Merge pull request #77 from aaronfranke/bullet-aim

Prevent aiming at other bullets by setting their collision layer to zero
This commit is contained in:
Aaron Franke
2020-06-29 21:52:19 -04:00
committed by GitHub

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@@ -170,6 +170,7 @@ tracks/5/keys = {
}
[node name="Bullet" type="KinematicBody"]
collision_layer = 0
script = ExtResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]