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Merge pull request #9734 from tetrapod00/time-shader
Update description of shader variable TIME and add description to Fog, Particle, Sky, and Spatial shader pages
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@@ -50,24 +50,26 @@ Global built-ins
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Global built-ins are available everywhere, including custom functions.
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+-------------------+----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+========================================================================================+
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| in float **TIME** | Global time since the engine has started, in seconds (always positive). |
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| | It's subject to the rollover setting (which is 3,600 seconds by default). |
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| | It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` |
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| | or pausing, but you can define a global shader uniform to add a "scaled" |
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| | ``TIME`` variable if desired. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). |
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| | Euler's number and a base of the natural logarithm. |
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+-------------------+----------------------------------------------------------------------------------------+
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+-------------------+-----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+=========================================================================================+
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| in float **TIME** | Global time since the engine has started, in seconds. It repeats after every 3,600 |
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| | seconds (which can be changed with the |
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| | :ref:`rollover<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`|
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| | setting). It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` or |
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| | pausing. If you need a ``TIME`` variable that can be scaled or paused, add your own |
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| | :ref:`global shader uniform<doc_shading_language_global_uniforms>` and update it each |
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| | frame. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). |
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| | Euler's number and a base of the natural logarithm. |
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+-------------------+-----------------------------------------------------------------------------------------+
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Vertex built-ins
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^^^^^^^^^^^^^^^^
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@@ -35,7 +35,13 @@ Global built-ins are available everywhere, including in custom functions.
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+---------------------------------+-----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+=================================+=========================================================================================+
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| in float **TIME** | Global time, in seconds. |
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| in float **TIME** | Global time since the engine has started, in seconds. It repeats after every 3,600 |
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| | seconds (which can be changed with the |
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| | :ref:`rollover<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`|
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| | setting). It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` or |
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| | pausing. If you need a ``TIME`` variable that can be scaled or paused, add your own |
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| | :ref:`global shader uniform<doc_shading_language_global_uniforms>` and update it each |
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| | frame. |
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+---------------------------------+-----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ratio of a circle's circumference to its diameter and amount of radians in half turn. |
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@@ -55,19 +55,25 @@ Global built-ins
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Global built-ins are available everywhere, including custom functions.
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+-------------------+----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+========================================================================================+
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| in float **TIME** | Global time, in seconds. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
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+-------------------+----------------------------------------------------------------------------------------+
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+-------------------+-----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+=========================================================================================+
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| in float **TIME** | Global time since the engine has started, in seconds. It repeats after every 3,600 |
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| | seconds (which can be changed with the |
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| | :ref:`rollover<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`|
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| | setting). It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` or |
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| | pausing. If you need a ``TIME`` variable that can be scaled or paused, add your own |
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| | :ref:`global shader uniform<doc_shading_language_global_uniforms>` and update it each |
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| | frame. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
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+-------------------+-----------------------------------------------------------------------------------------+
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Start and Process built-ins
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -968,6 +968,8 @@ The syntax also supports subgroups (it's not mandatory to declare the base group
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group_uniforms MyGroup.MySubgroup;
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.. _doc_shading_language_global_uniforms:
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Global uniforms
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~~~~~~~~~~~~~~~
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@@ -154,7 +154,13 @@ There are 4 ``LIGHTX`` lights, accessed as ``LIGHT0``, ``LIGHT1``, ``LIGHT2``, a
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
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| Built-in | Description |
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+=================================+==========================================================================================================================+
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| in float **TIME** | Global time, in seconds. |
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| in float **TIME** | Global time since the engine has started, in seconds. It repeats after every 3,600 |
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| | seconds (which can be changed with the |
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| | :ref:`rollover<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` |
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| | setting). It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` or |
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| | pausing. If you need a ``TIME`` variable that can be scaled or paused, add your own |
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| | :ref:`global shader uniform<doc_shading_language_global_uniforms>` and update it each |
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| | frame. |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
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| in vec3 **POSITION** | Camera position in world space |
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+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
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@@ -96,19 +96,25 @@ Global built-ins
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Global built-ins are available everywhere, including custom functions.
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+-------------------+----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+========================================================================================+
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| in float **TIME** | Global time, in seconds. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
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+-------------------+----------------------------------------------------------------------------------------+
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+-------------------+-----------------------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+=========================================================================================+
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| in float **TIME** | Global time since the engine has started, in seconds. It repeats after every 3,600 |
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| | seconds (which can be changed with the |
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| | :ref:`rollover<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>`|
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| | setting). It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` or |
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| | pausing. If you need a ``TIME`` variable that can be scaled or paused, add your own |
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| | :ref:`global shader uniform<doc_shading_language_global_uniforms>` and update it each |
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| | frame. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **PI** | A ``PI`` constant (``3.141592``). |
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| | A ration of circle's circumference to its diameter and amount of radians in half turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **TAU** | A ``TAU`` constant (``6.283185``). |
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| | An equivalent of ``PI * 2`` and amount of radians in full turn. |
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+-------------------+-----------------------------------------------------------------------------------------+
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| in float **E** | An ``E`` constant (``2.718281``). Euler's number and a base of the natural logarithm. |
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+-------------------+-----------------------------------------------------------------------------------------+
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Vertex built-ins
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^^^^^^^^^^^^^^^^
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