Improved camera speed indicator
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@@ -250,8 +250,7 @@ namespace Nuake {
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JobSystem::Get().Dispatch([]()
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{
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Nuake::ScriptingEngineNet::Get().BuildProjectAssembly(Engine::GetProject());
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},
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[]() {}
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}, []() {}
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);
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}
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@@ -1884,17 +1883,17 @@ namespace Nuake {
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if (ImGui::Begin("Example: Simple overlay", &m_ShowOverlay, window_flags))
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
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if (ImGui::Button(ICON_FA_ARROWS_ALT) || Input::IsKeyPressed(GLFW_KEY_W))
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if (ImGui::Button(ICON_FA_ARROWS_ALT) || Input::IsKeyDown(GLFW_KEY_W))
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{
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CurrentOperation = ImGuizmo::OPERATION::TRANSLATE;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_SYNC_ALT) || Input::IsKeyPressed(GLFW_KEY_E))
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if (ImGui::Button(ICON_FA_SYNC_ALT) || Input::IsKeyDown(GLFW_KEY_E))
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{
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CurrentOperation = ImGuizmo::OPERATION::ROTATE;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_EXPAND_ALT) || Input::IsKeyPressed(GLFW_KEY_R))
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if (ImGui::Button(ICON_FA_EXPAND_ALT) || Input::IsKeyDown(GLFW_KEY_R))
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{
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CurrentOperation = ImGuizmo::OPERATION::SCALE;
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}
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@@ -1915,7 +1914,7 @@ namespace Nuake {
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ImGui::SetNextWindowViewport(viewport->ID);
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 32.0f);
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ImGui::SetNextWindowSize(ImVec2(25, ImGui::GetContentRegionAvail().y - DISTANCE * 2.0 - 30.0));
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ImGui::SetNextWindowSize(ImVec2(16, ImGui::GetContentRegionAvail().y - DISTANCE * 2.0 - 30.0));
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if (ImGui::Begin("Controls", &m_ShowOverlay, window_flags))
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{
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const auto& editorCam = Engine::GetCurrentScene()->m_EditorCamera;
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@@ -1923,13 +1922,13 @@ namespace Nuake {
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const float maxSpeed = 50.0f;
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const float minSpeed = 0.1f;
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const float normalizedSpeed = camSpeed / maxSpeed;
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const float normalizedSpeed = glm::clamp(camSpeed / maxSpeed, 0.0f, 1.0f);
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ImVec2 start = ImGui::GetWindowPos() - ImVec2(0.0, 15.0) ;
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ImVec2 end = start + ImGui::GetWindowSize() - ImVec2(0, 10.0);
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ImVec2 startOffset = ImVec2(start.x , end.y - (normalizedSpeed * (ImGui::GetWindowHeight() -10.0)));
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ImVec2 start = ImGui::GetWindowPos() - ImVec2(0.0, 4.0) ;
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ImVec2 end = start + ImGui::GetWindowSize() - ImVec2(0, 16.0);
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ImVec2 startOffset = ImVec2(start.x , end.y - (normalizedSpeed * (ImGui::GetWindowHeight() - 15.0)));
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ImGui::GetWindowDrawList()->AddRectFilled(startOffset + ImVec2(0, 10.0), end + ImVec2(0.0, 15.0), IM_COL32(255, 255, 255, 180), 32.0f);
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ImGui::GetWindowDrawList()->AddRectFilled(startOffset + ImVec2(0, 10.0), end + ImVec2(0.0, 15.0), IM_COL32(255, 255, 255, 180), 8.0f, ImDrawFlags_RoundCornersAll);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 100);
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ImGui::PopStyleVar();
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}
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