Remake the level using GLTF and compound colliders

Requires Godot 3.2.2 or newer
This commit is contained in:
Aaron Franke
2020-06-11 23:49:11 -04:00
parent 337acb342b
commit 5bd97e7712
402 changed files with 7760 additions and 662 deletions

3
.gitattributes vendored
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@@ -1,5 +1,2 @@
*.dae filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.gltf filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text

12
.gitignore vendored
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@@ -4,5 +4,17 @@
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
# System/tool-specific ignores
.directory
*~
# Blender versioning
*.blend[0-9]*

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@@ -13,6 +13,7 @@ hipass = 0.14
wet = 0.56
[resource]
bus/0/volume_db = -10.0
bus/1/name = "Outside"
bus/1/solo = false
bus/1/mute = false

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@@ -24,6 +24,7 @@ meshes/ensure_tangents=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
external_files/store_in_subdir=false
animation/import=true
animation/fps=15

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@@ -24,6 +24,7 @@ meshes/ensure_tangents=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
external_files/store_in_subdir=false
animation/import=true
animation/fps=15

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@@ -24,6 +24,7 @@ meshes/ensure_tangents=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
external_files/store_in_subdir=false
animation/import=true
animation/fps=15

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@@ -549,11 +549,8 @@ script = ExtResource( 1 )
[node name="Scene Root" parent="." instance=ExtResource( 2 )]
[node name="Skeleton" parent="Scene Root/Armature" index="0"]
bones/14/bound_children = [ NodePath("ray_from") ]
[node name="ray_from" type="BoneAttachment" parent="Scene Root/Armature/Skeleton" index="4"]
transform = Transform( -0.862541, 0.0793345, -0.499729, -0.033231, 0.976617, 0.2124, 0.504895, 0.19981, -0.839736, 0.123715, 2.00738, 0.252644 )
transform = Transform( -0.999793, -0.020126, -0.00284071, -0.0201501, 0.999759, 0.00871106, 0.00266471, 0.0087665, -0.999958, -0.0437056, 2.0732, 0.178361 )
bone_name = "CannonAnimRecoil"
[node name="ray" type="MeshInstance" parent="Scene Root/Armature/Skeleton/ray_from"]

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@@ -24,7 +24,7 @@ material = SubResource( 1 )
offsets = PoolRealArray( 0, 0.34749, 0.509652, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="Spatial" type="Spatial"]
[node name="Plasma" type="Spatial"]
[node name="Particles" type="CPUParticles" parent="."]
amount = 64

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@@ -24,6 +24,7 @@ meshes/ensure_tangents=true
meshes/storage=0
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
external_files/store_in_subdir=false
animation/import=true
animation/fps=15

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@@ -33,6 +33,7 @@ lifetime = 0.5
fixed_fps = 60
fract_delta = false
mesh = SubResource( 2 )
direction = Vector3( 0, 0, 1 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 3.0
@@ -47,6 +48,7 @@ lifetime = 0.5
fixed_fps = 60
fract_delta = false
mesh = SubResource( 2 )
direction = Vector3( 0, 0, 1 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 3.0
@@ -61,6 +63,7 @@ lifetime = 0.5
fixed_fps = 60
fract_delta = false
mesh = SubResource( 2 )
direction = Vector3( 0, 0, 1 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 3.0
@@ -75,6 +78,7 @@ lifetime = 0.5
fixed_fps = 60
fract_delta = false
mesh = SubResource( 2 )
direction = Vector3( 0, 0, 1 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 3.0

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@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:da8f8976e47ed0108ab9754721d231f602a62310208ca18d7f350f6741082205
size 91885716

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@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:73d3d21e75265b07f2200347acc53e5edf0dc247e7e339e75fede878afb82dca
size 336813018

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@@ -0,0 +1,41 @@
[gd_resource type="Environment" format=2]
[resource]
background_mode = 1
ambient_light_color = Color( 0.258824, 0.203922, 0.152941, 1 )
ambient_light_sky_contribution = 0.0
fog_enabled = true
fog_color = Color( 0.403922, 0.25098, 0.105882, 1 )
fog_depth_begin = 3.0
fog_depth_end = 0.0
fog_depth_curve = 1.27456
fog_transmit_curve = 1.03526
fog_height_enabled = true
fog_height_max = -200.0
fog_height_curve = 0.812252
tonemap_mode = 2
auto_exposure_scale = 0.08
auto_exposure_min_luma = 0.01
auto_exposure_max_luma = 16.0
auto_exposure_speed = 2.0
ssao_enabled = true
ssao_intensity = 3.0
ssao_light_affect = 0.59
ssao_ao_channel_affect = 1.0
dof_blur_far_enabled = true
dof_blur_far_distance = 100.0
dof_blur_far_transition = 50.0
dof_blur_near_enabled = true
glow_enabled = true
glow_levels/3 = false
glow_levels/4 = true
glow_levels/7 = true
glow_intensity = 0.1
glow_bloom = 0.2
glow_blend_mode = 1
glow_hdr_threshold = 0.7
glow_bicubic_upscale = true
adjustment_enabled = true
adjustment_brightness = 1.48
adjustment_contrast = 1.05
adjustment_saturation = 1.61

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@@ -0,0 +1,23 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/column_orm.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/column_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/column_d.png" type="Texture" id=3]
[resource]
resource_name = "column"
albedo_texture = ExtResource( 3 )
metallic = 0.5
metallic_texture = ExtResource( 1 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 1 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 1 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,24 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/props/container2_orm.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/container2_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/container2_d.png" type="Texture" id=3]
[resource]
resource_name = "container2"
albedo_texture = ExtResource( 3 )
metallic = 0.5
metallic_texture = ExtResource( 1 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 1 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 1 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,24 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/props/container3_n.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/container3_orm.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/container3_d.png" type="Texture" id=3]
[resource]
resource_name = "container3"
albedo_texture = ExtResource( 3 )
metallic = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 2
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 1 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,27 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/props/container4_orm.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/container4_d.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/container4_n.png" type="Texture" id=3]
[resource]
resource_name = "container4"
flags_transparent = true
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.98
albedo_texture = ExtResource( 2 )
metallic = 0.5
metallic_texture = ExtResource( 1 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 1 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 1 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -2,30 +2,31 @@
importer="scene"
type="PackedScene"
path="res://.import/demolevel.dae-8f363302f37767653f5d7ca6e6ed7cd8.scn"
path="res://.import/core.glb-6d1fe901749789ad3144bf80da386b2d.scn"
[deps]
source_file="res://level/geometry/demolevel.dae"
dest_files=[ "res://.import/demolevel.dae-8f363302f37767653f5d7ca6e6ed7cd8.scn" ]
source_file="res://level/geometry/models/core.glb"
dest_files=[ "res://.import/core.glb-6d1fe901749789ad3144bf80da386b2d.scn" ]
[params]
nodes/root_type="Spatial"
nodes/root_name="Scene Root"
nodes/root_name="CoreModel"
nodes/root_scale=1.0
nodes/custom_script=""
nodes/storage=0
materials/location=1
materials/storage=1
materials/storage=2
materials/keep_on_reimport=true
meshes/compress=true
meshes/ensure_tangents=true
meshes/storage=0
meshes/light_baking=2
meshes/lightmap_texel_size=0.25
meshes/light_baking=1
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
external_files/store_in_subdir=false
animation/import=true
animation/import=false
animation/fps=15
animation/filter_script=""
animation/storage=false

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@@ -0,0 +1,6 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "cycles_glow_orange"
albedo_color = Color( 0.639282, 0.251191, 0.0284811, 1 )
roughness = 0.0960784

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@@ -0,0 +1,31 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://level/textures/props/doorsimple_n.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/doorsimple_orm.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/doorsimple_e.png" type="Texture" id=3]
[ext_resource path="res://level/textures/props/doorsimple_d.png" type="Texture" id=4]
[resource]
resource_name = "door"
albedo_texture = ExtResource( 4 )
metallic = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 3.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 3 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 1 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,30 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://level/textures/props/doorreactor_e.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/DoorReactor_door_BaseColor.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/doorreactor_n.png" type="Texture" id=3]
[ext_resource path="res://level/textures/props/doorreactor_orm.png" type="Texture" id=4]
[resource]
resource_name = "door_reactor"
albedo_texture = ExtResource( 2 )
metallic = 0.5
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 2
roughness_texture_channel = 1
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 3.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 1 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,11 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_blue"
albedo_color = Color( 0, 0.612694, 0.64, 1 )
roughness = 0.542695
emission_enabled = true
emission = Color( 0, 0.976562, 1, 1 )
emission_energy = 3.0
emission_operator = 0
emission_on_uv2 = false

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@@ -0,0 +1,11 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_orange"
albedo_color = Color( 0.64, 0.214537, 0, 1 )
roughness = 0.542695
emission_enabled = true
emission = Color( 1, 0.5625, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false

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@@ -0,0 +1,12 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_orange_dull"
albedo_color = Color( 0.43658, 0.234022, 0.0361345, 1 )
metallic = 0.5
roughness = 0.542695
emission_enabled = true
emission = Color( 1, 0.701961, 0, 1 )
emission_energy = 0.17
emission_operator = 0
emission_on_uv2 = false

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@@ -0,0 +1,12 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_powerful_white"
albedo_color = Color( 0.8, 0.8, 0.8, 1 )
metallic = 0.5
roughness = 0.542695
emission_enabled = true
emission = Color( 0.741176, 0.678431, 0.584314, 1 )
emission_energy = 8.5
emission_operator = 0
emission_on_uv2 = false

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@@ -0,0 +1,6 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_red"
albedo_color = Color( 0.64, 0, 0.00179112, 1 )
roughness = 0.0960784

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@@ -0,0 +1,11 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_emitter_white"
albedo_color = Color( 0.64, 0.64, 0.64, 1 )
roughness = 0.542695
emission_enabled = true
emission = Color( 0.678431, 0.572549, 0.509804, 1 )
emission_energy = 5.0
emission_operator = 0
emission_on_uv2 = false

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@@ -0,0 +1,7 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "flat_silver_metal"
albedo_color = Color( 0.293793, 0.293793, 0.293793, 1 )
metallic = 0.198765
roughness = 0.542695

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@@ -0,0 +1,26 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/floor_grate_wholes_n.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/floor_grate_wholes_orm.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/floor_grate_wholes_d.png" type="Texture" id=3]
[resource]
resource_name = "floor_grate_wholes"
flags_transparent = true
params_use_alpha_scissor = true
params_alpha_scissor_threshold = 0.98
albedo_texture = ExtResource( 3 )
metallic = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 1 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,32 @@
[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[ext_resource path="res://level/textures/structure/light_shaft.png" type="Texture" id=1]
[sub_resource type="Shader" id=1]
code = "shader_type spatial;
render_mode unshaded,depth_draw_never;
uniform sampler2D tex;
uniform vec4 color : hint_color;
uniform float max_dist = 2.0;
uniform float min_dist = 5.0;
uniform float curve = 1.0;
uniform float dp_curve = 1.0;
void fragment() {
float transparency = texture(tex,UV).r;
float dp = pow(max(0.0,dot(NORMAL,vec3(0.0,0.0,0.1))),dp_curve);
dp*=smoothstep(-VERTEX.z,max_dist,min_dist);
ALBEDO = color.rgb;
ALPHA = pow(transparency,curve) * color.a * dp;
//ALBEDO = NORMAL;
}"
[resource]
shader = SubResource( 1 )
shader_param/color = Color( 1, 1, 1, 0.223529 )
shader_param/max_dist = 2.0
shader_param/min_dist = 5.0
shader_param/curve = 5.87
shader_param/dp_curve = 0.56
shader_param/tex = ExtResource( 1 )

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@@ -0,0 +1,24 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/props/propsmisc_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/propsmisc_orm.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/propsmisc_n.png" type="Texture" id=3]
[resource]
resource_name = "mid_cargo_box"
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,31 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://level/textures/props/reactorcorecylinder_reactor_cilinder_Emissive.png" type="Texture" id=1]
[ext_resource path="res://level/textures/props/reactorcorecylinder_reactor_cilinder_Normal.png" type="Texture" id=2]
[ext_resource path="res://level/textures/props/reactorcorecylinder_reactor_cilinder_BaseColor.png" type="Texture" id=3]
[ext_resource path="res://level/textures/props/reactorcorecylinder_reactor_cilinder_OcclusionRoughnessMetallic.png" type="Texture" id=4]
[resource]
resource_name = "reactor_cylinder"
albedo_texture = ExtResource( 3 )
metallic = 0.5
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 4 )
roughness_texture_channel = 2
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.5
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 1 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 4 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,23 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/reactoremitter_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/reactoremitter_orm.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/reactoremitter_n.png" type="Texture" id=3]
[resource]
resource_name = "reactor_emitter"
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 2 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,30 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://level/textures/car/scificar_basecolor.png" type="Texture" id=1]
[ext_resource path="res://level/textures/car/scificar_normal.png" type="Texture" id=2]
[ext_resource path="res://level/textures/car/scificar_emissive.png" type="Texture" id=3]
[ext_resource path="res://level/textures/car/scificar_roughnessocclusionmetallic.png" type="Texture" id=4]
[resource]
resource_name = "scifi_car"
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 4 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 4 )
roughness_texture_channel = 1
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 5.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 3 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.5
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,8 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "scifi_car_glass"
flags_transparent = true
albedo_color = Color( 0.191406, 0.0710055, 0.0710055, 0.720039 )
metallic = 1.0
roughness = 0.0

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@@ -0,0 +1,23 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/set_asphalt_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/set_asphalt_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/set_asphalt_orm.png" type="Texture" id=3]
[resource]
resource_name = "set_asphalt"
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 3 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 3 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.5
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0

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@@ -0,0 +1,24 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/tile_antislip_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/tile_antislip_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/tile_antislip_orm.png" type="Texture" id=3]
[resource]
resource_name = "tile_anti_slip_metal"
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_texture = ExtResource( 3 )
metallic_texture_channel = 2
roughness = 0.75
roughness_texture = ExtResource( 3 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0

View File

@@ -0,0 +1,6 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_name = "tile_black_plastic"
albedo_color = Color( 0.0224657, 0.027302, 0.0741629, 1 )
roughness = 0.542695

View File

@@ -0,0 +1,23 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/tile_carbonfiber_orm.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/tile_carbonfiber_d.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/tile_carbonfiber_n.png" type="Texture" id=3]
[resource]
resource_name = "tile_carbon_fiber"
albedo_texture = ExtResource( 2 )
metallic = 0.5
metallic_texture = ExtResource( 1 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 1 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 3.0
normal_texture = ExtResource( 3 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 1 )
ao_on_uv2 = false
ao_texture_channel = 0

View File

@@ -0,0 +1,23 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[ext_resource path="res://level/textures/structure/tile_defaultmetal_n.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/tile_defaultmetal_d.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/tile_defaultmetal_orm.png" type="Texture" id=3]
[resource]
resource_name = "tile_default_metal"
albedo_texture = ExtResource( 2 )
metallic = 0.5
metallic_texture = ExtResource( 3 )
metallic_texture_channel = 2
roughness_texture = ExtResource( 3 )
roughness_texture_channel = 1
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 1 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0

View File

@@ -0,0 +1,36 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://level/textures/structure/tile_glass_d.png" type="Texture" id=1]
[ext_resource path="res://level/textures/structure/tile_glass_n.png" type="Texture" id=2]
[ext_resource path="res://level/textures/structure/tile_glass_orm.png" type="Texture" id=3]
[ext_resource path="res://level/textures/structure/tile_glass_e.png" type="Texture" id=4]
[resource]
resource_name = "tile_glass"
flags_transparent = true
albedo_color = Color( 0.0120779, 0.0427238, 0.0474042, 0.43502 )
albedo_texture = ExtResource( 1 )
metallic = 0.5
metallic_texture = ExtResource( 3 )
metallic_texture_channel = 2
roughness = 0.5
roughness_texture = ExtResource( 3 )
roughness_texture_channel = 1
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
emission_texture = ExtResource( 4 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 3 )
ao_on_uv2 = false
ao_texture_channel = 0
refraction_enabled = true
refraction_scale = 0.0
refraction_texture_channel = 0

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