Merge pull request #74 from BastiaanOlij/update_3.2_20200602

Bringing the 3.2 branch in line with Godot 3.2
This commit is contained in:
Bastiaan Olij
2020-06-11 18:26:53 +10:00
committed by GitHub
3 changed files with 2152 additions and 90 deletions

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@@ -5,9 +5,22 @@
> `NativeScript` uses GDNative to implement scripts backed by native code.
- [**Branches**](#branches)
- [**Getting Started**](#getting-started)
- [**FAQ**](#faq)
## Branches
We maintain branches on this repo that relate directly to the main builds of Godot.
Make sure you use the correct branch for the version of Godot you are using!
| Branch | Version of Godot |
| --- | --- |
| [master](https://github.com/GodotNativeTools/godot_headers) | Godot master |
| [3.2](https://github.com/GodotNativeTools/godot_headers/tree/3.2) | Godot 3.2.x |
| [3.1](https://github.com/GodotNativeTools/godot_headers/tree/3.1) | Godot 3.1.x |
| [3.0](https://github.com/GodotNativeTools/godot_headers/tree/3.0) | Godot 3.0.x |
## Getting Started
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |

2227
api.json

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@@ -37,7 +37,7 @@ extern "C" {
#include <stdint.h>
#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED