610 Commits

Author SHA1 Message Date
Antoine Pilote
a996a408aa Better debug line rendering & removed 2024-08-10 19:12:09 -04:00
Antoine Pilote
f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote
0930d4d3f4 Better logger and project launch arg fixed 2024-08-09 19:11:46 -04:00
Antoine Pilote
0e8484f36d Added SetFullScreen and Maximize function to Window 2024-08-07 12:44:20 -04:00
Antoine Pilote
b2bc19b8d0 Sanity check for gizmo drawer navmesh 2024-08-05 23:51:35 -04:00
Antoine Pilote
ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote
1995d429ca Moved tools into menubar->tool 2024-08-05 23:28:54 -04:00
Antoine Pilote
5fd8b3ead9 Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async 2024-07-29 23:12:56 -04:00
Antoine Pilote
7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote
d33c4f33df Started quake map importer 2024-07-28 14:53:12 -04:00
Antoine Pilote
ac0587345d Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file 2024-07-28 12:49:25 -04:00
Antoine Pilote
53cf6c9df9 Updated .rc files 2024-07-28 12:35:25 -04:00
Antoine Pilote
59a8340711 Updated resources/images and CoralConfig 2024-07-28 12:30:30 -04:00
Antoine Pilote
748e47d6b0 Deleted old resources folder 2024-07-28 12:30:04 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
eb00ac5274 Added ability to set different color for gizmos 2024-07-28 12:28:06 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
32ede2eeae Now taking into account navmesh volume position 2024-07-25 20:42:32 -04:00
Antoine Pilote
abcb15a27e Fixed min and max and speed for recast config 2024-07-24 23:58:51 -04:00
Antoine Pilote
4265b0d29b Added all navmesh settings to the editor UI 2024-07-24 23:19:34 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
fbc4ee1900 Cleaned up logging window 2024-07-23 18:36:15 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
cc87da1001 Added prefab thumbnails in filebrowser + fix filebrowser crash 2024-07-11 04:51:13 -04:00
Antoine Pilote
a2f1611a54 Now copies project icon to trenchbroom game config directoy 2024-04-29 01:08:53 -04:00
Antoine Pilote
5166dd878f GameConfig.cfg generation for trenchbroom available in the menubar 2024-04-29 00:59:12 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
c55854ca61 Changed bindings: F5 start/stop the game F6 Pause 2024-04-28 01:38:27 -04:00
Antoine Pilote
2e19fabdef Game state switching now uses commands 2024-04-28 01:09:55 -04:00
Antoine Pilote
a39c86d9ae Added undoable to commandds and made pause button purple 2024-04-28 00:51:53 -04:00
Antoine Pilote
9efa3892aa Fixed broken transforms after play mode 2024-04-27 20:46:38 -04:00
Antoine Pilote
59648e305b Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-27 19:13:16 -04:00
Antoine Pilote
f9081f669e Added command buffer implementation in the editor layer 2024-04-27 19:13:11 -04:00
Antoine Pilote
0c74c4ba28 Merge branch 'main' of https://github.com/antopilo/Nuake 2024-04-27 15:18:11 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
4e8824bc1d Added ability to pause the game, automatically goes into the editor camera 2024-04-27 14:34:02 -04:00
Antoine Pilote
848cae6d14 Centered play buttons on the second menu bar 2024-04-27 13:13:16 -04:00
Antoine Pilote
bff56e9e39 Started command system 2024-04-26 21:19:08 -04:00
Antoine Pilote
db7002f92d Added status bar and second menu bar to the Editor 2024-04-25 21:32:24 -04:00
Antoine Pilote
845aa3e8c7 Improved camera speed indicator 2024-04-25 20:02:29 -04:00
Antoine Pilote
b5ca005f7a Started code path for prefab thumbnails 2024-04-25 00:14:19 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
07e080f6a9 Added is trigger to other shapes 2024-04-18 20:07:30 -04:00
Antoine Pilote
f74f4d0bd3 Always display wireframe for colliders 2024-04-12 00:45:50 -04:00
Antoine Pilote
80d1be5aa0 Improved negative space in menu bar of file browser 2024-04-11 19:54:44 -04:00
Antoine Pilote
f916d315f4 Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
2024-04-11 19:50:26 -04:00
antopilo
f4d71b9977 Started new Add Entity Panel, removed unused shaders, fixed premake5 problems 2024-04-02 23:09:33 -04:00