Merge branch 'main' of https://github.com/antopilo/Nuake
This commit is contained in:
@@ -3,6 +3,8 @@
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#include "Windows/EditorInterface.h"
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#include "Misc/GizmoDrawer.h"
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#include "src/Core/Input.h"
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#include <glad/glad.h>
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@@ -65,6 +67,8 @@ void EditorLayer::OnUpdate()
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m_EditorInterface->Update(Nuake::Engine::GetTimestep());
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Nuake::Engine::EndDraw();
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Nuake::Input::Update();
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}
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void EditorLayer::OnDetach()
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@@ -31,7 +31,7 @@ namespace Nuake
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bool dragging2 = false;
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void NewEditor::Update(Timestep ts)
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{
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if (Input::IsKeyPressed(GLFW_KEY_F1))
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if (Input::IsKeyPressed(Key::F1))
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{
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m_UserInterface->Reload();
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FetchNodes();
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@@ -324,39 +324,47 @@ namespace Nuake {
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 2));
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ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
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if (Engine::IsPlayMode())
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{
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if (ImGui::Button(ICON_FA_PAUSE, ImVec2(30, 30)) || (Input::IsKeyDown(GLFW_KEY_F5)))
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{
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Engine::ExitPlayMode();
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ImGui::Dummy({ ImGui::GetContentRegionAvail().x / 2.0f - (76.0f / 2.0f), 8.0f });
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ImGui::SameLine();
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Engine::LoadScene(SceneSnapshot);
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Selection = EditorSelection();
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SetStatusMessage("Ready");
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if (Engine::IsPlayMode() && Engine::GetTimeScale() != 0.0f)
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{
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if (ImGui::Button(ICON_FA_PAUSE, ImVec2(30, 30)) || (Input::IsKeyPressed(Key::F6)))
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{
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Engine::SetGameState(GameState::Paused);
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SetStatusMessage("Paused");
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}
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}
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else
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{
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if (ImGui::Button(ICON_FA_PLAY, ImVec2(30, 30)))
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if (ImGui::Button(ICON_FA_PLAY, ImVec2(30, 30)) || Input::IsKeyPressed(Key::F5))
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{
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this->SceneSnapshot = Engine::GetCurrentScene()->Copy();
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SetStatusMessage("Building .Net solution...");
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auto job = [this]()
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{
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ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
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};
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Selection = EditorSelection();
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JobSystem::Get().Dispatch(job, [this]()
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if (Engine::GetGameState() == GameState::Paused)
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{
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SetStatusMessage("Entering play mode...");
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Engine::EnterPlayMode();
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Engine::SetGameState(GameState::Playing);
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}
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else
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{
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this->SceneSnapshot = Engine::GetCurrentScene()->Copy();
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std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
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SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1});
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});
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SetStatusMessage("Building .Net solution...");
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auto job = [this]()
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{
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ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
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};
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Selection = EditorSelection();
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JobSystem::Get().Dispatch(job, [this]()
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{
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SetStatusMessage("Entering play mode...");
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Engine::EnterPlayMode();
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std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
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SetStatusMessage(statusMessage.c_str(), { 97.0 / 255.0, 0, 1, 1 });
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});
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}
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}
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if (ImGui::BeginItemTooltip())
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@@ -374,7 +382,7 @@ namespace Nuake {
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ImGui::BeginDisabled();
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}
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if ((ImGui::Button(ICON_FA_STOP, ImVec2(30, 30)) || Input::IsKeyPressed(GLFW_KEY_F5)) && Engine::IsPlayMode())
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if ((ImGui::Button(ICON_FA_STOP, ImVec2(30, 30)) || Input::IsKeyPressed(Key::F5)) && Engine::IsPlayMode())
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{
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Engine::ExitPlayMode();
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@@ -1953,7 +1961,7 @@ namespace Nuake {
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ImVec2 work_area_size = ImGui::GetCurrentWindow()->Size;
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ImVec2 window_pos = ImVec2((corner & 1) ? (work_area_pos.x + work_area_size.x - DISTANCE) : (work_area_pos.x + DISTANCE), (corner & 2) ? (work_area_pos.y + work_area_size.y - DISTANCE) : (work_area_pos.y + DISTANCE));
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos + ImVec2(0, 36), ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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ImGui::SetNextWindowViewport(viewport->ID);
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}
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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@@ -1961,17 +1969,17 @@ namespace Nuake {
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if (ImGui::Begin("Example: Simple overlay", &m_ShowOverlay, window_flags))
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
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if (ImGui::Button(ICON_FA_ARROWS_ALT) || Input::IsKeyDown(GLFW_KEY_W))
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if (ImGui::Button(ICON_FA_ARROWS_ALT) || Input::IsKeyDown(Key::W))
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{
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CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_SYNC_ALT) || Input::IsKeyDown(GLFW_KEY_E))
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if (ImGui::Button(ICON_FA_SYNC_ALT) || Input::IsKeyDown(Key::E))
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{
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CurrentOperation = ImGuizmo::OPERATION::ROTATE;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_EXPAND_ALT) || Input::IsKeyDown(GLFW_KEY_R))
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if (ImGui::Button(ICON_FA_EXPAND_ALT) || Input::IsKeyDown(Key::R))
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{
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CurrentOperation = ImGuizmo::OPERATION::SCALE;
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}
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@@ -2382,13 +2390,13 @@ namespace Nuake {
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editorCam->Update(ts, m_IsHoveringViewport && m_IsViewportFocused);
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const bool entityIsSelected = Selection.Type == EditorSelectionType::Entity && Selection.Entity.IsValid();
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if (editorCam->IsFlying() && entityIsSelected && Input::IsKeyPressed(GLFW_KEY_F))
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if (editorCam->IsFlying() && entityIsSelected && Input::IsKeyPressed(Key::F))
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{
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editorCam->IsMoving = true;
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editorCam->TargetPos = Selection.Entity.GetComponent<TransformComponent>().GetGlobalPosition();
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}
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if (entityIsSelected && Input::IsKeyPressed(GLFW_KEY_ESCAPE))
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if (entityIsSelected && Input::IsKeyPressed(Key::ESCAPE))
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{
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Selection = EditorSelection();
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}
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