32 Commits

Author SHA1 Message Date
clayjohn
5109b6aba6 Adjust volumetric fog settings to be within a reasonable range and avoid taking advantage of the broken transmittance in Godot 4.5 and earlier 2025-11-07 10:50:38 -08:00
Aaron Franke
a3e0b06651 Update TPS demo to Godot 4.5 (#207) 2025-10-09 17:21:23 -07:00
Aaron Franke
bd9b9ef2fd Update to Godot 4.4 (#203) 2025-03-06 03:34:47 +01:00
Hugo Locurcio
117eca0020 Remove unused resources found with the Orphan Resource Explorer (#201)
This avoids errors on export due to legacy `transform` animation tracks.
2025-02-10 16:16:02 +01:00
Aaron Franke
34b6977f35 Update for Godot 4.3 and fix robot walk sound (#188) 2024-09-17 17:35:58 +02:00
Hugo Locurcio
1118fafcfd Use anisotropic filtering to improve texture apperance at oblique angles 2024-02-10 20:03:00 +01:00
Hugo Locurcio
241b450ed6 Improve particles and VFX, add blob shadow below player and enemies (#180)
- Add projector light textures.
- Tweak the flying forklift's dynamic light and particles to be more noticeable.
- Add bullet impact particles with collision against level geometry
  (using a generated SDF).
- Don't use fixed FPS and disable interpolation to make particles smoother
  (trails aren't used, so fixed FPS isn't strictly needed).
- Add proximity fade to some particles to smooth out the transition
  with solid geometry.
- Fix some particles being shaded when they should be unshaded.
- Reduce crosshair size to be more subtle while aiming.
2023-12-01 12:32:06 +01:00
Hugo Locurcio
374bd8d78c Improve visuals and settings menus, fix overly strong lights
- Fix lights being overly strong due to an excessive range,
  which led to clustering artifacts.
- Make VoxelGI and SDFGI brighter to make the scene more readable.
- Tweak spotlight colors to better match their emitter material.
- Make the core light orange-red to make it look more "unique" in the scene.
- Add window mode, V-Sync and FPS limit options.
- Add resolution scale and scale filter options (bilinear, FSR1, FSR2).
  The default is to use FSR2 at native resolution to provide high-quality
  temporal antialiasing.
- Add volumetric fog (enabled by default), used as a volumetric lighting
  solution.
- Add SSIL option (disabled by default), which helps better ground some
  objects in the scene.
- Refactor settings code to use ConfigFile instead of manual JSON serialization.
- Reorder settings to feature video settings first, then rendering settings.
- Order settings from least expensive to most expensive.
- Add performance color hints for settings
  (green = fast, yellow = average, orange = slow, red = slowest).
- Add volumetric fog and a fake bounce light to the menu.
- Make all setting changes effective in the menu.
- Tweak shadow settings to improve performance and visual consistency.
- Render GI at full-resolution to improve temporal stability when using
  FSR2 or TAA. Using upscaling should be preferred instead,
  since this demo relies on strong GI effects to look good.
- Improve menu theming using the StyleBoxFlat Skew property.
- Use the `canvas_items` stretch mode to match 3.x demo behavior, which
  used the `2d` stretch mode but wasn't ported over by the project converter.
- Only display multiplayer ID in the debug menu if currently online.
- Fix menu not using `experiment.hdr` for reflections as intended.
- Remove unused menu button textures (these were replaced by StyleBoxFlat
  in the 4.0 port).
2023-11-30 05:43:49 +01:00
Hugo Locurcio
79df12923e Update mesh format for Godot 4.2
No manual changes were made to the project.
2023-11-28 16:40:22 +01:00
Clay John
bd457e3de0 Improve Main Menu options and fix misc bugs (#166) 2023-03-26 22:40:22 +02:00
Clay John
2beb6c4587 Update various resources to 4.0 format (#161)
- Fix some warnings.
- Add in missing audio.
2023-02-14 00:49:53 +01:00
Clay John
f41444c0bf Port TPS demo to 4.0 (#158)
The settings menu isn't functional yet and some sounds don't play,
but the base functionality is working.
2023-02-04 18:20:45 +01:00
Hugo Locurcio
08402196fe Disable vertex compression on level geometry to prevent visual artifacts (#152)
fixes https://github.com/godotengine/tps-demo/issues/143
2022-12-18 15:25:19 +01:00
Hugo Locurcio
3512cff171 Improve fog configuration (#149) 2022-12-18 15:22:46 +01:00
Hugo Locurcio
f0c038a298 Enable physics interpolation
Physics interpolation was disabled on the reactor core as it caused
visual glitches. It was also disabled on the forklight as it's
actually moved in `_process` (the engine was printing warnings
about it).
2022-08-06 06:28:06 +02:00
QbieShay
c1c4cc2dee Improve level core VFX 2022-05-06 22:44:45 +02:00
Hugo Locurcio
95810ba05e Use physical key inputs for player movement
This allows the WASD movement keys to work on AZERTY keyboard
layouts without requiring manual configuration.
2021-11-05 13:39:40 -05:00
Hugo Locurcio
1aeac39e07 Tweak environment tonemapping and adjustments for Godot 3.4
- Use the new ACES Fitted tonemapping for physically correct behavior
  of glowing lights.
- Decrease overall saturation and contrast for a less jarring appearance.
2021-09-13 19:31:59 +02:00
Aaron Franke
bdd5b7d054 Set use_legacy_names to false 2021-05-28 04:37:26 -04:00
Aaron Franke
79e878dd5f Fix player step sound 2021-02-24 00:05:02 -05:00
Hugo Locurcio
2de2ac9da5 Disable depth of field for better performance
This should improve performance noticeably.
While it's nice to have depth of field when aiming, the performance
impact on most hardware is too high to be worth it.
2020-10-20 18:04:08 +02:00
Hugo Locurcio
13ae27d1eb Increase the tonemap White value to make highlights less blown out
This incorporates settings from
https://github.com/godotengine/godot/pull/34798 into the TPS demo.

The exposure was increased to make up for the overall darker scene.

Glow settings were also changed to make glow less strong.
2020-09-15 21:53:51 +02:00
Aaron Franke
733e195dab Fix some minor problems 2020-06-15 17:16:43 -04:00
Aaron Franke
cf3d605b92 Standardize the names of all textures and remove unused textures 2020-06-14 13:22:35 -04:00
Aaron Franke
f9579d6fdc Reorganize misc parts of the project 2020-06-13 21:46:11 -04:00
Aaron Franke
4baf8cac20 Organize Player files 2020-06-13 18:28:51 -04:00
Aaron Franke
96a77f95b8 Change Flying Forklift to GLTF 2020-06-12 11:22:32 -04:00
Aaron Franke
5bd97e7712 Remake the level using GLTF and compound colliders
Requires Godot 3.2.2 or newer
2020-06-11 23:50:02 -04:00
Aaron Franke
b1048c5a7b Finish updating to Godot 3.2 and fix many errors
Fix the fog and fix the models referencing non-existent textures.
2020-02-19 04:15:45 -05:00
Rémi Verschelde
4e8ea82c27 Manually update .dae to fix loading level after d56b156
Remove reference to Tile_Steel.material. The bug will happen again
next time the .blend is exported though, someone familiar with Blender
should fix it there.
2019-04-02 13:59:51 +02:00
Rémi Verschelde
d56b156d86 Remove Tile_Steel.material causing name conflict on Windows
Fixes #9.
2019-03-15 22:30:19 -07:00
Juan Linietsky
8900253dfb Initial Public Commit 2018-10-07 11:18:06 -03:00