Hugo Locurcio ab16a938f9 Add a bloom quality setting
The default level is High, which is equivalent to the previous glow
setting used (bicubic upscaling enabled).

Low keeps glow enabled but disables bicubic upscaling.
Disabled disables glow entirely.

The setting is called "bloom" as it's a more common term in gaming,
even though the Environment parameter is called "glow".
2020-09-15 21:41:53 +02:00
2020-09-03 01:42:21 -04:00
2020-09-15 21:41:53 +02:00
2020-09-15 21:41:53 +02:00
2020-09-15 21:41:53 +02:00
2020-09-03 01:42:21 -04:00
2020-09-03 01:42:21 -04:00

Third Person Shooter Demo

Third person shooter demo made using Godot Engine.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/678

Screenshot of TPS demo

Godot versions

  • The master branch is compatible with the latest stable Godot version (currently 3.2.x that is at least 3.2.2).

  • If you are using an older version of Godot, use the appropriate branch for your Godot version:

    • 3.2.1 branch for Godot 3.2.0 or 3.2.1.
    • 3.1 branch for Godot 3.1.x.

Note: The repository is big and asset importing not well optimized yet, so expect a high wait time when opening the project for the first time.

Git LFS

Git LFS is no longer required for the current master branch. You only need Git LFS if you are checking out the 3.1 or 3.2.1 branches. Those branches have instructions for Git LFS in their README files.

Running

You need Godot Engine to run this demo project. Download the latest stable version from the website, or build it from source.

License

See LICENSE.md for details.

Description
Godot Third Person Shooter with high quality assets and lighting
Readme 812 MiB
Languages
GDScript 96.9%
Shell 3.1%