mirror of
https://github.com/godotengine/godot-headers.git
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Merge pull request #66 from BastiaanOlij/sync_godot_3_2_stable
Updated files to Godot 3.2-stable
This commit is contained in:
@@ -1,6 +1,6 @@
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# MIT License
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Copyright (c) 2017-2019 GodotNativeTools
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Copyright (c) 2017-2020 GodotNativeTools
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self);
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godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
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godot_variant GDAPI godot_array_max(const godot_array *p_self);
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godot_variant GDAPI godot_array_min(const godot_array *p_self);
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -67,7 +67,7 @@ extern "C" {
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////// Error
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typedef enum {
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GODOT_OK,
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GODOT_OK, // (0)
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GODOT_FAILED, ///< Generic fail error
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GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
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@@ -97,12 +97,12 @@ typedef enum {
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GODOT_ERR_CONNECTION_ERROR,
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GODOT_ERR_CANT_ACQUIRE_RESOURCE,
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GODOT_ERR_CANT_FORK,
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GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
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GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
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GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
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GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
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GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
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GODOT_ERR_DATABASE_CANT_READ, ///< database is full
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GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
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GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
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GODOT_ERR_COMPILATION_FAILED,
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GODOT_ERR_METHOD_NOT_FOUND,
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GODOT_ERR_LINK_FAILED,
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@@ -286,6 +286,13 @@ void GDAPI godot_print(const godot_string *p_message);
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bool GDAPI godot_is_instance_valid(const godot_object *p_object);
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//tags used for safe dynamic casting
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void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
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godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
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// equivalent of GDScript's instance_from_id
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godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
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#ifdef __cplusplus
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}
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#endif
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -191,6 +191,8 @@ uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, con
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godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
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godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self);
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void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
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// int
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@@ -222,6 +224,8 @@ godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, con
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godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
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godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self);
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void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
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// real
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@@ -253,6 +257,8 @@ godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self,
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godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
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godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self);
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void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
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// string
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@@ -284,6 +290,8 @@ godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_
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godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
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godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self);
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void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
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// vector2
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@@ -315,6 +323,8 @@ godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array
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godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
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godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self);
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void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
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// vector3
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@@ -346,6 +356,8 @@ godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array
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godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
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godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self);
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void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
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// color
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@@ -377,6 +389,8 @@ godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_sel
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godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
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godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self);
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void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
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//
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
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|
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
|
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/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
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/* */
|
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
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@@ -102,6 +102,8 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self,
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godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
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godot_string GDAPI godot_string_chr(wchar_t p_character);
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godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
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godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
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godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
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godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
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godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
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godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
|
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||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -71,6 +71,8 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
|
||||
|
||||
godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -106,6 +106,8 @@ godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
|
||||
|
||||
@@ -44,6 +44,124 @@
|
||||
["const godot_vector2 *", "p_to"],
|
||||
["const godot_real", "p_delta"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_string_count",
|
||||
"return_type": "godot_int",
|
||||
"arguments": [
|
||||
["const godot_string *", "p_self"],
|
||||
["godot_string", "p_what"],
|
||||
["godot_int", "p_from"],
|
||||
["godot_int", "p_to"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_string_countn",
|
||||
"return_type": "godot_int",
|
||||
"arguments": [
|
||||
["const godot_string *", "p_self"],
|
||||
["godot_string", "p_what"],
|
||||
["godot_int", "p_from"],
|
||||
["godot_int", "p_to"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_vector3_direction_to",
|
||||
"return_type": "godot_vector3",
|
||||
"arguments": [
|
||||
["const godot_vector3 *", "p_self"],
|
||||
["const godot_vector3 *", "p_to"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_vector2_direction_to",
|
||||
"return_type": "godot_vector2",
|
||||
"arguments": [
|
||||
["const godot_vector2 *", "p_self"],
|
||||
["const godot_vector2 *", "p_to"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_array_slice",
|
||||
"return_type": "godot_array",
|
||||
"arguments": [
|
||||
["const godot_array *", "p_self"],
|
||||
["const godot_int", "p_begin"],
|
||||
["const godot_int", "p_end"],
|
||||
["const godot_int", "p_step"],
|
||||
["const godot_bool", "p_deep"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_byte_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_byte_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_int_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_int_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_real_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_real_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_string_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_string_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_vector2_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_vector2_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_vector3_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_vector3_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_pool_color_array_empty",
|
||||
"return_type": "godot_bool",
|
||||
"arguments": [
|
||||
["const godot_pool_color_array *", "p_self"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_get_class_tag",
|
||||
"return_type": "void *",
|
||||
"arguments": [
|
||||
["const godot_string_name *", "p_class"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_object_cast_to",
|
||||
"return_type": "godot_object *",
|
||||
"arguments": [
|
||||
["const godot_object *", "p_object"],
|
||||
["void *", "p_class_tag"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_instance_from_id",
|
||||
"return_type": "godot_object *",
|
||||
"arguments": [
|
||||
["godot_int", "p_instance_id"]
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -6512,24 +6630,24 @@
|
||||
"name": "godot_net_bind_stream_peer",
|
||||
"return_type": "void",
|
||||
"arguments": [
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_stream_peer *", "p_interface"]
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_stream_peer *", "p_interface"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_net_bind_packet_peer",
|
||||
"return_type": "void",
|
||||
"arguments": [
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_packet_peer *", "p_interface"]
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_packet_peer *", "p_interface"]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "godot_net_bind_multiplayer_peer",
|
||||
"return_type": "void",
|
||||
"arguments": [
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_multiplayer_peer *", "p_interface"]
|
||||
["godot_object *", "p_obj"],
|
||||
["const godot_net_multiplayer_peer *", "p_interface"]
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
@@ -156,6 +156,21 @@ typedef struct godot_gdnative_core_1_2_api_struct {
|
||||
godot_dictionary (*godot_dictionary_duplicate)(const godot_dictionary *p_self, const godot_bool p_deep);
|
||||
godot_vector3 (*godot_vector3_move_toward)(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
|
||||
godot_vector2 (*godot_vector2_move_toward)(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
|
||||
godot_int (*godot_string_count)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||
godot_int (*godot_string_countn)(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to);
|
||||
godot_vector3 (*godot_vector3_direction_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
|
||||
godot_vector2 (*godot_vector2_direction_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
|
||||
godot_array (*godot_array_slice)(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
|
||||
godot_bool (*godot_pool_byte_array_empty)(const godot_pool_byte_array *p_self);
|
||||
godot_bool (*godot_pool_int_array_empty)(const godot_pool_int_array *p_self);
|
||||
godot_bool (*godot_pool_real_array_empty)(const godot_pool_real_array *p_self);
|
||||
godot_bool (*godot_pool_string_array_empty)(const godot_pool_string_array *p_self);
|
||||
godot_bool (*godot_pool_vector2_array_empty)(const godot_pool_vector2_array *p_self);
|
||||
godot_bool (*godot_pool_vector3_array_empty)(const godot_pool_vector3_array *p_self);
|
||||
godot_bool (*godot_pool_color_array_empty)(const godot_pool_color_array *p_self);
|
||||
void *(*godot_get_class_tag)(const godot_string_name *p_class);
|
||||
godot_object *(*godot_object_cast_to)(const godot_object *p_object, void *p_class_tag);
|
||||
godot_object *(*godot_instance_from_id)(godot_int p_instance_id);
|
||||
} godot_gdnative_core_1_2_api_struct;
|
||||
|
||||
typedef struct godot_gdnative_core_1_1_api_struct {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -56,7 +56,7 @@ typedef enum {
|
||||
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
|
||||
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
|
||||
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_SPRITE_FRAME,
|
||||
GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
|
||||
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
|
||||
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
|
||||
@@ -64,9 +64,9 @@ typedef enum {
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
|
||||
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
|
||||
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
|
||||
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
|
||||
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
||||
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
|
||||
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
|
||||
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
|
||||
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
|
||||
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
|
||||
@@ -98,8 +98,8 @@ typedef enum {
|
||||
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
|
||||
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
|
||||
GODOT_PROPERTY_USAGE_CATEGORY = 256,
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
|
||||
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
|
||||
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
|
||||
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
Reference in New Issue
Block a user