Commit Graph

78 Commits

Author SHA1 Message Date
Hugo Locurcio
245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Lukas Tenbrink
0855668721 Migrate contributing contents to a separate documentation site. 2025-09-11 17:59:08 +02:00
skyace65
e780869e4f Document that VisionOS is supported 2025-07-25 07:06:12 -04:00
skyace65
ce5247d825 Expand list of supported architectures on Linux 2025-07-08 19:41:49 -04:00
Yordan Dolchinkov
0b86baa14f Add AgX to list of tonemappers in List of Features 2025-05-09 07:06:51 +03:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
esainane
732c6ea1cf Mark Haxe GDExtension bindings as archived (#10330)
* Completely remove reference to Haxe bindings

Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00
d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
tetrapod00
d837593d9a Add custom codespell dictionary 2024-11-07 15:23:32 -08:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00
26f7d81d00 Remove usages of "LTS" 2024-10-29 12:54:28 -07:00
tetrapod00
04a986db73 Add new Renderers page
Adds a new page which gives a summary of the three renderers. This page briefly
describes the renderers, gives some guidance on how to choose a renderer. It also
contains a comparison table between the renderers.
Adds an entry in the FAQ which links to this new page.
Adds a note about subsurface scattering limitations to the Standard Material page.
Adjusts some other pages which had incorrect information.
2024-10-27 18:51:36 -07:00
skyace65
19ffef34f8 Update Docs for ARM support 2024-07-26 17:48:43 -04:00
mh114
785cf48428 Fixed copy-paste error on Decals distance fade
Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
Max Hilbrunner
3cc6ef29c6 Merge pull request #7198 from Calinou/add-system-requirements
Add a page on Godot system requirements
2024-01-24 20:01:36 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
n8an
3119d34851 Update list_of_features.rst (#8597)
* Update list_of_features.rst

In 4.2 release notes, debugging threads is listed as a new feature.
Yet in documentation about Godot editor capabilities the opposite was state.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-10 09:36:29 -05:00
Hugo Locurcio
9e78f105d3 Add a page on Godot system requirements 2023-12-04 20:43:32 +01:00
Bastiaan Olij
8e9e05b4ff Correct XR feature list to be more accurate 2023-11-26 17:34:04 +11:00
Hugo Locurcio
8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Max Hilbrunner
3b9cb26da3 Merge pull request #8388 from Calinou/gdextension-update-references
Update references to community GDExtensions to point to up-to-date resources
2023-11-05 17:17:23 +01:00
Hugo Locurcio
76bfb6e713 Update references to community GDExtensions to point to up-to-date resources 2023-11-03 19:21:25 +01:00
Hugo Locurcio
3ebfc56843 Add a page on runtime file loading and saving
This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Max Hilbrunner
c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Hugo Locurcio
9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Hugo Locurcio
34350f8a12 Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-08 16:03:43 +02:00
Max Hilbrunner
8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
John Veness
2d4d1b4196 Fix punctuation in list_of_features.rst (#6915) 2023-03-09 04:55:16 +01:00
Lera Elvoé
74e2148736 Link to 3.5 version of the doc in List of features 2023-03-02 00:47:49 +03:00
Max Hilbrunner
ea92f07f3c Fix CI 2023-02-27 07:56:39 +01:00
Yuri Sizov
f951304fbe Fix heading type in the list of features (regression from #6796 and #6773) 2023-02-24 16:06:41 +01:00
Yuri Sizov
6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8dc01d24dc Update List of features for Godot 4.0.rc1 2023-02-22 02:23:12 +01:00
Ivan Day
361b02a6d5 Remove "features" subheading on "list of features" page in about section and promote each subheading to one level above - issue #6795 2023-02-20 16:08:29 -06:00
skyace65
b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Hugo Locurcio
4bb6cdbb70 Update Importing 3D scenes documentation for Godot 4.0
- Mention `.blend` import.
- Mention `.fbx` import.
- Document OBJ import modes and limitations.
- Mention Blender's built-in Collada usually working OK for simple
  scenes without animation.
- Remove mentions of ESCN export as the exporter is currently not
  compatible with Godot 4.0.
2023-01-14 00:35:14 +01:00
Hugo Locurcio
62c1050bac Add a page on custom performance monitors (#6409) 2022-12-19 17:48:40 +01:00
Rémi Verschelde
87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
1fffab8cf2 Formatting, syntax and URL fixes 2022-10-11 10:14:37 +02:00