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godot-3.4.
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3.2
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README.md
13
README.md
@@ -5,9 +5,22 @@
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> `NativeScript` uses GDNative to implement scripts backed by native code.
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- [**Branches**](#branches)
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- [**Getting Started**](#getting-started)
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- [**FAQ**](#faq)
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## Branches
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We maintain branches on this repo that relate directly to the main builds of Godot.
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Make sure you use the correct branch for the version of Godot you are using!
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| Branch | Version of Godot |
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| --- | --- |
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| [master](https://github.com/GodotNativeTools/godot_headers) | Godot master |
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| [3.2](https://github.com/GodotNativeTools/godot_headers/tree/3.2) | Godot 3.2.x |
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| [3.1](https://github.com/GodotNativeTools/godot_headers/tree/3.1) | Godot 3.1.x |
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| [3.0](https://github.com/GodotNativeTools/godot_headers/tree/3.0) | Godot 3.0.x |
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## Getting Started
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| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
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@@ -37,7 +37,7 @@ extern "C" {
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#include <stdint.h>
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#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
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#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
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#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
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