Update the names of the export binaries

(cherry picked from commit 3279f8a8a8)
This commit is contained in:
Mikael Hermansson
2024-04-17 12:14:17 +02:00
committed by Max Hilbrunner
parent 2d4cd7f777
commit c708b44431
3 changed files with 44 additions and 22 deletions

View File

@@ -345,10 +345,14 @@ and named like this (even for \*BSD which is seen as "Linux/X11" by Godot):
::
linux_x11_32_debug
linux_x11_32_release
linux_x11_64_debug
linux_x11_64_release
linux_debug.arm32
linux_debug.arm64
linux_debug.x86_32
linux_debug.x86_64
linux_release.arm32
linux_release.arm64
linux_release.x86_32
linux_release.x86_64
However, if you are writing your custom modules or custom C++ code, you
might instead want to configure your binaries as custom export templates

View File

@@ -281,18 +281,22 @@ with the following flags:
If you plan on replacing the standard export templates, copy these to the
following location, replacing ``<version>`` with the version identifier
(such as ``3.1.1.stable`` or ``3.2.dev``):
(such as ``4.2.1.stable`` or ``4.3.dev``):
.. code-block:: none
%USERPROFILE%\AppData\Roaming\Godot\templates\<version>\
%APPDATA%\Godot\export_templates\<version>\
With the following names::
windows_32_debug.exe
windows_32_release.exe
windows_64_debug.exe
windows_64_release.exe
windows_debug_x86_32_console.exe
windows_debug_x86_32.exe
windows_debug_x86_64_console.exe
windows_debug_x86_64.exe
windows_release_x86_32_console.exe
windows_release_x86_32.exe
windows_release_x86_64_console.exe
windows_release_x86_64.exe
However, if you are using custom modules or custom engine code, you
may instead want to configure your binaries as custom export templates

View File

@@ -422,20 +422,34 @@ platform:
android_debug.apk
android_release.apk
web_debug.zip
web_release.zip
linux_server_32
linux_server_64
linux_x11_32_debug
linux_x11_32_release
linux_x11_64_debug
linux_x11_64_release
android_source.zip
ios.zip
linux_debug.arm32
linux_debug.arm64
linux_debug.x86_32
linux_debug.x86_64
linux_release.arm32
linux_release.arm64
linux_release.x86_32
linux_release.x86_64
macos.zip
version.txt
windows_32_debug.exe
windows_32_release.exe
windows_64_debug.exe
windows_64_release.exe
web_debug.zip
web_dlink_debug.zip
web_dlink_nothreads_debug.zip
web_dlink_nothreads_release.zip
web_dlink_release.zip
web_nothreads_debug.zip
web_nothreads_release.zip
web_release.zip
windows_debug_x86_32_console.exe
windows_debug_x86_32.exe
windows_debug_x86_64_console.exe
windows_debug_x86_64.exe
windows_release_x86_32_console.exe
windows_release_x86_32.exe
windows_release_x86_64_console.exe
windows_release_x86_64.exe
To create those yourself, follow the instructions detailed for each
platform in this same tutorial section. Each platform explains how to