Added NavMeshVolume component
This commit is contained in:
70
Editor/src/ComponentsPanel/NavMeshVolumePanel.h
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70
Editor/src/ComponentsPanel/NavMeshVolumePanel.h
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@@ -0,0 +1,70 @@
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#pragma once
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#include "ComponentPanel.h"
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#include <src/Scene/Entities/ImGuiHelper.h>
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#include <src/Scene/Components/NavMeshVolumeComponent.h>
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#include <src/Core/Maths.h>
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class NavMeshVolumePanel : ComponentPanel {
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public:
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NavMeshVolumePanel() {}
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void Draw(Nuake::Entity entity) override
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{
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using namespace Nuake;
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if (!entity.HasComponent<NavMeshVolumeComponent>())
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{
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return;
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}
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auto& component = entity.GetComponent<NavMeshVolumeComponent>();
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BeginComponentTable(NAVMESH VOLUME, NavMeshVolumeComponent);
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{
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{
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CompononentPropertyName("Volume Bounds");
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ImGui::TableNextColumn();
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Vector3 volumeSize = component.VolumeSize;
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ImGuiHelper::DrawVec3("VolumeSize", &volumeSize);
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if (volumeSize.x > 0 && volumeSize.y > 0 && volumeSize.z > 0)
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{
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component.VolumeSize = volumeSize;
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}
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetVolumeSize";
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if (ImGui::Button(resetLabel.c_str()))
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{
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volumeSize = { 1.0, 1.0, 1.0 };
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}
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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CompononentPropertyName("Generate");
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ImGui::TableNextColumn();
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if (UI::SecondaryButton("Generate"))
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{
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}
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ImGui::TableNextColumn();
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// No reset button
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ImGui::TableNextColumn();
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}
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}
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EndComponentTable();
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}
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};
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@@ -204,6 +204,28 @@ void GizmoDrawer::DrawGizmos(Ref<Scene> scene, bool occluded)
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Nuake::RenderCommand::DrawLines(0, 26);
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}
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auto navMeshVolumeView = scene->m_Registry.view<TransformComponent, NavMeshVolumeComponent>();
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for (auto e : navMeshVolumeView)
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{
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if (!IsEntityInSelection(Nuake::Entity{ (entt::entity)e, scene.get() }))
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{
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continue;
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}
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auto [transform, volume] = scene->m_Registry.get<TransformComponent, NavMeshVolumeComponent>(e);
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const Quat& globalRotation = glm::normalize(transform.GetGlobalRotation());
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const Matrix4& rotationMatrix = glm::mat4_cast(globalRotation);
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m_LineShader->Bind();
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m_LineShader->SetUniform1f("u_Opacity", 0.9f);
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m_LineShader->SetUniformMat4f("u_View", glm::scale(glm::translate(scene->m_EditorCamera->GetTransform(), Vector3(transform.GetGlobalTransform()[3])) * rotationMatrix, volume.VolumeSize));
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m_LineShader->SetUniformMat4f("u_Projection", scene->m_EditorCamera->GetPerspective());
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m_BoxBuffer->Bind();
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Nuake::RenderCommand::DrawLines(0, 26);
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}
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auto sphereColliderView = scene->m_Registry.view<TransformComponent, SphereColliderComponent>();
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for (auto e : sphereColliderView)
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{
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@@ -1770,6 +1770,10 @@ namespace Nuake {
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{
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Engine::GetCurrentScene()->CreateEntity("Quake Map").AddComponent<QuakeMapComponent>();
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}
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if (ImGui::MenuItem("NavMesh Volume"))
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{
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Engine::GetCurrentScene()->CreateEntity("NavMesh Volume").AddComponent<NavMeshVolumeComponent>();
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}
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ImGui::EndMenu();
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}
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@@ -129,6 +129,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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mMeshColliderPanel.Draw(entity);
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mCharacterControllerPanel.Draw(entity);
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mAudioEmitterPanel.Draw(entity);
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mNavMeshVolumePanel.Draw(entity);
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using namespace Nuake;
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@@ -169,7 +170,7 @@ void EditorSelectionPanel::DrawEntity(Nuake::Entity entity)
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ImGui::Separator();
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MenuItemComponent("Audio Emitter", AudioEmitterComponent);
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ImGui::Separator();
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MenuItemComponent("Path", AudioEmitterComponent);
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MenuItemComponent("NavMesh Volume", NavMeshVolumeComponent);
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ImGui::EndPopup();
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}
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@@ -24,6 +24,7 @@
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#include "../ComponentsPanel/BonePanel.h"
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#include "../ComponentsPanel/AudioEmitterPanel.h"
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#include "../ComponentsPanel/NetScriptPanel.h"
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#include "../ComponentsPanel/NavMeshVolumePanel.h"
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class EditorSelectionPanel
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{
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@@ -47,6 +48,7 @@ private:
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ParticleEmitterPanel mParticleEmitterPanel;
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BonePanel mBonePanel;
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AudioEmitterPanel mAudioEmitterPanel;
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NavMeshVolumePanel mNavMeshVolumePanel;
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Ref<Nuake::File> currentFile;
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Ref<Nuake::Resource> selectedResource;
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@@ -274,6 +274,8 @@ namespace Nuake {
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{
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Logger::Log("Could not init Detour navmesh query", "NavManager", CRITICAL);
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}
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m_Meshes.clear();
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}
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void NavManager::DrawNavMesh()
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28
Nuake/src/Scene/Components/NavMeshVolumeComponent.h
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28
Nuake/src/Scene/Components/NavMeshVolumeComponent.h
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@@ -0,0 +1,28 @@
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#pragma once
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#include "../Entities/Entity.h"
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#include "Engine.h"
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namespace Nuake
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{
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struct NavMeshVolumeComponent
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{
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Vector3 VolumeSize = { 1.0f, 1.0f, 1.0f };
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VEC3(VolumeSize);
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END_SERIALIZE();
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}
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bool Deserialize(const json& j)
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{
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if (j.contains("VolumeSize"));
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{
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DESERIALIZE_VEC3(j["VolumeSize"], VolumeSize);
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}
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return true;
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}
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};
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}
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@@ -18,6 +18,7 @@
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#include "src/Scene/Components/ParticleEmitterComponent.h"
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#include "src/Scene/Components/BoneComponent.h"
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#include "src/Scene/Components/SkinnedModelComponent.h"
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#include <src/Scene/Components/NavMeshVolumeComponent.h>
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namespace Nuake
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{
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@@ -79,6 +80,9 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("AudioEmitterComponent", GetComponent<AudioEmitterComponent>())
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if (HasComponent<NetScriptComponent>())
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SERIALIZE_OBJECT_REF_LBL("NetScriptComponent", GetComponent<NetScriptComponent>())
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if (HasComponent<NavMeshVolumeComponent>())
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SERIALIZE_OBJECT_REF_LBL("NavMeshVolumeComponent", GetComponent<NavMeshVolumeComponent>())
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END_SERIALIZE();
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}
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@@ -111,6 +115,7 @@ namespace Nuake
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DESERIALIZE_COMPONENT(SkinnedModelComponent);
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DESERIALIZE_COMPONENT(AudioEmitterComponent);
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DESERIALIZE_COMPONENT(NetScriptComponent);
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DESERIALIZE_COMPONENT(NavMeshVolumeComponent);
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return true;
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}
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