Chaosus
5320185f73
Fix typo in spatial_shader.rst
2024-10-25 14:13:23 +03:00
Yuri Rubinsky
bb40500d11
Merge pull request #10129 from Chaosus/shader_clip_space_far
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Add `CLIP_SPACE_FAR` built-in description to spatial shaders
2024-10-25 14:09:14 +03:00
Chaosus
f93332bd75
Add CLIP_SPACE_FAR built-in description to spatial shaders
2024-10-25 14:04:23 +03:00
tetrapod00
7303e5733e
Clarify use of source_color in Shading Language
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Rewrite section on using the source_color uniform hint. Content is mostly the same,
but is more clear.
Rename one instance of "shader hint" to "uniform hint".
Adds a section header for Uniform hints.
2024-10-24 21:03:17 -07:00
Chaosus
212ce6746d
Note about stage func/discard may be used in custom shader function
2024-10-24 17:35:09 +03:00
Chaosus
e3af8aa69b
Add #error shader preprocessor directive description
2024-10-22 12:00:21 +03:00
Max Hilbrunner
7061a2aa92
Merge pull request #9846 from Flarkk/shader_matrix_convention
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Fix shader language matrix row/col convention
2024-10-20 04:13:42 +02:00
Max Hilbrunner
a31b251589
Merge pull request #10107 from tetrapod00/canvasitem-shader-color-texture
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Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-19 05:25:26 +02:00
tetrapod00
be84df8210
Clarify COLOR and TEXTURE in CanvasItem shaders
2024-10-18 10:55:46 -07:00
Max Hilbrunner
3a3fa0ee7c
Merge pull request #9939 from clayjohn/shaders-instance-uniform-note
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Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-10-18 05:46:55 +02:00
tetrapod00
b757d4019d
Add warning about uninitialized variables in shaders
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Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
2024-10-17 12:51:38 -07:00
Chaosus
c3feaed32a
Fix shader function overloading paragraph
2024-10-15 09:26:17 +03:00
Brian Huynh
67e37b547c
Add notes on bit depth for ints and floats ( #10028 )
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* Added notes on bit depth for ints and floats
Added a small note about the bit depth of integers and floats in Godot's shading language as it is not explicitly stated anywhere.
The bit depth of integer and floats in GDscript and Godot's shading language are different, which can cause problems with lost precision in calculations when integers are set from GDscript as floats/ints in GDscript are 64 bits instead of 32 bits (the standard in GLSL ES 3.0).
While most are unlikely to run into problems due to this difference in bit depth, it can cause mathematical errors in edge cases. As stated by previous contributors, no error will be thrown if types do not match while setting a shader uniform. This includes GDscript floats being set as Godot shader floats (which may not be intuitive).
2024-10-04 03:30:24 +02:00
Matthew
41bb40b780
Merge pull request #9746 from tetrapod00/spatial-style-pass
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Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
clayjohn
f890412082
Remove note about not supporting per-instance uniforms in the Compatibility backend
2024-09-10 14:59:19 -07:00
Matthew
4d42b74ebc
Merge pull request #9766 from tetrapod00/advanced-postprocessing-example
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Add example to advanced_postprocessing.rst
2024-09-07 12:31:14 -04:00
Farzad Besharati
909af5ce91
toggle off -> turn off
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-09-03 16:37:17 +02:00
Farzad Besharati
badeecb28a
Add info to turn off preview sunlight before working with 3D shader lighting.
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By default in Godot 4.3, preview sunlight is enabled and only disabled by a DirectionalLight3D being added to the scene. If you follow the guide and add an OmniLight3D, the preview sunlight stays enabled and causes a drastically different look.
2024-09-03 16:09:28 +02:00
Florent Guiocheau
54f368c4de
Fix shader language matrix row/col convention
2024-08-27 16:44:02 +02:00
Sam Freed
689cc55682
Fix out of date comment about depth buffer
2024-08-21 16:40:58 -07:00
tetrapod00
d49dfae4c7
Add example to advanced_postprocessing.rst
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Adds a complete example. Also removes an unneeded varying.
2024-08-18 00:16:05 -07:00
tetrapod00
f48748a05c
Fix compile error in advanced_postprocessing.rst
2024-08-16 12:11:21 -07:00
Matthew
6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
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Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions (used for extra UVs)
2024-08-14 19:50:27 -04:00
Matthew
603f4dcd1a
Merge pull request #9734 from tetrapod00/time-shader
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Update description of shader variable TIME and add description to Fog, Particle, Sky, and Spatial shader pages
2024-08-14 19:47:02 -04:00
tetrapod00
27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
2024-08-14 11:24:46 -07:00
tetrapod00
19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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Added/changed description of TIME in CanvasItem, Fog, Particle, Sky, and Spatial shader pages. Description now links to other relevant docs pages. Added a label to the global uniform header of shading_languge.rst, so it can be cross referenced from elsewhere.
2024-08-10 17:39:44 -07:00
Hugo Locurcio
48df572ab9
Add cubemap template images to Importing images
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Images were generated using
<https://github.com/Calinou/godot-cubemap-generator >.
2024-08-08 19:34:33 +02:00
Max Hilbrunner
7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
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Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner
25e2ae64aa
Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
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Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00
skyace65
9050e076e7
Update docs for new TileMapLayer node
2024-08-01 07:06:12 -04:00
Hugo Locurcio
fdf310da93
Recommend unshaded render mode for quad in Advanced post-processing
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This prevents the quad from being affected by lighting, while also
improving performance.
2024-08-01 03:37:28 +02:00
skyace65
5712db6da1
Update VisualShader page for 4.3
2024-07-26 21:50:13 -04:00
Pavel Kotlyar
d1e3cfeff3
Fix Making trees tutorial
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replace TRANSMISSION with SSS_TRANSMITTANCE_COLOR
2024-07-25 20:25:26 +10:00
Hana - Piralein
88ee7438be
Add description for custom vertex values
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Co-Authored-By: Clay John <claynjohn@gmail.com >
2024-07-13 13:45:02 +02:00
谢天
42e8bda57c
Clarify INV_VIEW_MATRIX and MAIN_CAM_INV_VIEW_MATRIX ( #9544 )
2024-07-09 21:14:16 -07:00
Yuri Rubinsky
a646c369c3
Fix some incorrect entries in shader built-ins
2024-06-19 09:45:40 +03:00
Yuri Rubinsky
bbf0b6ed6b
Fix some incorrect entries in shader built-ins
2024-06-18 21:51:54 +03:00
Max Hilbrunner
204b091e81
Merge pull request #9466 from JeffHund/master
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Add CSharp code example for SetShaderParameter()
2024-06-15 17:40:32 +02:00
Jeff
0ba9658f1f
Add CSharp code example for SetShaderParameter()
2024-06-06 10:42:08 -05:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
Max Hilbrunner
07b53d2253
Merge pull request #9326 from skyace65/ViewportTexture
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Update using a viewport as a texture tutorial for 4.2
2024-06-05 06:23:33 +02:00
skyace65
74077e0edf
Update using a viewport as a texture tutorial for 4.2
2024-05-18 21:23:24 -04:00
Max Hilbrunner
abda5a1cfa
Merge pull request #9354 from Nitwel/patch-1
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Entering transparent pipeline when reading ALPHA
2024-05-18 02:50:24 +02:00
jsjtxietian
f6ddd71040
Mention that user is responsible for POSITION value when it's written to anywhere in the shader
2024-05-14 11:46:41 +08:00
Nitwel
99da9754d1
Entering transparent pipeline when reading ALPHA
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It's just a minor change, but I got confused on why the material was still using the transparent pipeline even though I removed all writes to ALPHA. So adding this should clarify things.
2024-05-10 14:27:25 +02:00
xXAdrXx
7c8f2cb5ef
Add CAMERA_VISIBLE_LAYERS to spatial shader docs ( #9244 )
2024-05-01 18:33:58 +02:00
Max Hilbrunner
63a9187c35
Merge pull request #9282 from clayjohn/light_vertex
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Add documentation for new LIGHT_VERTEX shader builtin
2024-04-30 04:14:23 +02:00
Max Hilbrunner
800d867461
Merge pull request #9300 from Calinou/shading-language-doc-comments
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Mention documentation comment support in Shading language
2024-04-30 04:13:22 +02:00
Radiant
348be5b0e0
make mat4 consistent with vec4 ( #9298 )
2024-04-29 11:48:13 -07:00