Commit Graph

78 Commits

Author SHA1 Message Date
antopilo
e5c252629b Added delition queue + removed OGL code 2024-12-02 22:24:31 -05:00
antopilo
15051a4eb7 Improved env setting labels 2024-12-01 13:03:58 -05:00
antopilo
18eec6c570 No longer using custom panel for skinned model component 2024-12-01 02:10:49 -05:00
antopilo
fb217221b7 Added new postfx UI widgets in environment properties 2024-12-01 02:09:06 -05:00
antopilo
dd46e32bee Better SSAO + added shader reloading in debug 2024-11-23 19:46:39 -05:00
antopilo
84b2b63ba9 Added shortcut to open resource in component widgets 2024-11-21 22:14:14 -05:00
antopilo
4ab59bf7e8 Moved environment to a resource and a component 2024-11-21 21:06:14 -05:00
antopilo
e4c11140e0 Better UI 2024-11-20 01:30:57 -05:00
antopilo
89209dc7ba Added support for skyboxes using a new SkyBox resource and component 2024-11-06 20:40:38 -05:00
antopilo
216fa230b6 Saving prefab from prefab editor now works 2024-09-19 10:37:22 -04:00
antopilo
616532e78b Added MVP for prefab editor window and made the whole editor modular to support multi-scene editing 2024-09-19 00:56:22 -04:00
antopilo
7fc10b4e56 Improvements 2024-09-18 17:10:12 -04:00
WiggleWizard
1b2abced1e Removed the last remnants of Wren QQ 2024-09-17 00:08:04 +01:00
WiggleWizard
d19ba4f979 Converted last components to new component drawing system 2024-09-16 14:49:25 +01:00
WiggleWizard
8b2511f995 Better API for binding inspector drawers and added the ability to add whole component drawers 2024-09-16 10:57:22 +01:00
WiggleWizard
d338a98c9b Removed Wren script references in the UI 2024-09-16 10:18:32 +01:00
WiggleWizard
52776186d3 Added the ability to remove components 2024-09-16 00:17:28 +01:00
WiggleWizard
b23d418f23 Compile issues fixed 2024-09-15 23:14:23 +01:00
WiggleWizard
baac971deb A little bit of cleanup 2024-09-15 23:06:06 +01:00
WiggleWizard
269533eb03 Particle Emitter Component reflected 2024-09-15 21:34:38 +01:00
WiggleWizard
0dcd383dbb Added the ability to add actions (buttons) to the inspector through reflection 2024-09-15 21:34:38 +01:00
WiggleWizard
d8d904b6ba New reflection type DynamicItemList 2024-09-15 21:34:38 +01:00
WiggleWizard
aed98dd648 UI system now working well with the new component changes, fixed trait compile issues, fixed inspector rendering issues 2024-09-15 21:34:37 +01:00
WiggleWizard
65c8ab79af New component field type to support files
Also fixed Audio System to work with this new supported component field type
2024-09-15 21:31:06 +01:00
WiggleWizard
68ffe1d6b4 Basic inspector reflection working for 2 components 2024-09-15 21:31:06 +01:00
WiggleWizard
90a60e8d87 Initial inspector work to render using reflection 2024-09-15 21:31:06 +01:00
Antoine Pilote
40da75eeeb Merge pull request #73 from WiggleWizard/fix/buildoptimizations
Enabled multithreaded compilation and fixed some build warnings
2024-09-11 09:46:12 -04:00
WiggleWizard
7efa69a20d Enabled multithreaded compilation and fixed some build warnings
Enabled MT compilation for all first party TUs and some third party ones too. Disabled specific warnings in third party code, started fixing warnings in first party code as well
2024-09-11 12:03:09 +01:00
Antoine Pilote
ebedefb6a7 Added UI component, resource & system. Now renders on screen and live reloads 2024-09-10 22:27:15 -04:00
WiggleWizard
ffc79ccdf4 Initial reflection for components using the entt reflection API
Currently the only system using reflection is the drop down box when clicking "Add Component" in the entity inspector. The other systems and architecture is still designed around concrete compile time typing
2024-09-10 15:53:32 +01:00
Antoine Pilote
e607b99191 Added preview window when selecting a camera in the scene 2024-09-04 20:31:43 -04:00
Antoine Pilote
87f58d890e Moved FileDialog into its own class 2024-09-04 00:14:00 -04:00
Antoine Pilote
c91812c65e Moved FileSystem stuff into seprate files and a FileSystem Folder 2024-09-03 23:49:22 -04:00
Antoine Pilote
1ac0337863 Refactor pass #1 2024-09-03 18:47:45 -04:00
Antoine Pilote
1685921a5a Removed audio emitter component settings displaying twice 2024-08-15 23:37:14 -04:00
Antoine Pilote
3c5990fd07 Added file content preview for csharp files 2024-08-15 22:58:13 -04:00
Antoine Pilote
e5616f98a4 Removed unused dependencies 2024-08-14 18:55:29 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
Antoine Pilote
1fa0fd635f Made selection outline during play mode impossible and made outline outside of selected game object 2024-03-16 11:26:32 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
4622be08e9 Added Trenchbroom configurator window and some UI fixes 2023-10-02 01:37:22 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
d843d54388 Material Thumbnail, PostFX, more
big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e WAD Converter now creates .material file in the proper directory 2023-09-24 12:57:14 -04:00
Antoine Pilote
d93e452db5 Drag & drop of .material files 2023-09-23 20:32:08 -04:00
Antoine Pilote
1bc3eb7ddb Added audio emitter editor panel 2023-09-22 20:32:05 -04:00
Antoine Pilote
92db6c9082 Added gizmo for audio emitter 2023-09-20 22:20:24 -04:00
Antoine Pilote
6a52340e7d Audio engine can now play sounds 2023-09-20 21:41:34 -04:00
Antoine Pilote
61776b4fb8 Can now open .map in trenchbroom automatically 2023-09-15 17:53:07 -04:00