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Merge pull request #77 from aaronfranke/bullet-aim
Prevent aiming at other bullets by setting their collision layer to zero
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@@ -170,6 +170,7 @@ tracks/5/keys = {
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}
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[node name="Bullet" type="KinematicBody"]
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collision_layer = 0
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script = ExtResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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