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Reroutine physics callbacks to casts to Entity objects
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@@ -183,7 +183,7 @@ namespace Nuake
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if (entity1.IsValid() && scriptingEngineNet.HasEntityScriptInstance(entity1))
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{
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auto scriptInstance = scriptingEngineNet.GetEntityScript(entity1);
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scriptInstance.InvokeMethod("OnCollision", (int)col.Entity1, (int)col.Entity2);
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scriptInstance.InvokeMethod("OnCollisionInternal", (int)col.Entity1, (int)col.Entity2);
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}
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}
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}
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