Improved Editor Interface

- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
This commit is contained in:
Antoine Pilote
2024-04-11 19:50:26 -04:00
parent f4493886f0
commit f916d315f4
5 changed files with 133 additions and 105 deletions

View File

@@ -14,14 +14,19 @@
else if (ImGui::MenuItem(label)) \
entity.AddComponent<Component>();
#define CompononentPropertyName(name) \
ImGui::AlignTextToFramePadding(); \
ImGui::Text(##name);
#define BeginComponentTable(name, component) \
UIFont* boldFont = new UIFont(Fonts::Bold); \
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f)); \
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 8.f)); \
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f); \
bool removed = false; \
bool headerOpened = ImGui::CollapsingHeader(#name, ImGuiTreeNodeFlags_DefaultOpen); \
if (#name != "TRANSFORM" && ImGui::BeginPopupContextItem()) \
ImGui::PopStyleVar(); \
if (#name != "TRANSFORM" && ImGui::BeginPopupContextItem()) \
{ \
if (ImGui::Selectable("Remove")) { removed = true; } \
ImGui::EndPopup(); \
@@ -37,10 +42,11 @@
{ \
delete boldFont; \
ImGui::PopStyleVar(); \
if (ImGui::BeginTable(#name, 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp)) \
ImGui::Indent(); \
if (ImGui::BeginTable(#name, 3, ImGuiTableFlags_SizingStretchProp)) \
{ \
ImGui::TableSetupColumn("name", 0, 0.25f); \
ImGui::TableSetupColumn("set", 0, 0.65f); \
ImGui::TableSetupColumn("name", 0, 0.25f); \
ImGui::TableSetupColumn("set", 0, 0.65f); \
ImGui::TableSetupColumn("reset", 0, 0.1f); \
\
ImGui::TableNextColumn();
@@ -49,13 +55,14 @@
#define EndComponentTable() \
ImGui::EndTable(); \
} \
ImGui::Unindent(); \
} \
else \
{ \
ImGui::PopStyleVar(); \
delete boldFont; \
} \
ImGui::PopStyleVar();
ImGui::PopStyleVar(); \
#define ComponentTableReset(setting, value) \

View File

@@ -12,73 +12,84 @@ public:
{
using namespace Nuake;
Nuake::TransformComponent& component = entity.GetComponent<Nuake::TransformComponent>();
BeginComponentTable(TRANSFORM, Nuake::TransformComponent);
{
{
ImGui::Text("Translation");
ImGui::TableNextColumn();
Vector3 position = component.GetLocalPosition();
ImGuiHelper::DrawVec3("Translation", &position);
if (position != component.GetLocalPosition())
component.SetLocalPosition(position);
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalPosition(Vector3(0, 0, 0));
ImGui::PopStyleColor();
}
ImGui::Indent();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.f, 0.f));
if (ImGui::BeginTable("#transform", 3, ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.25f);
ImGui::TableSetupColumn("set", 0, 0.65f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
{
ImGui::Text("Rotation");
ImGui::TableNextColumn();
Vector3 eulerAngles = glm::eulerAngles(component.GetLocalRotation());
Vector3 eulerDegrees = Vector3(glm::degrees(eulerAngles.x), glm::degrees(eulerAngles.y), glm::degrees(eulerAngles.z));
ImGuiHelper::DrawVec3("Rotation", &eulerDegrees);
Vector3 eulerAnglesDelta = Vector3(glm::radians(eulerDegrees.x), glm::radians(eulerDegrees.y), glm::radians(eulerDegrees.z));
float delta = glm::length(eulerAngles - eulerAnglesDelta);
if (delta > 0.f)
{
Quat rotation = QuatFromEuler(eulerAnglesDelta.x, eulerAnglesDelta.y, eulerAnglesDelta.z);
//component.SetLocalRotation(rotation);
CompononentPropertyName("Translation");
ImGui::TableNextColumn();
Vector3 position = component.GetLocalPosition();
ImGuiHelper::DrawVec3("Translation", &position);
if (position != component.GetLocalPosition())
component.SetLocalPosition(position);
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalPosition(Vector3(0, 0, 0));
ImGui::PopStyleColor();
}
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation";
if (ImGui::Button(resetLabel.c_str()))
{
component.SetLocalRotation(Quat(1, 0, 0, 0));
CompononentPropertyName("Rotation");
ImGui::TableNextColumn();
Vector3 eulerAngles = glm::eulerAngles(component.GetLocalRotation());
Vector3 eulerDegrees = Vector3(glm::degrees(eulerAngles.x), glm::degrees(eulerAngles.y), glm::degrees(eulerAngles.z));
ImGuiHelper::DrawVec3("Rotation", &eulerDegrees);
Vector3 eulerAnglesDelta = Vector3(glm::radians(eulerDegrees.x), glm::radians(eulerDegrees.y), glm::radians(eulerDegrees.z));
float delta = glm::length(eulerAngles - eulerAnglesDelta);
if (delta > 0.f)
{
Quat rotation = QuatFromEuler(eulerAnglesDelta.x, eulerAnglesDelta.y, eulerAnglesDelta.z);
//component.SetLocalRotation(rotation);
}
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation";
if (ImGui::Button(resetLabel.c_str()))
{
component.SetLocalRotation(Quat(1, 0, 0, 0));
}
ImGui::PopStyleColor();
}
ImGui::PopStyleColor();
}
ImGui::TableNextColumn();
{
ImGui::Text("Scale");
ImGui::TableNextColumn();
{
CompononentPropertyName("Scale");
ImGui::TableNextColumn();
Vector3 localScale = component.GetLocalScale();
ImGuiHelper::DrawVec3("Scale", &localScale);
Vector3 localScale = component.GetLocalScale();
ImGuiHelper::DrawVec3("Scale", &localScale);
if (localScale != component.GetLocalScale())
component.SetLocalScale(localScale);
if (localScale != component.GetLocalScale())
component.SetLocalScale(localScale);
ImGui::TableNextColumn();
ImGui::TableNextColumn();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalScale(Vector3(1, 1, 1));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale";
if (ImGui::Button(resetLabel.c_str()))
component.SetLocalScale(Vector3(1, 1, 1));
ImGui::PopStyleColor();
ImGui::PopStyleColor();
}
}
ImGui::EndTable();
}
EndComponentTable();
ImGui::PopStyleVar();
ImGui::Unindent();
}
};

View File

@@ -428,7 +428,7 @@ namespace Nuake {
{
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanFullWidth;
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAllColumns;
NameComponent& nameComponent = e.GetComponent<NameComponent>();
std::string name = nameComponent.Name;
@@ -1540,7 +1540,7 @@ namespace Nuake {
{
if (UI::PrimaryButton("Add Entity"))
{
ImGui::OpenPopup("create_entity_new_popup");
ImGui::OpenPopup("create_entity_popup");
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 8, 8 });
@@ -1555,21 +1555,24 @@ namespace Nuake {
ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
ImGui::PopItemWidth();
ImGui::Button("Empty", { 130, 130 });
//ImGui::Button("Empty", { 130, 130 });
auto textureManager = TextureManager::Get();
ImVec2 buttonSize = { 120, 120 };
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/cube.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::Button("3D", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/cube.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::Button("Lights", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/light.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::Button("Physics", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/physics.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::Button("Shapes", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/shape.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::Button("Scripts", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/code.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::Button("Prefabs", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/box.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::Button("Utilities", { 130, 130 });
ImGui::ImageButton((ImTextureID)textureManager->GetTexture("Resources/Images/wrench.png")->GetID(), buttonSize, ImVec2(0, 1), ImVec2(1, 0));
ImGui::SameLine();
ImGui::BeginDisabled();

View File

@@ -130,6 +130,49 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
mCharacterControllerPanel.Draw(entity);
mAudioEmitterPanel.Draw(entity);
using namespace Nuake;
float availWidth = ImGui::GetContentRegionAvail().x;
const float buttonWidth = 200.f;
float posX = (availWidth / 2.f) - (buttonWidth / 2.f);
ImGui::SetCursorPosX(posX);
if (UI::PrimaryButton("Add Component", { buttonWidth, 32 }))
{
ImGui::OpenPopup("ComponentPopup");
}
if (ImGui::BeginPopup("ComponentPopup"))
{
MenuItemComponent("Wren Script", WrenScriptComponent);
MenuItemComponent("C# Script", NetScriptComponent);
MenuItemComponent("Camera", CameraComponent);
MenuItemComponent("Light", LightComponent);
ImGui::Separator();
MenuItemComponent("Model", ModelComponent);
MenuItemComponent("Skinned Model", SkinnedModelComponent);
MenuItemComponent("Bone", BoneComponent)
ImGui::Separator();
MenuItemComponent("Sprite", SpriteComponent)
MenuItemComponent("Particle Emitter", ParticleEmitterComponent)
ImGui::Separator();
MenuItemComponent("Character Controller", CharacterControllerComponent)
MenuItemComponent("Rigid body", RigidBodyComponent)
ImGui::Separator();
MenuItemComponent("Box collider", BoxColliderComponent)
MenuItemComponent("Capsule collider", CapsuleColliderComponent)
MenuItemComponent("Cylinder collider", CylinderColliderComponent)
MenuItemComponent("Sphere collider", SphereColliderComponent)
MenuItemComponent("Mesh collider", MeshColliderComponent)
ImGui::Separator();
MenuItemComponent("Quake map", QuakeMapComponent);
ImGui::Separator();
MenuItemComponent("Audio Emitter", AudioEmitterComponent);
ImGui::Separator();
MenuItemComponent("Path", AudioEmitterComponent);
ImGui::EndPopup();
}
}
void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
@@ -139,42 +182,6 @@ void EditorSelectionPanel::DrawAddComponentMenu(Nuake::Entity entity)
{
auto& entityName = entity.GetComponent<NameComponent>().Name;
ImGuiTextSTD("##Name", entityName);
ImGui::SameLine();
if (ImGui::Button("Add Component"))
ImGui::OpenPopup("ComponentPopup");
if (ImGui::BeginPopup("ComponentPopup"))
{
MenuItemComponent("Wren Script", WrenScriptComponent);
MenuItemComponent("C# Script", NetScriptComponent);
MenuItemComponent("Camera", CameraComponent);
MenuItemComponent("Light", LightComponent);
ImGui::Separator();
MenuItemComponent("Model", ModelComponent);
MenuItemComponent("Skinned Model", SkinnedModelComponent);
MenuItemComponent("Bone", BoneComponent)
ImGui::Separator();
MenuItemComponent("Sprite", SpriteComponent)
MenuItemComponent("Particle Emitter", ParticleEmitterComponent)
ImGui::Separator();
MenuItemComponent("Character Controller", CharacterControllerComponent)
MenuItemComponent("Rigid body", RigidBodyComponent)
ImGui::Separator();
MenuItemComponent("Box collider", BoxColliderComponent)
MenuItemComponent("Capsule collider", CapsuleColliderComponent)
MenuItemComponent("Cylinder collider", CylinderColliderComponent)
MenuItemComponent("Sphere collider", SphereColliderComponent)
MenuItemComponent("Mesh collider", MeshColliderComponent)
ImGui::Separator();
MenuItemComponent("Quake map", QuakeMapComponent);
ImGui::Separator();
MenuItemComponent("Audio Emitter", AudioEmitterComponent);
ImGui::Separator();
MenuItemComponent("Path", AudioEmitterComponent);
ImGui::EndPopup();
}
ImGui::Separator();
}
}

View File

@@ -313,7 +313,7 @@ namespace Nuake
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.11f, 0.11f, 0.11f, 1.00f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);