDown to .Net API 2024-04-18 20:08:28 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
07e080f6a9 Added is trigger to other shapes 2024-04-18 20:07:30 -04:00
Antoine Pilote
f74f4d0bd3 Always display wireframe for colliders 2024-04-12 00:45:50 -04:00
Antoine Pilote
80d1be5aa0 Improved negative space in menu bar of file browser 2024-04-11 19:54:44 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote
f4493886f0 Fixed wrong Nuake.Net path 2024-04-11 19:49:23 -04:00
antopilo
f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00
antopilo
3ed21d0e01 Bumped Coral 2024-04-02 20:18:35 -04:00
Antoine Pilote
5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote
35cd596bb2 Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-02 09:29:07 -04:00
Antoine Pilote
33b4f75461 Added ability to get other instances of .net scripts using GetEntity<T> 2024-04-02 00:12:04 -04:00
Antoine Pilote
3d60ab1608 Copying managed.coral.dll to work directory 2024-04-01 20:26:54 -04:00
Antoine Pilote
22d8b35373 Updated Coral version to .Net 8 2024-04-01 20:16:48 -04:00
Antoine Pilote
f86e26a490 Character controller now responds to setting localPosition on the entity 2024-04-01 19:22:20 -04:00
Antoine Pilote
aad15899fd Fixed F5 not stopping game 2024-04-01 19:21:58 -04:00
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
96fa229422 Fixed callback 2024-04-01 14:54:20 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
72e2b6984e Added ghost body on character controllers to trigger sensors bodies 2024-04-01 13:05:02 -04:00
Antoine Pilote
7b53e7baaa Fixed scene loading through menu bar 2024-04-01 12:54:10 -04:00
Antoine Pilote
48f2c69c38 Fixed physics and added ghost body to virtual characters 2024-03-23 15:08:43 -04:00
Antoine Pilote
69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
16e12ff37d unselect when entering playmode 2024-03-16 16:36:45 -04:00
Antoine Pilote
4b58175015 Made lines gizmo more visible 2024-03-16 16:36:31 -04:00
Antoine Pilote
a80fb5241e Added ability to play an animation from C# 2024-03-16 12:15:52 -04:00
Antoine Pilote
ea1339a8e8 Added isKeyPressed C# api 2024-03-16 12:15:40 -04:00
Antoine Pilote
268de51af2 Fixed IsKeyPressed behaviour 2024-03-16 12:15:22 -04:00
Antoine Pilote
d3382e22ff Can no longer select occluded gizmos 2024-03-16 11:51:32 -04:00
Antoine Pilote
c49c0f7546 Fixed outline 2024-03-16 11:45:13 -04:00
Antoine Pilote
1fa0fd635f Made selection outline during play mode impossible and made outline outside of selected game object 2024-03-16 11:26:32 -04:00
Antoine Pilote
ccdb305b54 Added basic job system for async 2024-03-10 13:00:34 -04:00