Started new Add Entity Panel, removed unused shaders, fixed premake5 problems
This commit is contained in:
@@ -50,7 +50,8 @@ public:
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ImGui::Text("Playing");
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ImGui::TableNextColumn();
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ImGui::Checkbox("##Playing", &component.IsPlaying);
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UI::ToggleButton("##Player", &component.IsPlaying);
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//ImGui::Checkbox("##Playing", &component.IsPlaying);
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ImGui::TableNextColumn();
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ComponentTableReset(component.IsPlaying, false);
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@@ -3,6 +3,7 @@
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#include "../Misc/InterfaceFonts.h"
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#include "src/UI/ImUI.h"
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#include <src/Vendors/imgui/imgui.h>
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#include <src/Resource/FontAwesome5.h>
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@@ -1540,9 +1540,48 @@ namespace Nuake {
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{
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if (UI::PrimaryButton("Add Entity"))
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{
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ImGui::OpenPopup("create_entity_popup");
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ImGui::OpenPopup("create_entity_new_popup");
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}
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 8, 8 });
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if (ImGui::BeginPopup("create_entity_new_popup"))
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{
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ImGui::BeginChild("entity_child", ImVec2(442, 442), ImGuiChildFlags_AlwaysUseWindowPadding);
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std::string searchQuery = "";
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ImGui::PushItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
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ImGui::PopItemWidth();
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ImGui::Button("Empty", { 130, 130 });
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ImGui::SameLine();
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ImGui::Button("3D", { 130, 130 });
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ImGui::SameLine();
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ImGui::Button("Lights", { 130, 130 });
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ImGui::Button("Physics", { 130, 130 });
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ImGui::SameLine();
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ImGui::Button("Shapes", { 130, 130 });
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ImGui::SameLine();
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ImGui::Button("Scripts", { 130, 130 });
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ImGui::Button("Prefabs", { 130, 130 });
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ImGui::SameLine();
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ImGui::Button("Utilities", { 130, 130 });
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ImGui::SameLine();
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ImGui::BeginDisabled();
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ImGui::Button("Addons", { 130, 130 });
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ImGui::EndDisabled();
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ImGui::EndChild();
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ImGui::EndPopup();
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}
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ImGui::PopStyleVar();
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if (ImGui::BeginPopup("create_entity_popup"))
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{
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if (ImGui::MenuItem("Empty"))
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@@ -20,9 +20,14 @@ namespace Nuake
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mGBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RGB), GL_COLOR_ATTACHMENT0); // Albedo
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mGBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RGB), GL_COLOR_ATTACHMENT1); // Normal
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mGBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RGBA), GL_COLOR_ATTACHMENT2); // Material + unlit
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mGBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RED_INTEGER, GL_R32I, GL_INT), GL_COLOR_ATTACHMENT3); // Entity ID
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auto entityTexture = CreateRef<Texture>(defaultResolution, GL_RED_INTEGER, GL_R32I, GL_INT);
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entityTexture->SetParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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mGBuffer->SetTexture(entityTexture, GL_COLOR_ATTACHMENT3); // Entity ID
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mGBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RED, GL_R16F, GL_FLOAT), GL_COLOR_ATTACHMENT4); // Emissive
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mShadingBuffer = CreateScope<FrameBuffer>(true, defaultResolution);
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mShadingBuffer->SetTexture(CreateRef<Texture>(defaultResolution, GL_RGB, GL_RGB16F, GL_FLOAT));
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@@ -262,33 +267,31 @@ namespace Nuake
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framebuffer.Unbind();
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}
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if (sceneEnv->VignetteEnabled)
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mVignetteBuffer->QueueResize(framebuffer.GetSize());
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mVignetteBuffer->Bind();
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{
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mVignetteBuffer->QueueResize(framebuffer.GetSize());
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mVignetteBuffer->Bind();
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{
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/vignette.shader");
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shader->Bind();
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/vignette.shader");
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shader->Bind();
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shader->SetUniform1f("u_Intensity", sceneEnv->VignetteIntensity);
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shader->SetUniform1f("u_Extend", sceneEnv->VignetteExtend);
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shader->SetUniformTex("u_Source", finalOutput.get(), 0);
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Renderer::DrawQuad();
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}
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mVignetteBuffer->Unbind();
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framebuffer.Bind();
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{
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
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shader->Bind();
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shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
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Renderer::DrawQuad();
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}
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framebuffer.Unbind();
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shader->SetUniform1f("u_Intensity", sceneEnv->VignetteIntensity);
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shader->SetUniform1f("u_Extend", sceneEnv->VignetteEnabled ? sceneEnv->VignetteExtend : 0.0f);
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shader->SetUniformTex("u_Source", finalOutput.get(), 0);
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Renderer::DrawQuad();
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}
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mVignetteBuffer->Unbind();
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framebuffer.Bind();
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{
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RenderCommand::Clear();
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/copy.shader");
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shader->Bind();
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shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
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Renderer::DrawQuad();
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}
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framebuffer.Unbind();
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{
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mOutlineBuffer->QueueResize(framebuffer.GetSize());
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@@ -316,14 +319,8 @@ namespace Nuake
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/combine.shader");
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shader->Bind();
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if (sceneEnv->VignetteEnabled)
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{
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shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
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}
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else
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{
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shader->SetUniformTex("u_Source", finalOutput.get(), 0);
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}
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shader->SetUniformTex("u_Source", mVignetteBuffer->GetTexture().get(), 0);
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shader->SetUniformTex("u_Source2", mOutlineBuffer->GetTexture(GL_COLOR_ATTACHMENT0).get(), 1);
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Renderer::DrawQuad();
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}
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@@ -30,7 +30,7 @@ namespace Nuake
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LoadEmbeddedShader(Resources_Shaders_gbuffer_skinned_shader);
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LoadEmbeddedShader(Resources_Shaders_gizmo_shader);
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LoadEmbeddedShader(Resources_Shaders_line_shader);
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LoadEmbeddedShader(Resources_Shaders_pbr_shader);
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//LoadEmbeddedShader(Resources_Shaders_pbr_shader);
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LoadEmbeddedShader(Resources_Shaders_sdf_text_shader);
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LoadEmbeddedShader(Resources_Shaders_shadowMap_shader);
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LoadEmbeddedShader(Resources_Shaders_shadowMap_skinned_shader);
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@@ -107163,6 +107163,72 @@ const std::string Resources_Images_nuake_logo_png_path = R"(Resources/Images/nua
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};
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unsigned int Resources_Images_nuake_logo_png_len = 1675;
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// Data for file: Resources_Images_project_icon_png_path
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const std::string Resources_Images_project_icon_png_path = R"(Resources/Images/project_icon.png)";
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unsigned char Resources_Images_project_icon_png[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x41, 0x4d, 0x41, 0x00, 0x00, 0xb1, 0x8f, 0x0b, 0xfc, 0x61, 0x05, 0x00,
|
||||
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|
||||
0x71, 0xda, 0x30, 0x14, 0x80, 0x61, 0xd1, 0xeb, 0x00, 0xde, 0x00, 0xba,
|
||||
0x01, 0x1b, 0x34, 0x23, 0xb0, 0x01, 0x74, 0x02, 0xd8, 0x80, 0x76, 0x02,
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||||
0xb2, 0x81, 0xaf, 0x13, 0xd0, 0x0d, 0xcc, 0x06, 0x4d, 0x27, 0x80, 0x0d,
|
||||
0xec, 0x0d, 0x54, 0xa9, 0x3c, 0x35, 0x8f, 0x17, 0xd9, 0x24, 0x57, 0xd7,
|
||||
0xe0, 0xcb, 0xff, 0xdd, 0xe9, 0x6c, 0xcb, 0x7a, 0x4f, 0x8e, 0x84, 0x25,
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||||
0xc7, 0x39, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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||||
0x00, 0x00, 0x00, 0xf7, 0xca, 0x7b, 0x3f, 0x0b, 0x65, 0x1b, 0x8f, 0x0e,
|
||||
0xb7, 0x17, 0x26, 0xa2, 0xf2, 0x67, 0x7b, 0xd7, 0xa3, 0x90, 0xaf, 0x90,
|
||||
0xc9, 0x9e, 0x39, 0xbc, 0x5e, 0x18, 0xb0, 0x45, 0x9c, 0x8c, 0x50, 0x1e,
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||||
0x5c, 0x8f, 0x62, 0x3e, 0x99, 0x68, 0xef, 0x06, 0xf2, 0xd1, 0x0d, 0x20,
|
||||
0xfd, 0xc2, 0x26, 0x93, 0xc9, 0x29, 0xfe, 0xea, 0xc2, 0xe9, 0x3c, 0x94,
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||||
0x53, 0xbc, 0x56, 0x6d, 0x62, 0x7d, 0x2c, 0x8d, 0x54, 0x5d, 0xb4, 0x51,
|
||||
0x71, 0xd1, 0x53, 0xa8, 0x6f, 0x54, 0x17, 0x87, 0x58, 0xa7, 0x62, 0x75,
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||||
0xce, 0x99, 0xe4, 0xb5, 0x31, 0xb9, 0x36, 0xb6, 0xbf, 0xc2, 0xfc, 0x0d,
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||||
0x4d, 0x2e, 0xc7, 0xa8, 0xc8, 0x2b, 0x9f, 0x6c, 0x42, 0xa9, 0xd5, 0xf5,
|
||||
0x4e, 0xb5, 0x2b, 0xa5, 0xae, 0x0a, 0xe5, 0x28, 0xe7, 0x4b, 0xb9, 0xf7,
|
||||
0xe8, 0x2f, 0xc5, 0xfb, 0x9b, 0x4c, 0x6c, 0xa9, 0xea, 0x6c, 0x5f, 0xd1,
|
||||
0x57, 0xf3, 0x6c, 0xad, 0x6d, 0xc2, 0x71, 0xe5, 0x5f, 0xda, 0xba, 0xb1,
|
||||
0x33, 0x13, 0x72, 0x8c, 0x93, 0xa0, 0x06, 0x50, 0x0f, 0x7a, 0xaa, 0xab,
|
||||
0xa5, 0xfc, 0x59, 0x82, 0xd4, 0x64, 0xd4, 0x99, 0xd8, 0x07, 0x13, 0x5b,
|
||||
0xca, 0xf5, 0x42, 0x0f, 0x62, 0x28, 0x6b, 0xff, 0x72, 0x92, 0xf5, 0x80,
|
||||
0x97, 0x52, 0xd2, 0xe4, 0x2c, 0x43, 0x99, 0x9b, 0xbe, 0xb6, 0xbe, 0xe7,
|
||||
0x25, 0xf1, 0x26, 0xcc, 0x84, 0x2c, 0x55, 0x7d, 0x25, 0x75, 0x95, 0x5c,
|
||||
0x97, 0x6a, 0xd2, 0xf4, 0x52, 0x51, 0x77, 0xc4, 0xee, 0x4d, 0x6c, 0x9a,
|
||||
0x90, 0xbd, 0x5c, 0xeb, 0x37, 0x70, 0x61, 0xfa, 0xab, 0x74, 0x8c, 0xd4,
|
||||
0x6d, 0xa4, 0xff, 0x94, 0x67, 0xf0, 0x3d, 0xe4, 0x83, 0x1b, 0xd6, 0x2f,
|
||||
0x75, 0xfe, 0x43, 0x8e, 0x33, 0xd3, 0xe6, 0xef, 0x5a, 0xef, 0xcf, 0xeb,
|
||||
0x76, 0xd1, 0x11, 0x3b, 0x77, 0x79, 0xa9, 0x7e, 0x25, 0x03, 0x7c, 0x0c,
|
||||
0xe7, 0x3b, 0xd3, 0x5f, 0x3a, 0x1e, 0x52, 0x50, 0xe8, 0xf7, 0x31, 0x94,
|
||||
0x4f, 0xa1, 0x7c, 0x71, 0x37, 0x32, 0xc8, 0xa6, 0xae, 0xd4, 0xea, 0xbc,
|
||||
0x68, 0x69, 0xd3, 0xbc, 0x21, 0xf6, 0xda, 0x06, 0x7b, 0x70, 0xe7, 0xcd,
|
||||
0xbe, 0x2b, 0x7f, 0xe1, 0xee, 0xc8, 0xd0, 0x6f, 0xc8, 0x2a, 0x73, 0xfe,
|
||||
0xd4, 0xd6, 0x58, 0xbe, 0x78, 0x9a, 0x4c, 0xec, 0xe2, 0x4a, 0x6c, 0xaa,
|
||||
0x8f, 0x5f, 0x45, 0xdf, 0x62, 0x09, 0xe7, 0xdf, 0x25, 0x57, 0x7a, 0xd3,
|
||||
0x4e, 0x26, 0x97, 0x5e, 0xfa, 0x7a, 0xfd, 0x7f, 0xe6, 0xae, 0x98, 0x3d,
|
||||
0xa4, 0x96, 0xb5, 0xbb, 0xb2, 0xfb, 0x8a, 0xcf, 0x7c, 0x29, 0x49, 0xfd,
|
||||
0x46, 0xb5, 0xdd, 0x9b, 0xd8, 0x59, 0x2e, 0x56, 0xaf, 0xfd, 0x12, 0xb3,
|
||||
0xf3, 0xcf, 0x7b, 0xd1, 0x2e, 0xd3, 0xe6, 0x67, 0xcb, 0x33, 0xe9, 0x67,
|
||||
0xaf, 0xbc, 0xda, 0xc7, 0x46, 0xcb, 0xfc, 0x51, 0x0b, 0xff, 0xfc, 0xb5,
|
||||
0x13, 0x07, 0x68, 0xad, 0xda, 0x95, 0x7a, 0x50, 0x4d, 0x8e, 0xad, 0xbf,
|
||||
0xfc, 0x3c, 0x8d, 0x39, 0x3e, 0x77, 0xc5, 0x9a, 0xbe, 0x52, 0x7f, 0x5b,
|
||||
0x93, 0x37, 0xd7, 0x66, 0x9d, 0xe9, 0xdb, 0xb7, 0x3d, 0xdb, 0xe8, 0x98,
|
||||
0x09, 0x99, 0x4a, 0xdd, 0xd4, 0xab, 0x2f, 0xa9, 0x37, 0xe4, 0x9a, 0xa6,
|
||||
0x1c, 0xa6, 0x7e, 0xdf, 0x31, 0x99, 0xd3, 0x6b, 0xfd, 0xb5, 0xe5, 0x55,
|
||||
0xf7, 0x8b, 0xae, 0xfb, 0xa3, 0x92, 0x9b, 0x90, 0x9e, 0xf3, 0x97, 0x2a,
|
||||
0xff, 0xf8, 0x97, 0x94, 0xff, 0x6d, 0x80, 0x09, 0x39, 0xca, 0x52, 0xb3,
|
||||
0x73, 0x78, 0x9d, 0x6b, 0x4b, 0xc2, 0x3f, 0xe6, 0xbe, 0xab, 0xcf, 0x56,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0,
|
||||
0x8e, 0xfd, 0x06, 0x49, 0x23, 0x01, 0x2c, 0x30, 0xd4, 0xa8, 0x50, 0x00,
|
||||
0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
unsigned int Resources_Images_project_icon_png_len = 719;
|
||||
|
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// Data for file: Resources_Images_screenshot_png_path
|
||||
const std::string Resources_Images_screenshot_png_path = R"(Resources/Images/screenshot.png)";
|
||||
unsigned char Resources_Images_screenshot_png[] = {
|
||||
@@ -235409,7 +235475,7 @@ const std::string Resources_Shaders_pbr_shader_path = R"(Resources/Shaders/pbr.s
|
||||
unsigned char Resources_Shaders_pbr_shader[] = {
|
||||
0x23, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x76, 0x65, 0x72, 0x74,
|
||||
0x65, 0x78, 0x0d, 0x0a, 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e,
|
||||
0x20, 0x34, 0x34, 0x30, 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0d, 0x0a, 0x0d,
|
||||
0x20, 0x34, 0x36, 0x30, 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0d, 0x0a, 0x0d,
|
||||
0x0a, 0x6c, 0x61, 0x79, 0x6f, 0x75, 0x74, 0x28, 0x6c, 0x6f, 0x63, 0x61,
|
||||
0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x30, 0x29, 0x20, 0x69, 0x6e,
|
||||
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78,
|
||||
|
||||
@@ -57,6 +57,9 @@ extern unsigned char Resources_Images_logo_white_png[];
|
||||
extern const std::string Resources_Images_nuake_logo_png_path;
|
||||
extern unsigned int Resources_Images_nuake_logo_png_len;
|
||||
extern unsigned char Resources_Images_nuake_logo_png[];
|
||||
extern const std::string Resources_Images_project_icon_png_path;
|
||||
extern unsigned int Resources_Images_project_icon_png_len;
|
||||
extern unsigned char Resources_Images_project_icon_png[];
|
||||
extern const std::string Resources_Images_screenshot_png_path;
|
||||
extern unsigned int Resources_Images_screenshot_png_len;
|
||||
extern unsigned char Resources_Images_screenshot_png[];
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "ImUI.h"
|
||||
#include <imgui/imgui_internal.h>
|
||||
|
||||
namespace Nuake {
|
||||
|
||||
@@ -137,5 +138,28 @@ namespace Nuake {
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void ToggleButton(const char* str_id, bool* v)
|
||||
{
|
||||
ImVec4* colors = ImGui::GetStyle().Colors;
|
||||
ImVec2 p = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
|
||||
float height = ImGui::GetFrameHeight();
|
||||
float width = height * 1.55f;
|
||||
float radius = height * 0.50f;
|
||||
|
||||
ImGui::InvisibleButton(str_id, ImVec2(width, height));
|
||||
if (ImGui::IsItemClicked()) *v = !*v;
|
||||
ImGuiContext& gg = *GImGui;
|
||||
float ANIM_SPEED = 0.085f;
|
||||
if (gg.LastActiveId == gg.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
|
||||
float t_anim = ImSaturate(gg.LastActiveIdTimer / ANIM_SPEED);
|
||||
if (ImGui::IsItemHovered())
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_ButtonActive] : ImVec4(0.78f, 0.78f, 0.78f, 1.0f)), height * 0.5f);
|
||||
else
|
||||
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), ImGui::GetColorU32(*v ? colors[ImGuiCol_Button] : ImVec4(0.85f, 0.85f, 0.85f, 1.0f)), height * 0.50f);
|
||||
draw_list->AddCircleFilled(ImVec2(p.x + radius + (*v ? 1 : 0) * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,5 +29,7 @@ namespace Nuake
|
||||
bool FloatSlider(const std::string& name, float& input, float min = 0.0f, float max = 1.0f, float speed = 0.01f);
|
||||
|
||||
bool CheckBox(const std::string& name, bool& value);
|
||||
|
||||
void ToggleButton(const char* str_id, bool* v);
|
||||
}
|
||||
}
|
||||
11
premake5.lua
11
premake5.lua
@@ -340,7 +340,8 @@ project "Editor"
|
||||
}
|
||||
defines
|
||||
{
|
||||
"NK_WIN"
|
||||
"NK_WIN",
|
||||
"IMGUI_DEFINE_MATH_OPERATORS"
|
||||
}
|
||||
|
||||
externalincludedirs { "%{prj.name}/../Nuake/dependencies/Coral/Coral.Native/Include/" }
|
||||
@@ -365,7 +366,7 @@ project "Editor"
|
||||
"asound"
|
||||
}
|
||||
|
||||
buildoptions { "`pkg-config --cflags glib-2.0 pango gdk-pixbuf-2.0 gtk-3 atk tk-3.0 glib-2.0`" }
|
||||
buildoptions { "`pkg-config --cflags glib-2.0 pango gdk-pixbuf-2.0 gtk-3 atk tk-3.0 glib-2.0`" }
|
||||
linkoptions { "`pkg-config --libs glib-2.0 pango gdk-pixbuf-2.0 gtk-3 glib-2.0 lgobject-2.0`" }
|
||||
|
||||
|
||||
@@ -389,7 +390,8 @@ project "Editor"
|
||||
symbols "on"
|
||||
defines
|
||||
{
|
||||
"WIN32_LEAN_AND_MEAN"
|
||||
"WIN32_LEAN_AND_MEAN",
|
||||
"IMGUI_DEFINE_MATH_OPERATORS"
|
||||
}
|
||||
|
||||
filter "configurations:Release"
|
||||
@@ -401,7 +403,8 @@ project "Editor"
|
||||
optimize "on"
|
||||
defines
|
||||
{
|
||||
"WIN32_LEAN_AND_MEAN"
|
||||
"WIN32_LEAN_AND_MEAN",
|
||||
"IMGUI_DEFINE_MATH_OPERATORS"
|
||||
}
|
||||
|
||||
-- Removes the console for windows
|
||||
|
||||
Reference in New Issue
Block a user