Reroutine physics callbacks to casts to Entity objects

This commit is contained in:
Antoine Pilote
2024-04-01 14:56:08 -04:00
parent 96fa229422
commit 1bc6bad5be

View File

@@ -183,7 +183,7 @@ namespace Nuake
if (entity1.IsValid() && scriptingEngineNet.HasEntityScriptInstance(entity1))
{
auto scriptInstance = scriptingEngineNet.GetEntityScript(entity1);
scriptInstance.InvokeMethod("OnCollision", (int)col.Entity1, (int)col.Entity2);
scriptInstance.InvokeMethod("OnCollisionInternal", (int)col.Entity1, (int)col.Entity2);
}
}
}