Cleaned up logging window
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@@ -66,15 +66,15 @@ namespace Nuake {
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EditorInterface::EditorInterface(CommandBuffer& commandBuffer) :
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mCommandBuffer(&commandBuffer)
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{
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Logger::Log("Creating editor windows", "window", CRITICAL);
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Logger::Log("Creating editor windows", "window", VERBOSE);
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filesystem = new FileSystemUI(this);
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_WelcomeWindow = new WelcomeWindow(this);
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_audioWindow = new AudioWindow();
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Logger::Log("Building fonts", "window", CRITICAL);
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Logger::Log("Building fonts", "window", VERBOSE);
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BuildFonts();
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Logger::Log("Loading imgui from mem", "window", CRITICAL);
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Logger::Log("Loading imgui from mem", "window", VERBOSE);
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using namespace Nuake::StaticResources;
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ImGui::LoadIniSettingsFromMemory((const char*)StaticResources::Resources_default_layout_ini);
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}
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@@ -1990,7 +1990,12 @@ namespace Nuake {
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, ImGui::GetColorU32(ImVec4(1, 1, 1, 0.0)), -1);
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std::string displayMessage = l.message + "(" + std::to_string(l.count) + ")";
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std::string displayMessage = l.message;
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if (l.count > 0)
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{
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displayMessage + "(" + std::to_string(l.count) + ")";
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}
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ImGui::TextWrapped(displayMessage.c_str());
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ImGui::PopStyleColor();
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@@ -2527,10 +2532,10 @@ namespace Nuake {
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auto project = Project::New();
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auto projectFileData = FileSystem::ReadFile(projectPath, true);
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Logger::Log("Reading file project: " + projectFileData, "window", CRITICAL);
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Logger::Log("Reading file project: " + projectFileData, "window", VERBOSE);
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try
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{
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Logger::Log("Starting deserializing", "window", CRITICAL);
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Logger::Log("Starting deserializing", "window", VERBOSE);
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project->Deserialize(json::parse(projectFileData));
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project->FullPath = projectPath;
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@@ -35,7 +35,7 @@ namespace Nuake {
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std::vector<Vector3> vertices;
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std::vector<int> indices;
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// Since we are merging all the meshes togheter, we need to offset
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// Since we are merging all the meshes together, we need to offset
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// the indices so they point to the correct vertices in the array.
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// Example: Model1 + Model2 + Model3 will get merged together in one array
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// and we need to make sure the indices of Model2 point to the correct location in the merged array
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@@ -283,8 +283,8 @@ namespace Nuake {
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return;
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}
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duDebugDrawNavMeshBVTree(&m_DebugDrawer, *m_DetourNavMesh);
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duDebugDrawNavMeshNodes(&m_DebugDrawer, *m_DetourNavQuery);
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//duDebugDrawNavMeshBVTree(&m_DebugDrawer, *m_DetourNavMesh);
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//duDebugDrawNavMeshNodes(&m_DebugDrawer, *m_DetourNavQuery);
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duDebugDrawNavMesh(&m_DebugDrawer, *m_DetourNavMesh, DU_DRAWNAVMESH_OFFMESHCONS);
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if (Engine::GetCurrentScene()->EntityExists("test"))
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@@ -105,7 +105,7 @@ namespace Nuake
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bool Project::Deserialize(const json& j)
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{
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Logger::Log("Starting deserializing project", "window", CRITICAL);
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Logger::Log("Starting deserializing project", "window", VERBOSE);
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if (!j.contains("Name") || !j.contains("Description"))
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return false;
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@@ -138,7 +138,7 @@ namespace Nuake
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if (!FileSystem::FileExists(scenePath))
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return true;
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Logger::Log("Starting deserializing scene", "window", CRITICAL);
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Logger::Log("Starting deserializing scene", "window", VERBOSE);
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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if (!DefaultScene->Deserialize(nlohmann::json::parse(sceneContent)))
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{
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