Geequlim
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a84548aeac
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Merge pull request #116 from anoadragon453/patch-2
typo fix
0.9.0
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2019-09-27 11:12:04 +08:00 |
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Andrew Morgan
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0ae80d6bcd
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typo fix
small typo fix
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2019-09-26 23:54:47 +01:00 |
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geequlim
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325b17a29c
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transfer to godotengine/godot-vscode-plugin
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2019-08-28 22:36:45 +08:00 |
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geequlim
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0938b6384a
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Fix crash with detect shell configurations of VSCode settings
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2019-08-28 22:15:42 +08:00 |
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Geequlim
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3064849452
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Fix error with restart godot editor
Move more client related code to GDScriptLanguageClient
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2019-06-26 17:29:06 +08:00 |
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Geequlim
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c416ea6789
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Allow retry connect to editor after ignored retry
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2019-06-26 12:08:10 +08:00 |
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Geequlim
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1e22ac0d9a
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Fix release build
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2019-06-25 17:33:25 +08:00 |
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Geequlim
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61e1cafdfe
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The GDScript LSP Client is works correctly !
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2019-06-25 17:16:59 +08:00 |
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Geequlim
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1844dd570b
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Merge pull request #102 from ankitpriyarup/lsp-client
minor addition in configuration and grammar files
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2019-05-31 19:17:31 +08:00 |
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Ankit Priyarup
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ff7f31776a
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minor addition in configuration and grammar files
comment folding, addition of new keywords in grammar, removing wrong comments from snippets which was causing problem
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2019-05-31 15:13:40 +05:30 |
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geequlim
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fafabc3b34
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improve syntax highlight of GDScript
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2019-05-22 22:20:54 +08:00 |
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Geequlim
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d6331fee89
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Implement MessageTransports for the websocket connection
Drop stream wrap fro the websocket connection
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2019-05-21 10:47:34 +08:00 |
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geequlim
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41b36e6e95
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Warp the websocket connection to a mock stream
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2019-05-19 18:46:14 +08:00 |
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geequlim
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ece1f3118d
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Checkout new GDScriptLanguageClient branch
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2019-05-04 19:48:36 +08:00 |
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Geequlim
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2ba776dc40
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Merge pull request #94 from anoadragon453/patch-1
Fix small grammar issue
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2019-03-13 20:40:28 +08:00 |
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Andrew Morgan
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abaa5d32d0
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Fix some grammar issue
Lint configuration, not configurations.
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2019-03-12 15:24:17 +00:00 |
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Geequlim
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06817de78e
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Merge pull request #84 from lleaff/feat-reuse-term
Close existing terminal when executing "run" commands
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2018-12-03 13:06:03 +08:00 |
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lleaff
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6aab0be1d4
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"run" commands close existing launched instances
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2018-10-10 02:03:04 +02:00 |
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Geequlim
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307e29a7ec
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Merge pull request #79 from AlienGamesLLC/master
single line if-else statement
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2018-09-08 12:04:47 +08:00 |
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Geequlim
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58e8626cac
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Merge pull request #77 from fractile81/deps-updates
Dependencies all updated to latest versions.
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2018-09-08 11:55:57 +08:00 |
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Geequlim
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3ac359af86
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Merge branch 'master' into deps-updates
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2018-09-08 11:55:40 +08:00 |
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Akira Kido
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c20909fdb3
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fixed regex to reflect my issue
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2018-09-04 17:30:40 +09:00 |
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Geequlim
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ec9fe7fdc1
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Merge pull request #80 from fractile81/update-readme
Further README refinements. Updates to strings for consistency.
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2018-09-04 09:20:58 +08:00 |
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Craig A. Hancock
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c84d7f9c12
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Further README refinements. Updates to strings in package.json and tool_manager.ts to match.
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2018-09-03 10:26:22 -06:00 |
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Akira Kido
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492fe5663c
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single if-else statement
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2018-09-03 18:58:47 +09:00 |
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Geequlim
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8f5da41a41
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Merge pull request #78 from fractile81/update-readme
README updated for consistency.
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2018-09-03 00:12:39 +08:00 |
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Craig A. Hancock
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e4d86f35be
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README updated for consistency.
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2018-09-02 07:37:37 -06:00 |
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Craig A. Hancock
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eed2d4f516
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Dependencies all updated to latest versions. Only affects development packages.
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2018-09-02 07:07:31 -06:00 |
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geequlim
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63b10b1d72
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Sync docs with godot 3.0.4
Release 0.3.7
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2018-06-29 14:03:42 +08:00 |
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geequlim
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fdc07e4743
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fix syntax checing with inline condition expression fix #58
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2018-06-29 13:19:14 +08:00 |
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geequlim
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80ce466d53
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fix #54
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2018-06-29 13:09:49 +08:00 |
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geequlim
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7e3e95086b
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Enable/Disable unused symbol checking
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2018-06-29 13:04:25 +08:00 |
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geequlim
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7c8696abc1
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Fix bracket checing in conditions fix #59
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2018-06-29 12:53:32 +08:00 |
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geequlim
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8ddc7dd310
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Indentifier checking for keywords bug fix
fix #65
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2018-06-29 12:47:11 +08:00 |
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geequlim
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e76c06a31a
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Don't compains with assert checking fix #66
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2018-06-29 12:35:10 +08:00 |
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geequlim
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4c0f864cf8
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Add lint configuration to enable or disable some feature for syntax check
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2018-06-29 12:20:09 +08:00 |
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Geequlim
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462a7bdbd7
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Merge pull request #56 from RivenCode/master
Added handling of paths with spaces in them
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2018-03-18 19:48:33 +08:00 |
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RivenCode
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e2dbf8146f
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Added handling of paths with spaces in them.
For the editor path, we use PowerShell syntax, when required.
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2018-03-18 21:14:14 +11:00 |
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geequlim
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7b21267d07
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Update to 0.3.6
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2018-02-01 23:06:28 +08:00 |
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geequlim
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ef3a70f417
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Set default project file to project.godot
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2018-02-01 22:52:22 +08:00 |
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geequlim
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fc027ea9ad
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Update to 0.3.5 to works fine with Godot 3.0
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2018-01-30 22:47:57 +08:00 |
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geequlim
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4c47fff9af
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Add option to disable syntax checking for GDScript
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2018-01-01 15:22:29 +08:00 |
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geequlim
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d7ff45edac
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Add more text resource type support with syntax highlight.
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2017-12-25 21:28:43 +08:00 |
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Geequlim
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38b0898649
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Fix syntax checking for inline if else statement
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2017-12-22 15:23:10 +08:00 |
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geequlim
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a3b062e242
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Release 0.3.4
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2017-10-28 11:53:27 +08:00 |
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Geequlim
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071e59364f
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Show window progress when parse workspace symbols
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2017-10-16 15:33:25 +08:00 |
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Geequlim
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a47980981b
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Show relative script path in code completion and hover documentation
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2017-10-16 15:00:47 +08:00 |
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Geequlim
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edcb8b96d1
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Fix builtin documentation parsing for godot 2.1 fix #44
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2017-10-16 14:17:43 +08:00 |
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geequlim
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1248d8e25a
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release 0.3.3
0.3.3
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2017-10-15 15:23:57 +08:00 |
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geequlim
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ae0830638b
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Update documentations with latest
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2017-10-15 15:11:39 +08:00 |
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