Commit Graph

10081 Commits

Author SHA1 Message Date
Chelsea Winfree
fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0 Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code (#10513) 2025-02-02 15:41:27 -05:00
Matthew
d4a70652e9 Merge pull request #10589 from gianfun/update-nodes-and-scenes-ui
Update UI in nodes-and-scenes
2025-02-02 15:24:59 -05:00
Marek S. Łukasiewicz
f9c0fa58c0 Add a command snippet to build only modified documentation (#10571)
Add a command snippet to build only modified documentation

Clarified that the FILELIST feature isn't available on Windows, hint about WSL.
Added examples for diff from HEAD and master.
2025-02-01 23:17:02 -05:00
Gian
b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Max Hilbrunner
7d49576f9b Merge pull request #10596 from mhilbrunner/add-plausible
Add Plausible
2025-02-01 15:33:07 +01:00
Max Hilbrunner
68d7191b39 Add Plausible 2025-02-01 14:52:13 +01:00
Matthew
01c2c9f127 Merge pull request #10565 from markdibarry/parallax2d-getting-started
Add Getting Started for Parallax2D
2025-02-01 08:20:56 -05:00
Max Hilbrunner
4e0d941cd8 Merge pull request #10595 from godotengine/classref/sync-1586c56
classref: Sync with current master branch (1586c56)
2025-02-01 11:39:42 +01:00
Godot Organization
1c1e1c11bb classref: Sync with current master branch (1586c56) 2025-02-01 03:21:10 +00:00
Matthew
3e17624c6f Merge pull request #10580 from bruvzg/macos_build_docs
Add notes about automatic `.app` bundle creation to compiling for macOS page.
2025-01-31 17:53:45 -05:00
Pāvels Nadtočajevs
61b891e334 Add notes about automatic .app bundle creation to compiling for macOS page. 2025-01-31 12:56:35 +02:00
Matthew
9abcbd707e Merge pull request #10515 from elpozewaunig/splash-properties
Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
2025-01-30 17:56:59 -05:00
tetrapod
fad4662398 Merge pull request #10569 from Calinou/controllers-custom-mappings-no-upstream
Point mapping contributions to Godot in Controllers, gamepads and joysticks
2025-01-30 12:45:40 -08:00
Max Hilbrunner
2d30a6940c Merge pull request #10583 from mhilbrunner/gh-2404-imagemagick
GH: Offline builds need to install imagemagick on Ubuntu 24.04+
2025-01-30 17:33:05 +01:00
Max Hilbrunner
cf0ff8f2ca GH: Offline builds need to install imagemagick
On Ubuntu 24.04 this is no longer pre-installed
2025-01-30 15:54:16 +01:00
Max Hilbrunner
8708711f7b Merge pull request #10582 from mhilbrunner/dont-cascade-offline-docs-build-fails
Github Action / Offline Docs Workflow: Don't cancel other offline builds if one fails
2025-01-30 14:57:57 +01:00
Max Hilbrunner
8b00904332 GH: Don't cancel other offline builds if one fails 2025-01-30 14:52:22 +01:00
Hugo Locurcio
cbdec4e72e Point mapping contributions to Godot in Controllers, gamepads and joysticks
GameControllerDB's upstream does not accept contributions from Godot
since it does not use SDL. Users can still create custom mappings,
but they should be submitted to Godot's controller database instead
of the SDL one.

This also adds a reference to `godotcontrollerdb.txt` which was missing
in the first place. This file is used as a complement to `gamecontrollerdb.txt`.
2025-01-29 21:57:40 +01:00
Mark DiBarry
692efa2347 Add Getting Started for Parallax2D 2025-01-29 15:25:16 -05:00
Matthew
08745d45c5 Merge pull request #10382 from esainane/having-a-cow
Briefly document Vector<> variations
2025-01-29 15:06:43 -05:00
Sai Nane
6db14b42cf Briefly mention List<> 2025-01-29 13:51:59 +00:00
Sai Nane
7b5a14719f Fix std::vector reference
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-01-29 13:29:41 +00:00
Sai Nane
24acaa1226 Correct and elaborate docs on sequence types
See discussion in PR#10382.
2025-01-29 13:15:37 +00:00
Sai Nane
98ce9b570b Briefly document Vector<> variations
`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.

`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Matthew
e66144f451 Merge pull request #10567 from Calinou/using-multiple-threads-slow-reword
Reword warning about slow thread creation in Using multiple threads
2025-01-29 06:56:57 -05:00
Hugo Locurcio
ff84bad138 Reword warning about slow thread creation in Using multiple threads 2025-01-29 10:19:22 +01:00
tetrapod
3a424470fe Merge pull request #10554 from skyace65/First3DShader
Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew
0c82320d79 Merge pull request #10558 from tetrapod00/shader-tweaks
Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65
33a91dff25 Fully update first 3D Shader page 2025-01-28 20:06:03 -05:00
tetrapod00
a2d2c07aee Improve shading language page 2025-01-28 00:36:30 -08:00
Max Hilbrunner
173ff270e4 Merge pull request #10555 from skyace65/3DFormats
Update available 3D formats page
2025-01-28 06:06:53 +01:00
Max Hilbrunner
c663c40cd1 Merge pull request #10556 from skyace65/IntroTo2D
Update intro to 2D page for 4.4
2025-01-28 06:06:19 +01:00
Max Hilbrunner
78d1b2c252 Merge pull request #10552 from skyace65/WAVRuntime
Update docs for runtime loading of WAV files
2025-01-28 06:05:40 +01:00
Max Hilbrunner
35a0dc8f37 Merge pull request #10547 from tetrapod00/parallax2d-is-stable
Update note about Parallax2D being experimental
2025-01-28 06:04:42 +01:00
skyace65
17ee37ddd4 Update available 3D formats page 2025-01-27 21:44:55 -05:00
skyace65
f9915344f4 Update intro to 2D page for 4.4 2025-01-27 21:38:04 -05:00
skyace65
cf2e02779e Update docs for runtime loading of WAV files 2025-01-27 19:36:06 -05:00
Muller-Castro
689bb9743c Change from blender directory to blender exec (#10551)
* Change from blender directory to blender exec
2025-01-25 22:00:09 -05:00
Kostas Kontaxis
5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Emily
99b1f86d53 Update list of advantages and disadvantages to more accurately refle… (#8736)
* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Matthew
6d965b1069 Merge pull request #9691 from Calinou/spatial-shader-update-render-modes
Update list of spatial shader render modes for Godot 4.4
2025-01-25 15:09:23 -05:00
Hugo Locurcio
e43dd0821c Update list of spatial shader render modes for Godot 4.3
This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Martin Beaussart
d18c89ba71 Update code order with static annotation on gdscript_styleguide.rst (#8920)
* Update code order with static annotation on gdscript_styleguide.rst

Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Mark Wilson
1fe10df90d Fix description of GUI input propagation (#7899)
* Fix: Propagation of _gui_input()

_gui_input() calls only propagate up the scene tree for mouse events
with appropriate filter flags. Keyboard and controller events do not
propagate through _gui_input().

Places entire description of _gui_input() propagation in one location,
marks it as a note to separate it from surrounding input propagation,
and updates the description to include behavior of keyboard and
controller events.
2025-01-25 11:51:36 -05:00
Billy Guzik
42ac7c8431 Update gdscript_exports.rst (#9327)
* Update gdscript_exports.rst

Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Makarov Alexandr
f167d485df Add Visual Studio exec flags (#9086)
* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
Max Hilbrunner
c6e46b5fd0 Merge pull request #10548 from godotengine/classref/sync-b15b24b
classref: Sync with current master branch (b15b24b)
2025-01-25 09:58:35 +01:00
Matthew
b3b0b1e5e9 Merge pull request #9267 from JordanKlooster/patch-1
Fixed small code error in custom_drawing_in_2d.rst
2025-01-24 22:28:16 -05:00
Godot Organization
038307ba68 classref: Sync with current master branch (b15b24b) 2025-01-25 03:20:25 +00:00