Aaron Franke
0aae391a5d
Update README for the new 3.3 branch
2021-11-05 10:33:44 -05:00
Aaron Franke
97814e810b
Merge pull request #110 from Calinou/improve-crosshair
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Improve crosshair image and transition
2021-11-05 10:55:35 -04:00
Hugo Locurcio
f46a9be44e
Merge pull request #109 from Calinou/player-camera-unclamp-angles
2021-10-18 18:39:12 +02:00
Hugo Locurcio
041f1e796b
Improve crosshair image and transition
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- Use a simpler design, visible against any background thanks
to an outline.
- Use a scaled down image to look sharper at higher resolutions.
- Make the transition faster to avoid having the crosshair linger
for too long after aiming.
2021-10-12 13:21:09 +02:00
Hugo Locurcio
327e8ee3fd
Allow a greater range for vertical player aiming angle
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This also tweaks the Distance Fade material parameters to result
in better fading when using the new range.
2021-10-12 13:08:29 +02:00
Aaron Franke
4a5f84b5eb
Merge pull request #104 from aaronfranke/unuse-legacy-names
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Set use_legacy_names to false
2021-06-28 19:57:18 -04:00
Aaron Franke
bdd5b7d054
Set use_legacy_names to false
2021-05-28 04:37:26 -04:00
Rémi Verschelde
5e2f502866
Merge pull request #103 from Chaosus/fix_redrobot
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Fix `red_robot` after latest changes for varyings in shader language
2021-05-19 18:47:27 +02:00
Yuri Roubinsky
1fd0e76704
Fix red_robot after latest changes for varyings in shader language
2021-05-19 19:01:49 +03:00
Aaron Franke
a53108a179
Merge pull request #95 from aaronfranke/update-3.2.4
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Update to Godot 3.3
3.3-a53108a
2021-04-21 05:05:24 -05:00
Aaron Franke
4bf519164c
Update to Godot 3.3
2021-04-21 06:01:06 -04:00
Aaron Franke
4515405398
Merge pull request #98 from aaronfranke/3.2-readme
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Update README for the new 3.2 branch
2021-04-21 03:39:55 -05:00
Aaron Franke
d52fe4bb89
Update README for the new 3.2 branch
2021-04-21 04:19:21 -04:00
Aaron Franke
dce79b7c6a
Merge pull request #96 from aaronfranke/player-step
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Fix player step sound
3.2-dce79b7
2021-02-24 00:41:28 -05:00
Aaron Franke
79e878dd5f
Fix player step sound
2021-02-24 00:05:02 -05:00
Aaron Franke
ea88be3489
Merge pull request #94 from aaronfranke/shader-cache
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Cache shaders on the menu
2021-01-30 19:24:10 -05:00
Aaron Franke
235d9a912f
Cache shaders on the menu
2021-01-30 04:13:19 -05:00
Aaron Franke
09be9f1508
Merge pull request #92 from QbieShay/laser
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Reworked red enemy projectile
2021-01-28 00:12:10 -05:00
QbieShay
a90fd6ad79
Reworked red enemy projectile
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- added blast effect for laser hit
- reworked laser shader and shape
- reworked charging effect
- changed effect for death
- added disappear effect for parts
2021-01-28 00:08:43 -05:00
Aaron Franke
8d68f04cb0
Merge pull request #93 from QbieShay/glb-player
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player exported in glb
2021-01-09 17:49:34 -05:00
QbieShay
5b24b29bdb
Player exported in glb
2021-01-09 17:40:35 -05:00
Aaron Franke
14064b9e4e
Merge pull request #91 from QbieShay/player_projectile_effect
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reworked player projectile
2020-12-27 13:37:58 -06:00
QbieShay
a54b668535
reworked player projectile
2020-12-25 20:58:25 +01:00
Aaron Franke
d241fbbb7e
Merge pull request #90 from aaronfranke/script-commas-compat
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Add commas and tweak scripts for better compatibility with Godot 4
3.2-d241fbb
2020-11-02 21:11:04 -05:00
Aaron Franke
2ad30fea84
Add commas and tweak scripts for better compatibility with Godot 4
2020-11-01 16:59:40 -05:00
Aaron Franke
ca31fb39dc
Merge pull request #89 from aaronfranke/gitignore-format-meta
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Update gitignore, CI script, and repo metadata
2020-10-29 15:22:12 -04:00
Aaron Franke
a0bdb575f7
Commit files changed by updated formatting script
2020-10-29 02:22:58 -04:00
Aaron Franke
65c79f0a29
Update gitignore, CI script, and repo metadata
2020-10-29 02:21:43 -04:00
Aaron Franke
32cefad700
Merge pull request #87 from Calinou/disable-depth-of-field
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Disable depth of field for better performance
2020-10-20 19:35:43 -04:00
Hugo Locurcio
2de2ac9da5
Disable depth of field for better performance
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This should improve performance noticeably.
While it's nice to have depth of field when aiming, the performance
impact on most hardware is too high to be worth it.
2020-10-20 18:04:08 +02:00
Aaron Franke
e6b3527a44
Merge pull request #85 from Calinou/add-bloom-quality-setting
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Add a bloom quality setting
2020-09-15 23:44:22 -04:00
Aaron Franke
cdff4baa31
Merge pull request #84 from Calinou/tonemap-increase-white
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Increase the tonemap White value to make highlights less blown out
2020-09-15 22:32:04 -04:00
Hugo Locurcio
13ae27d1eb
Increase the tonemap White value to make highlights less blown out
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This incorporates settings from
https://github.com/godotengine/godot/pull/34798 into the TPS demo.
The exposure was increased to make up for the overall darker scene.
Glow settings were also changed to make glow less strong.
2020-09-15 21:53:51 +02:00
Hugo Locurcio
ab16a938f9
Add a bloom quality setting
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The default level is High, which is equivalent to the previous glow
setting used (bicubic upscaling enabled).
Low keeps glow enabled but disables bicubic upscaling.
Disabled disables glow entirely.
The setting is called "bloom" as it's a more common term in gaming,
even though the Environment parameter is called "glow".
2020-09-15 21:41:53 +02:00
Aaron Franke
e117871b82
Merge pull request #83 from aaronfranke/assetlib-link
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Link to the asset library from the README
2020-09-11 13:52:11 -04:00
Aaron Franke
a1fe5d9032
Link to the asset library from the README
2020-09-10 17:04:39 -04:00
Aaron Franke
da8b615619
Merge pull request #81 from aaronfranke/oxipng
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Optimize PNG images using oxipng
2020-09-04 14:56:50 -04:00
Aaron Franke
c8b75a1263
Optimize PNG images using oxipng
2020-09-03 01:42:21 -04:00
Aaron Franke
0de69929ee
Merge pull request #80 from dnleek/airborne
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On jump input, immediately increase airborne time to MIN_AIRBORNE_TIME.
2020-09-02 15:09:32 -04:00
Daniel
93628510ce
On jump input, immediately increase airborne time to MIN_AIRBORNE_TIME.
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This is necessary, otherwise the frame after jumping it's possible that
on_air will be unset due to airborne time being less than
MIN_AIRBORNE_TIME. This causes jumps to feel sluggish since the player's
horizontal speed gets lowered.
2020-08-31 02:20:49 -07:00
Aaron Franke
99e4f80969
Merge pull request #77 from aaronfranke/bullet-aim
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Prevent aiming at other bullets by setting their collision layer to zero
3.2-99e4f80
2020-06-29 21:52:19 -04:00
Aaron Franke
0d8fd4f578
Prevent aiming at other bullets by setting their collision layer to zero
2020-06-29 19:10:25 -04:00
Aaron Franke
28a1de400d
Merge pull request #8 from StraToN/camera-shake
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Add camera shake effect on shoot
2020-06-29 03:34:22 -04:00
Julian Murgia
a09a19826c
Add shake effect on shooting.
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based on youtube.com/watch?v=tu-Qe66AvtY (Squirrel Eiserloh, Math for Game Programmers: Juicing Your Cameras With Math, GDC 2016)
Thanks to asheraryam
2020-06-29 08:09:19 +02:00
Aaron Franke
de9f405224
Merge pull request #72 from aaronfranke/formatting
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Add a formatting script for GitHub Actions
2020-06-23 01:33:32 -04:00
Aaron Franke
5697b0976d
Commit files changed by the formatting script
2020-06-23 01:28:32 -04:00
Aaron Franke
b13770b709
Add a formatting script for GitHub Actions
2020-06-23 01:28:32 -04:00
Aaron Franke
73b4218b69
Merge pull request #75 from aaronfranke/free-orphans
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Free orphan nodes after removing them
2020-06-21 19:45:11 -04:00
Aaron Franke
cf45430744
Free orphan nodes after removing them
2020-06-21 03:49:29 -04:00
Aaron Franke
513636b1aa
Merge pull request #71 from aaronfranke/minor-problems
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Fix some minor problems
2020-06-15 17:32:15 -04:00