188 Commits

Author SHA1 Message Date
Geequlim
a84548aeac Merge pull request #116 from anoadragon453/patch-2
typo fix
0.9.0
2019-09-27 11:12:04 +08:00
Andrew Morgan
0ae80d6bcd typo fix
small typo fix
2019-09-26 23:54:47 +01:00
geequlim
325b17a29c transfer to godotengine/godot-vscode-plugin 2019-08-28 22:36:45 +08:00
geequlim
0938b6384a Fix crash with detect shell configurations of VSCode settings 2019-08-28 22:15:42 +08:00
Geequlim
3064849452 Fix error with restart godot editor
Move more client related code to GDScriptLanguageClient
2019-06-26 17:29:06 +08:00
Geequlim
c416ea6789 Allow retry connect to editor after ignored retry 2019-06-26 12:08:10 +08:00
Geequlim
1e22ac0d9a Fix release build 2019-06-25 17:33:25 +08:00
Geequlim
61e1cafdfe The GDScript LSP Client is works correctly ! 2019-06-25 17:16:59 +08:00
Geequlim
1844dd570b Merge pull request #102 from ankitpriyarup/lsp-client
minor addition in configuration and grammar files
2019-05-31 19:17:31 +08:00
Ankit Priyarup
ff7f31776a minor addition in configuration and grammar files
comment folding, addition of new keywords in grammar, removing wrong comments from snippets which was causing problem
2019-05-31 15:13:40 +05:30
geequlim
fafabc3b34 improve syntax highlight of GDScript 2019-05-22 22:20:54 +08:00
Geequlim
d6331fee89 Implement MessageTransports for the websocket connection
Drop stream wrap fro the websocket connection
2019-05-21 10:47:34 +08:00
geequlim
41b36e6e95 Warp the websocket connection to a mock stream 2019-05-19 18:46:14 +08:00
geequlim
ece1f3118d Checkout new GDScriptLanguageClient branch 2019-05-04 19:48:36 +08:00
Geequlim
2ba776dc40 Merge pull request #94 from anoadragon453/patch-1
Fix small grammar issue
2019-03-13 20:40:28 +08:00
Andrew Morgan
abaa5d32d0 Fix some grammar issue
Lint configuration, not configurations.
2019-03-12 15:24:17 +00:00
Geequlim
06817de78e Merge pull request #84 from lleaff/feat-reuse-term
Close existing terminal when executing "run" commands
2018-12-03 13:06:03 +08:00
lleaff
6aab0be1d4 "run" commands close existing launched instances 2018-10-10 02:03:04 +02:00
Geequlim
307e29a7ec Merge pull request #79 from AlienGamesLLC/master
single line if-else statement
2018-09-08 12:04:47 +08:00
Geequlim
58e8626cac Merge pull request #77 from fractile81/deps-updates
Dependencies all updated to latest versions.
2018-09-08 11:55:57 +08:00
Geequlim
3ac359af86 Merge branch 'master' into deps-updates 2018-09-08 11:55:40 +08:00
Akira Kido
c20909fdb3 fixed regex to reflect my issue 2018-09-04 17:30:40 +09:00
Geequlim
ec9fe7fdc1 Merge pull request #80 from fractile81/update-readme
Further README refinements.  Updates to strings for consistency.
2018-09-04 09:20:58 +08:00
Craig A. Hancock
c84d7f9c12 Further README refinements. Updates to strings in package.json and tool_manager.ts to match. 2018-09-03 10:26:22 -06:00
Akira Kido
492fe5663c single if-else statement 2018-09-03 18:58:47 +09:00
Geequlim
8f5da41a41 Merge pull request #78 from fractile81/update-readme
README updated for consistency.
2018-09-03 00:12:39 +08:00
Craig A. Hancock
e4d86f35be README updated for consistency. 2018-09-02 07:37:37 -06:00
Craig A. Hancock
eed2d4f516 Dependencies all updated to latest versions. Only affects development packages. 2018-09-02 07:07:31 -06:00
geequlim
63b10b1d72 Sync docs with godot 3.0.4
Release 0.3.7
2018-06-29 14:03:42 +08:00
geequlim
fdc07e4743 fix syntax checing with inline condition expression fix #58 2018-06-29 13:19:14 +08:00
geequlim
80ce466d53 fix #54 2018-06-29 13:09:49 +08:00
geequlim
7e3e95086b Enable/Disable unused symbol checking 2018-06-29 13:04:25 +08:00
geequlim
7c8696abc1 Fix bracket checing in conditions fix #59 2018-06-29 12:53:32 +08:00
geequlim
8ddc7dd310 Indentifier checking for keywords bug fix
fix #65
2018-06-29 12:47:11 +08:00
geequlim
e76c06a31a Don't compains with assert checking fix #66 2018-06-29 12:35:10 +08:00
geequlim
4c0f864cf8 Add lint configuration to enable or disable some feature for syntax check 2018-06-29 12:20:09 +08:00
Geequlim
462a7bdbd7 Merge pull request #56 from RivenCode/master
Added handling of paths with spaces in them
2018-03-18 19:48:33 +08:00
RivenCode
e2dbf8146f Added handling of paths with spaces in them.
For the editor path, we use PowerShell syntax, when required.
2018-03-18 21:14:14 +11:00
geequlim
7b21267d07 Update to 0.3.6 2018-02-01 23:06:28 +08:00
geequlim
ef3a70f417 Set default project file to project.godot 2018-02-01 22:52:22 +08:00
geequlim
fc027ea9ad Update to 0.3.5 to works fine with Godot 3.0 2018-01-30 22:47:57 +08:00
geequlim
4c47fff9af Add option to disable syntax checking for GDScript 2018-01-01 15:22:29 +08:00
geequlim
d7ff45edac Add more text resource type support with syntax highlight. 2017-12-25 21:28:43 +08:00
Geequlim
38b0898649 Fix syntax checking for inline if else statement 2017-12-22 15:23:10 +08:00
geequlim
a3b062e242 Release 0.3.4 2017-10-28 11:53:27 +08:00
Geequlim
071e59364f Show window progress when parse workspace symbols 2017-10-16 15:33:25 +08:00
Geequlim
a47980981b Show relative script path in code completion and hover documentation 2017-10-16 15:00:47 +08:00
Geequlim
edcb8b96d1 Fix builtin documentation parsing for godot 2.1 fix #44 2017-10-16 14:17:43 +08:00
geequlim
1248d8e25a release 0.3.3 0.3.3 2017-10-15 15:23:57 +08:00
geequlim
ae0830638b Update documentations with latest 2017-10-15 15:11:39 +08:00