Antoine Pilote
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a996a408aa
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Better debug line rendering & removed
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2024-08-10 19:12:09 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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0930d4d3f4
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Better logger and project launch arg fixed
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2024-08-09 19:11:46 -04:00 |
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Antoine Pilote
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0e8484f36d
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Added SetFullScreen and Maximize function to Window
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2024-08-07 12:44:20 -04:00 |
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Antoine Pilote
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b2bc19b8d0
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Sanity check for gizmo drawer navmesh
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2024-08-05 23:51:35 -04:00 |
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Antoine Pilote
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ca1d17e058
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Now only drawing navmesh if selected + properly serialized
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2024-08-05 23:48:41 -04:00 |
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Antoine Pilote
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1995d429ca
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Moved tools into menubar->tool
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2024-08-05 23:28:54 -04:00 |
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Antoine Pilote
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5fd8b3ead9
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Map importer now handles maps with multiple wads + remove the //Game type and replace with projects type. Also made it faster an async
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2024-07-29 23:12:56 -04:00 |
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Antoine Pilote
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7c7cb0482b
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Map converter now works 📦
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2024-07-28 17:09:28 -04:00 |
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Antoine Pilote
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d33c4f33df
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Started quake map importer
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2024-07-28 14:53:12 -04:00 |
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Antoine Pilote
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ac0587345d
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Embedded file icons, fixed lights not unregistering when deleting last light in scene. Fixed resource file
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2024-07-28 12:49:25 -04:00 |
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Antoine Pilote
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53cf6c9df9
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Updated .rc files
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2024-07-28 12:35:25 -04:00 |
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Antoine Pilote
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59a8340711
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Updated resources/images and CoralConfig
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2024-07-28 12:30:30 -04:00 |
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Antoine Pilote
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748e47d6b0
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Deleted old resources folder
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2024-07-28 12:30:04 -04:00 |
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Antoine Pilote
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2653343f56
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Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
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2024-07-28 12:29:21 -04:00 |
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Antoine Pilote
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eb00ac5274
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Added ability to set different color for gizmos
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2024-07-28 12:28:06 -04:00 |
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Antoine Pilote
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516a93a7f0
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Added spot light type 🔦 & light direction now using global rotation
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2024-07-28 11:50:14 -04:00 |
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Antoine Pilote
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32ede2eeae
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Now taking into account navmesh volume position
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2024-07-25 20:42:32 -04:00 |
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Antoine Pilote
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abcb15a27e
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Fixed min and max and speed for recast config
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2024-07-24 23:58:51 -04:00 |
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Antoine Pilote
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4265b0d29b
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Added all navmesh settings to the editor UI
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2024-07-24 23:19:34 -04:00 |
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Antoine Pilote
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d0399a8f8c
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Now storing recast config in component
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2024-07-24 23:00:05 -04:00 |
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Antoine Pilote
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7b1d930b9f
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Moved nav mesh generation button onto navmeshVolume component.
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2024-07-24 21:14:23 -04:00 |
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Antoine Pilote
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f15894920f
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Added NavMeshVolume component
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2024-07-24 20:58:48 -04:00 |
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Antoine Pilote
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fbc4ee1900
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Cleaned up logging window
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2024-07-23 18:36:15 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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7b48319ff5
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Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
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2024-07-11 04:54:57 -04:00 |
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Antoine Pilote
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cc87da1001
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Added prefab thumbnails in filebrowser + fix filebrowser crash
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2024-07-11 04:51:13 -04:00 |
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Antoine Pilote
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a2f1611a54
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Now copies project icon to trenchbroom game config directoy
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2024-04-29 01:08:53 -04:00 |
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Antoine Pilote
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5166dd878f
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GameConfig.cfg generation for trenchbroom available in the menubar
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2024-04-29 00:59:12 -04:00 |
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Antoine Pilote
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5216daed48
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Added back tonemapping
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2024-04-28 18:17:09 -04:00 |
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Antoine Pilote
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c55854ca61
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Changed bindings: F5 start/stop the game F6 Pause
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2024-04-28 01:38:27 -04:00 |
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Antoine Pilote
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2e19fabdef
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Game state switching now uses commands
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2024-04-28 01:09:55 -04:00 |
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Antoine Pilote
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a39c86d9ae
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Added undoable to commandds and made pause button purple
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2024-04-28 00:51:53 -04:00 |
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Antoine Pilote
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9efa3892aa
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Fixed broken transforms after play mode
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2024-04-27 20:46:38 -04:00 |
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Antoine Pilote
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59648e305b
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2024-04-27 19:13:16 -04:00 |
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Antoine Pilote
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f9081f669e
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Added command buffer implementation in the editor layer
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2024-04-27 19:13:11 -04:00 |
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Antoine Pilote
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0c74c4ba28
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Merge branch 'main' of https://github.com/antopilo/Nuake
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2024-04-27 15:18:11 -04:00 |
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Antoine Pilote
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bf8557310e
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Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
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2024-04-27 15:17:58 -04:00 |
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Antoine Pilote
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4e8824bc1d
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Added ability to pause the game, automatically goes into the editor camera
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2024-04-27 14:34:02 -04:00 |
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Antoine Pilote
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848cae6d14
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Centered play buttons on the second menu bar
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2024-04-27 13:13:16 -04:00 |
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Antoine Pilote
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bff56e9e39
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Started command system
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2024-04-26 21:19:08 -04:00 |
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Antoine Pilote
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db7002f92d
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Added status bar and second menu bar to the Editor
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2024-04-25 21:32:24 -04:00 |
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Antoine Pilote
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845aa3e8c7
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Improved camera speed indicator
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2024-04-25 20:02:29 -04:00 |
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Antoine Pilote
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b5ca005f7a
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Started code path for prefab thumbnails
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2024-04-25 00:14:19 -04:00 |
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Antoine Pilote
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5cb99f7ef6
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Fixed inconsistent physics callback
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2024-04-18 23:30:46 -04:00 |
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Antoine Pilote
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07e080f6a9
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Added is trigger to other shapes
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2024-04-18 20:07:30 -04:00 |
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Antoine Pilote
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f74f4d0bd3
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Always display wireframe for colliders
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2024-04-12 00:45:50 -04:00 |
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Antoine Pilote
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80d1be5aa0
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Improved negative space in menu bar of file browser
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2024-04-11 19:54:44 -04:00 |
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Antoine Pilote
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f916d315f4
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Improved Editor Interface
- Moved Add component button
- Removed rounding on collapsed component header
- Added indention in component panels
- Changed frame background color
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2024-04-11 19:50:26 -04:00 |
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antopilo
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f4d71b9977
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Started new Add Entity Panel, removed unused shaders, fixed premake5 problems
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2024-04-02 23:09:33 -04:00 |
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