Andreas Raddau
91d77a80fa
Fixed description for fragment shader VIEW built-in
2023-03-02 13:40:05 +01:00
Max Hilbrunner
d9d7fe908b
Merge pull request #6559 from clayjohn/screen_textures
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Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00
Clay John
c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing ( #6818 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:24:06 +01:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00
Hugo Locurcio
81f44d9fae
Document the generation source used for SDF in CanvasItem shaders
2023-02-22 21:16:24 +01:00
bitsawer
e59dda20ea
Improve the Shader preprocessor documentation ( #6803 )
2023-02-22 18:11:55 +01:00
Kwu564
79da2289cf
Update compute_shaders.rst ( #6762 )
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* Update compute_shaders.rst
32 bit = to 4 bytes not 8 bytes.
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Co-authored-by: Clay John <claynjohn@gmail.com >
2023-02-14 11:32:10 +01:00
Max Hilbrunner
19861b20a9
Merge pull request #6725 from KLee1248/shader_reference_types
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Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Hugo Locurcio
f46c850908
Clarify behavior with #define and semicolons in Shader preprocessor
2023-02-08 00:01:04 +01:00
Kenneth Lee
ad1d3072c4
Updates GLSL reference to contain GDScript types
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The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)
The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Max Hilbrunner
8a19f44532
Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
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Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Matthew
bce6dd6001
Merge pull request #6707 from runny-yolk/patch-1
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Linking between First 2D Shader and Custom Drawing
2023-02-02 20:43:37 -05:00
Clay John
c59431e9bd
Rewrite compute shader tutorial ( #6698 )
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* Rewrite compute shader tutorial
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-01 07:50:28 +01:00
Max Hilbrunner
71cc131e81
Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
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Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
clayjohn
0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-01-31 15:10:02 -08:00
addmix
b865eb2959
Fixed typo in spatial shader reference.
2023-01-31 13:54:51 -07:00
runny-yolk
71f4dd731d
Linking between First 2D Shader and Custom Drawing
2023-01-31 15:17:12 +00:00
Yuri Rubinsky
aed85898c4
Add derivative with precision shader functions
2023-01-28 09:33:48 +03:00
Hugo Locurcio
a47366b378
Clarify #undef behavior on non-existing defines in Shader preprocessor
2023-01-25 19:50:07 +01:00
Yuri Sizov
c337204562
Fix formatting issues reported by the builder
2023-01-14 17:40:27 +03:00
Max Hilbrunner
93b6e0977b
Merge pull request #6600 from ctwobosius/compute-shader-renderer-note
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Add note that Compute Shaders only work with a Vulkan renderer
2023-01-14 08:26:41 +01:00
Calvin Wong
0f75624f34
Add note about Compute Shader renderer
2023-01-13 21:46:30 -08:00
Winston
11ffa4bf33
Explain LOD arguments in Shading language ( #6593 )
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Fixes https://github.com/godotengine/godot-docs/issues/3904
2023-01-14 00:41:15 +01:00
Hugo Locurcio
e2313a8395
Improve Shader preprocessor documentation ( #6563 )
2023-01-13 21:33:07 +01:00
Yuri Sizov
c5f066b27e
Merge pull request #6343 from alcomposer/patch-1
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Replace the hint_albedo hint with source_color in the shading reference
2023-01-13 16:52:33 +03:00
Max Hilbrunner
b0eff76a0f
Merge pull request #6569 from jmdejong/patch-3
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fix imulExtended description
2023-01-09 06:48:03 +01:00
Winston
0e69978598
Use 32 bits when converting back from bytes in Using compute shaders ( #6571 )
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Fixes an oversight from a previous documentation update.
2023-01-09 01:37:25 +01:00
J.M. de Jong
116cfdf9b7
fix imulExtended description
2023-01-08 18:38:02 +01:00
Jon Gonzalez
b603b1df3a
Update compute_shaders.rst ( #6468 )
2023-01-04 12:21:43 -08:00
Yuri Sizov
6b9ec31b0a
Fix reported formatting issues and property references
2022-12-27 21:25:42 +03:00
J.M. de Jong
7fe43cfc8e
Update Shading language to refer to set_shader_parameter() ( #6515 )
2022-12-26 17:21:06 +01:00
Hugo Locurcio
319106ba2b
Document global and per-instance uniforms in Shading language ( #6414 )
2022-12-23 17:30:28 +01:00
Mara Huldra
0d1d5735ee
Replace all uses of hint_color/hint_albedo with source_color ( #6450 )
2022-12-02 23:17:35 +01:00
Arnaud Billon
329ed4c0a0
Update _anisotropic hint suffix in Shading language ( #6447 )
2022-12-02 18:05:59 +01:00
Nông Văn Tình
f133c1ce64
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:50:45 +01:00
Daniel Z
6f55c34259
Fix NDC coordinates for Vulkan in Screen-reading shaders ( #6344 )
2022-10-28 21:42:21 +02:00
alcomposer
66c6e38f46
hint_albedo is depreciated
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`hint_albedo` is no longer used, it is `source_color` to convert the source colorspace to linear.
Add example of `source_color` for sampler2D
2022-10-27 16:02:21 +10:30
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
5bb50c07b6
Nuke old renderer comparison page
2022-10-16 00:01:21 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
89bd854f66
Merge pull request #6285 from yedpodtrzitko/yed/viewport-subviewport
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fix: rename `ViewportContainer` to `SubViewportContainer`
2022-10-11 21:11:34 +02:00
Max Hilbrunner
1fffab8cf2
Formatting, syntax and URL fixes
2022-10-11 10:14:37 +02:00
Max Hilbrunner
b196bcb40b
Merge pull request #6159 from dotlogix/Features/ComputeShader_Tutorial
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Adding example code for compute shaders
2022-10-11 07:37:26 +02:00
Jiri Suchan
3370ef2ef9
fix: rename ViewportContainer to SubViewportContainer
2022-10-09 20:07:25 +09:00
Max Hilbrunner
46a907f445
Merge pull request #6223 from DeltaNeverUsed/patch-1
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Changed set_shader_param to set_shader_parameter
2022-10-01 17:10:38 +02:00
clayjohn
39e0f7cf15
Clean up canvas item shader reference and add new light shader built ins
2022-09-28 12:27:33 -07:00