Commit Graph

  • 9050e076e7 Update docs for new TileMapLayer node skyace65 2024-07-30 22:07:05 -04:00
  • fdf310da93 Recommend unshaded render mode for quad in Advanced post-processing Hugo Locurcio 2024-08-01 03:36:08 +02:00
  • 709fe6aab2 Add variable font weight table to Using fonts Hugo Locurcio 2024-08-01 03:17:07 +02:00
  • 81e6a38ae5 Update troubleshooting.rst Yordan Dolchinkov 2024-07-31 14:55:23 +03:00
  • c3f0ec7f9f Merge pull request #9677 from codingthat/patch-2 Matthew 2024-07-30 20:20:59 -04:00
  • f8219db196 Merge pull request #9679 from Stqrm264/feature-tags-fix Matthew 2024-07-30 19:53:58 -04:00
  • ed3adefdea Changed "OS.web_has_feature("web_ios")" (which doesn't exist) to the correct method "OS.has_feature("web_ios")" Stqrm264 2024-07-30 23:50:46 +03:00
  • 0c9eaf14c3 Merge pull request #9644 from Incognito357/Incognito357-update-docs-change_scenes_manually A Thousand Ships 2024-07-30 07:32:08 -09:00
  • ea120f2b39 Remove already completed step from 06.heads_up_display.rst Kevin Bloch (@codingthat) 2024-07-30 17:45:59 +02:00
  • 73091bea0a Update the Android build documentation (#9669) Fredia Huya-Kouadio 2024-07-29 23:39:57 -07:00
  • 8d1bff6aea Document behavior of modulo operator (#9358) Qwertystop 2024-07-30 01:38:27 -04:00
  • c6bcae3129 Merge pull request #9656 from Kaspazza/patch-1 Max Hilbrunner 2024-07-29 19:57:41 +02:00
  • 4b755c0dac Update tscn.rst (#9665) wise_ 2024-07-28 17:29:24 -07:00
  • 18ad4e72f3 Ubuntu APT oneliner to install system builtin alternatives (#9512) Gio 2024-07-29 06:11:19 +08:00
  • afbece3bdf Merge pull request #9250 from raulsntos/breaking_changes_4.3 Matthew 2024-07-28 15:38:30 -04:00
  • b89b771d6b Merge pull request #9553 from vgezer/toplevel Matthew 2024-07-28 15:38:01 -04:00
  • 08b25ad636 Merge pull request #9650 from bruvzg/win_arm64 Max Hilbrunner 2024-07-28 00:07:21 +02:00
  • 5ede13441b Merge pull request #9658 from skyace65/ARM-Support Max Hilbrunner 2024-07-28 00:05:49 +02:00
  • 97f2823ee1 Remove "," in object_class.rst, add "code" to code_style_guidelines.rst Russell Sanborn 2024-07-27 08:31:03 -05:00
  • 7011117ccd Update contributing/development/core_and_modules/object_class.rst Russell Sanborn 2024-07-27 08:20:44 -05:00
  • a71c5cd1db Update contributing/development/core_and_modules/core_types.rst Russell Sanborn 2024-07-27 08:20:18 -05:00
  • b08d7fea84 First look at editor's interface iteration Volkan Gezer 2024-06-28 10:13:17 +02:00
  • e72d8bc3dc Merge pull request #9662 from godotengine/classref/sync-607b230 Max Hilbrunner 2024-07-27 05:28:20 +02:00
  • 9479a5e658 classref: Sync with current master branch (607b230) Godot Organization 2024-07-27 03:20:37 +00:00
  • cdfb87efbb Merge pull request #9481 from vgezer/intro3d Matthew 2024-07-26 22:03:50 -04:00
  • 5712db6da1 Update VisualShader page for 4.3 skyace65 2024-05-19 18:53:08 -04:00
  • 19ffef34f8 Update Docs for ARM support skyace65 2024-07-26 07:03:38 -04:00
  • 305eca6f51 Add "Upgrading from Godot 4.2 to Godot 4.3" page Raul Santos 2024-04-19 02:55:37 +02:00
  • 8b2c36bb05 Update getting started link Mateusz Mazurczak 2024-07-26 12:34:53 +02:00
  • cbc0dda137 Update "Compiling for Windows" page. bruvzg 2024-07-24 22:49:27 +03:00
  • d1e3cfeff3 Fix Making trees tutorial Pavel Kotlyar 2024-07-25 20:25:26 +10:00
  • b4d46c1c49 Merge pull request #9648 from mhilbrunner/4.2-cherrypicks Max Hilbrunner 2024-07-24 21:26:21 +02:00
  • 0d8aad8073 Update Cross-compiling for iOS on Linux Hugo Locurcio 2024-07-01 19:04:15 +02:00
  • 4ca2ee7d1f Fix scrolling outside of content area HolonProduction 2024-07-18 14:57:14 +02:00
  • 9d6bbd8306 Fix redirect to new contribution guidelines A Thousand Ships 2024-07-21 13:22:28 +02:00
  • dcdb34ce94 Merge pull request #9609 from MurderVeggie/how-to-contribute Nathalie Galla 2024-07-19 19:27:17 +02:00
  • 649373439d Fix wrong information on NavigationLayers page smix8 2024-07-17 00:49:22 +02:00
  • be6f9a5b8a Add dependency section to gdextension file docs Patrick Exner 2024-07-01 18:55:41 +02:00
  • 9fabd5bfac Link to class reference BBCode syntax subset in BBCode in RichTextLabel Hugo Locurcio 2024-07-14 21:15:43 +02:00
  • dc04c89210 Docs - Fixed input action C# issue Srđan Jokić 2024-07-14 10:27:30 +02:00
  • 6447267255 Clarify notice about feature tags being immutable Hugo Locurcio 2024-07-08 22:04:29 +02:00
  • 52b408e4d3 Mention that signals are first-class types since Godot 4.0 in Using signals Hugo Locurcio 2024-07-03 17:41:25 +02:00
  • bddca676fd Recommend using NVIDIA app to resolve replay indicator issue in Troubleshooting Hugo Locurcio 2024-06-30 23:04:08 +02:00
  • 3f87039c94 Fix dead links in the documentation Hugo Locurcio 2024-07-01 18:55:30 +02:00
  • f85a011575 Fix link written in md syntax instead of rst Stephen Li 2024-06-30 01:48:49 -04:00
  • 2647373fc2 Remove unnecessary opinion about languages. Jacob Ibáñez Sánchez 2024-06-28 10:06:00 +02:00
  • 175f7025d0 Document caveats related to GPUParticles3D collision Hugo Locurcio 2024-06-27 01:51:29 +02:00
  • e4851622df pi/4 is 45 degrees. Kukhyeon Heo 2024-06-25 18:18:02 +09:00
  • 1504e09e23 Remove reference to 3.x plugin skyace65 2024-06-23 11:42:11 -04:00
  • 22cfe0233c Add documentation about .gdextension file Patrick Exner 2024-05-16 01:50:58 +02:00
  • c89f7dfeaf Update scene_organization.rst TheCool 2024-06-21 00:10:38 -07:00
  • 91fec01706 Link to more up-to-date FuncGodot plugin in CSG Tools, add Cyclops Level Builder Hugo Locurcio 2024-06-14 16:51:31 +02:00
  • f4142022d7 Fix indented text captured by tabs group directive Stephen Li 2024-06-14 22:43:34 -04:00
  • e74e3e354a Document how to handle compatibility breakages A Thousand Ships 2024-03-29 19:26:25 +01:00
  • b91ac15767 Update inheritance tree images skyace65 2024-04-14 16:53:44 -04:00
  • a20860bfd0 Update using a viewport as a texture tutorial for 4.2 skyace65 2024-05-04 13:16:03 -04:00
  • 3f17911d77 Remove Note from Constants CJ Brown 2024-05-21 14:37:23 -04:00
  • 7b13107d39 Updated function call Sr3qt 2024-06-04 13:43:43 +02:00
  • e2a8bd7d07 Update 2d_sprite_animation.rst C. Peña 2024-05-03 15:21:24 -06:00
  • 4aafc5ac67 Tweak guidelines on dictionary and enum formatting in GDScript style guide Hugo Locurcio 2024-05-29 15:57:47 +02:00
  • e2b5631b1c Add C# code to "Using NavigationServer" Raul Santos 2024-05-21 05:10:29 +02:00
  • 9f87260dd0 Merge pull request #9432 from Bamarin/master Matthew 2024-05-29 18:20:39 -04:00
  • f87295f92c Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>' Kitzu 2024-05-28 21:20:26 +02:00
  • 3a004fdbcc Fix mixup between translated and translated_local A Thousand Ships 2024-05-27 21:43:52 +02:00
  • f4679b0b57 Remove reference of `vertex` in particle shaders Patrick Exner 2024-02-07 14:41:11 +01:00
  • f382d171cc Add thirdparty as linter exception A Thousand Ships 2024-05-24 15:11:47 +02:00
  • 2704978dbd Entering transparent pipeline when reading ALPHA Nitwel 2024-05-10 14:27:25 +02:00
  • a39df66736 Fix typo in Using NavigationServer tutorial page Alexey Puchkov 2024-05-17 08:27:34 +03:00
  • b2599b7b86 Mention that user is responsible for POSITION value when it's written to anywhere in the shader jsjtxietian 2024-05-10 15:26:25 +08:00
  • 1d281f3c14 Document the possibility to enable custom pretty-printers in GDB Mitten Orvan 2024-05-07 21:17:39 +03:00
  • cd3eb626b0 Fix meaning of "scons" by itself in Introduction to the Buildsystem Aaron Franke 2024-05-11 18:14:08 -07:00
  • 89f963850c fixing typo betalars 2024-04-28 19:00:17 +02:00
  • 7f5c27dc72 Add a note to the vendor plugin info that it no longer needs to be enabled. Bastiaan Olij 2024-03-20 13:38:41 +11:00
  • dff553aecc Add info on script template folders skyace65 2024-05-01 22:02:41 -04:00
  • 265e537b95 Add CAMERA_VISIBLE_LAYERS to spatial shader docs (#9244) xXAdrXx 2024-05-01 12:33:58 -04:00
  • 5eb4355d66 Add a section on how to checkout a PR with git melquiadess 2024-04-19 18:27:09 +01:00
  • ae38bfc90c Update gdscript_basics.rst NormPlum 2024-04-27 03:13:09 +00:00
  • 0214f6bc85 make mat4 consistent with vec4 (#9298) Radiant 2024-04-29 21:48:13 +03:00
  • ce2c48ab6a Provide instructions for resource change notifications in tools (#9283) betalars 2024-04-27 18:27:24 +02:00
  • 40a7154e4c Add note about class reference generated XML descriptions Joel Kuntz 2024-04-27 10:21:03 -03:00
  • 2e22525fe1 Fix typo in docs Benjiko99 2024-04-23 16:03:15 +02:00
  • 66507f7267 Fixed out of date binding syntax for Signal.connect JP 2024-04-23 13:33:09 +02:00
  • 314c9044e7 Replace ClassDB calls with available macros in GDExtension docs Patrick Exner 2024-04-22 11:33:54 +02:00
  • c708b44431 Update the names of the export binaries Mikael Hermansson 2024-04-17 12:14:17 +02:00
  • 2d4cd7f777 Add more information about VS and VS Code debugging (#9222) Greg Cobb 2024-04-15 04:57:27 -07:00
  • f9947573e9 Merge branch 'DevDocsReadMe' of https://github.com/skyace65/godot-docs into DevDocsReadMe skyace65 2024-04-13 22:33:13 -04:00
  • 3e50e984a6 Update PhysicsServer2D naming for C# in ray-casting.rst Mudkipze 2024-04-12 15:57:47 +00:00
  • f810e958d5 GDScript: Clarify raw string literals documentation Danil Alexeev 2024-04-09 16:16:48 +03:00
  • 27ac4ef125 Make "TextureRect" a link skyace65 2024-04-08 22:14:47 -04:00
  • ebfaa41b66 Complete the example for "skip_vertex_transform" dawei-wang 2024-04-05 13:18:47 -07:00
  • 73a2f8385e Android export: special chars in passwords caveat Jeff Magill 2024-03-21 15:55:09 -04:00
  • 24647901be Explicitly mention to which node should connect the signals (#9153) Jan 2024-04-08 03:33:42 +02:00
  • b8e65373cd docs: Clarify associativity of operators. (#9170) lena 2024-04-06 20:28:25 +03:00
  • 509095d65f Clarify per-instance uniforms are not supported in the Compatibility renderer Ricardo Buring 2024-04-05 18:20:49 +02:00
  • 602a5a49ba More accurately describes what a Transform3D is Billy Guzik 2024-04-02 17:24:47 -04:00
  • 3a9fbe75a9 Document decal sorting behavior in Using decals Hugo Locurcio 2024-04-04 22:20:52 +02:00
  • 4e71d0d75c Update outdated link in first_3d_game's going_further.rst (#9163) 谢天 2024-04-03 02:50:48 +08:00
  • d9180381f1 Update SSL/TLS certificates page for Godot 4.x Hugo Locurcio 2024-03-27 18:51:52 +01:00
  • 7f8c3ce7b7 Update the community channels Nova 2024-03-30 22:49:21 +01:00
  • f3c16ee187 Mention how to improve font rendering quality in 3D text Hugo Locurcio 2024-03-27 22:35:57 +01:00