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Fix dead links in the documentation
Command used:
lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"
429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
(cherry picked from commit e7fdb120c7)
This commit is contained in:
committed by
Max Hilbrunner
parent
f85a011575
commit
3f87039c94
@@ -9,7 +9,7 @@ Frequently asked questions
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What can I do with Godot? How much does it cost? What are the license terms?
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----------------------------------------------------------------------------
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Godot is `Free and open source Software <https://en.wikipedia.org/wiki/Free_and_open source_software>`_
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Godot is `Free and open source Software <https://en.wikipedia.org/wiki/Free_and_open_source_software>`_
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available under the `OSI-approved <https://opensource.org/licenses/MIT>`_ MIT license. This means it is
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free as in "free speech" as well as in "free beer."
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@@ -59,4 +59,3 @@ Resources
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- `awesome-godot: A curated list of free/libre plugins, scripts and add-ons <https://github.com/godotengine/awesome-godot>`_
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- `Godot Asset Library <https://godotengine.org/asset-library/asset>`_
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- `Godot Shaders: A community-driven shader library <https://godotshaders.com/>`_
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- `Zeef Godot Engine: A curated directory of resources by Andre Schmitz <https://godot-engine.zeef.com/andre.antonio.schmitz>`_
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@@ -188,7 +188,7 @@ Cross-compiling for Windows from other operating systems
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--------------------------------------------------------
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If you are a Linux or macOS user, you need to install
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`MinGW-w64 <https://mingw-w64.org/doku.php>`__, which typically comes in 32-bit
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`MinGW-w64 <https://www.mingw-w64.org/>`__, which typically comes in 32-bit
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and 64-bit variants. The package names may differ based on your distribution,
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here are some known ones:
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@@ -24,8 +24,9 @@ described here and cross-compiling the binary.
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Requirements
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------------
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- `XCode with the iOS SDK <https://developer.apple.com/xcode/download>`__
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(a dmg image, for newer versions a **xip** file is going to be downloaded.)
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- `XCode with the iOS SDK <https://developer.apple.com/download/all/?q=Xcode>`__
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(a dmg image, for newer versions a **xip** file is going to be downloaded.
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You must be logged into an Apple ID to download Xcode.)
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- `Clang >= 3.5 <https://clang.llvm.org>`__ for your development
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machine installed and in the ``PATH``. It has to be version >= 3.5
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to target ``arm64`` architecture.
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@@ -64,7 +64,7 @@ have cropping built in it's not always easy to get something precise. And while
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Krita is designed as a painting program the cropping tool gives you pixel precision
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by default. Of course, feel free to use a different program you are familiar with.
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If you've never used Krita before download it from the `official Krita website <https://krita.org/en/download/krita-desktop/>`_,
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If you've never used Krita before download it from the `official Krita website <https://krita.org/en/download/>`_,
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on Linux you may also be able to download it from your distributions repository,
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flathub is also an option. Once it's installed on your computer open Krita then
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open the image you want to crop. This button on the left panel is the crop tool.
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@@ -116,7 +116,7 @@ AMD FidelityFX Super Resolution 2.2 (FSR2)
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------------------------------------------
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Since Godot 4.2, there is built-in support for
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`AMD FidelityFX Super Resolution <https://www.amd.com/en/technologies/fidelityfx-super-resolution>`__
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`AMD FidelityFX Super Resolution <https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html>`__
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2.2. This is an :ref:`upscaling method <doc_resolution_scaling>`
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compatible with all recent GPUs from any vendor. FSR2 is normally designed to
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improve performance by lowering the internal 3D rendering resolution,
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@@ -39,10 +39,12 @@ Exporting textures separately
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While textures can be exported with a model in certain file formats, such as glTF 2.0, you can also export them
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separately. Godot uses PBR (physically based rendering) for its materials, so if a texturing program can export PBR
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textures they can work in Godot. This includes the `Substance suite <https://www.substance3d.com/>`__,
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textures, they can work in Godot. This includes the `Substance suite <https://www.adobe.com/creativecloud/3d-ar.html>`__,
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`ArmorPaint (open source) <https://armorpaint.org/>`__, and `Material Maker (open source) <https://github.com/RodZill4/material-maker>`__.
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.. note:: For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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.. seealso::
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For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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Exporting considerations
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------------------------
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