Chelsea Winfree
fc1f052d32
Added clarifying text for instance docs
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Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Mateus Elias
d0f7ee62a0
Sync "Creating the Enemy" section of Getting Started/First Game 2D tutorial with demo project code ( #10513 )
2025-02-02 15:41:27 -05:00
Matthew
d4a70652e9
Merge pull request #10589 from gianfun/update-nodes-and-scenes-ui
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Update UI in nodes-and-scenes
2025-02-02 15:24:59 -05:00
Marek S. Łukasiewicz
f9c0fa58c0
Add a command snippet to build only modified documentation ( #10571 )
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Add a command snippet to build only modified documentation
Clarified that the FILELIST feature isn't available on Windows, hint about WSL.
Added examples for diff from HEAD and master.
2025-02-01 23:17:02 -05:00
Gian
b38b1bceae
Update step-by-step images for nodes and scenes (4.4)
2025-02-01 20:03:29 -03:00
Max Hilbrunner
7d49576f9b
Merge pull request #10596 from mhilbrunner/add-plausible
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Add Plausible
2025-02-01 15:33:07 +01:00
Max Hilbrunner
68d7191b39
Add Plausible
2025-02-01 14:52:13 +01:00
Matthew
01c2c9f127
Merge pull request #10565 from markdibarry/parallax2d-getting-started
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Add Getting Started for Parallax2D
2025-02-01 08:20:56 -05:00
Max Hilbrunner
4e0d941cd8
Merge pull request #10595 from godotengine/classref/sync-1586c56
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classref: Sync with current master branch (1586c56)
2025-02-01 11:39:42 +01:00
Godot Organization
1c1e1c11bb
classref: Sync with current master branch (1586c56)
2025-02-01 03:21:10 +00:00
Matthew
3e17624c6f
Merge pull request #10580 from bruvzg/macos_build_docs
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Add notes about automatic `.app` bundle creation to compiling for macOS page.
2025-01-31 17:53:45 -05:00
Pāvels Nadtočajevs
61b891e334
Add notes about automatic .app bundle creation to compiling for macOS page.
2025-01-31 12:56:35 +02:00
Matthew
9abcbd707e
Merge pull request #10515 from elpozewaunig/splash-properties
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Document $GODOT_SPLASH_CLASSES placeholder for custom HTML5 shells
2025-01-30 17:56:59 -05:00
tetrapod
fad4662398
Merge pull request #10569 from Calinou/controllers-custom-mappings-no-upstream
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Point mapping contributions to Godot in Controllers, gamepads and joysticks
2025-01-30 12:45:40 -08:00
Max Hilbrunner
2d30a6940c
Merge pull request #10583 from mhilbrunner/gh-2404-imagemagick
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GH: Offline builds need to install imagemagick on Ubuntu 24.04+
2025-01-30 17:33:05 +01:00
Max Hilbrunner
cf0ff8f2ca
GH: Offline builds need to install imagemagick
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On Ubuntu 24.04 this is no longer pre-installed
2025-01-30 15:54:16 +01:00
Max Hilbrunner
8708711f7b
Merge pull request #10582 from mhilbrunner/dont-cascade-offline-docs-build-fails
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Github Action / Offline Docs Workflow: Don't cancel other offline builds if one fails
2025-01-30 14:57:57 +01:00
Max Hilbrunner
8b00904332
GH: Don't cancel other offline builds if one fails
2025-01-30 14:52:22 +01:00
Hugo Locurcio
cbdec4e72e
Point mapping contributions to Godot in Controllers, gamepads and joysticks
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GameControllerDB's upstream does not accept contributions from Godot
since it does not use SDL. Users can still create custom mappings,
but they should be submitted to Godot's controller database instead
of the SDL one.
This also adds a reference to `godotcontrollerdb.txt` which was missing
in the first place. This file is used as a complement to `gamecontrollerdb.txt`.
2025-01-29 21:57:40 +01:00
Mark DiBarry
692efa2347
Add Getting Started for Parallax2D
2025-01-29 15:25:16 -05:00
Matthew
08745d45c5
Merge pull request #10382 from esainane/having-a-cow
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Briefly document Vector<> variations
2025-01-29 15:06:43 -05:00
Sai Nane
6db14b42cf
Briefly mention List<>
2025-01-29 13:51:59 +00:00
Sai Nane
7b5a14719f
Fix std::vector reference
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-01-29 13:29:41 +00:00
Sai Nane
24acaa1226
Correct and elaborate docs on sequence types
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See discussion in PR#10382.
2025-01-29 13:15:37 +00:00
Sai Nane
98ce9b570b
Briefly document Vector<> variations
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`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.
`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Matthew
e66144f451
Merge pull request #10567 from Calinou/using-multiple-threads-slow-reword
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Reword warning about slow thread creation in Using multiple threads
2025-01-29 06:56:57 -05:00
Hugo Locurcio
ff84bad138
Reword warning about slow thread creation in Using multiple threads
2025-01-29 10:19:22 +01:00
tetrapod
3a424470fe
Merge pull request #10554 from skyace65/First3DShader
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Fully update first 3D Shader page
2025-01-28 17:08:44 -08:00
Matthew
0c82320d79
Merge pull request #10558 from tetrapod00/shader-tweaks
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Improve shading language page
2025-01-28 20:08:31 -05:00
skyace65
33a91dff25
Fully update first 3D Shader page
2025-01-28 20:06:03 -05:00
tetrapod00
a2d2c07aee
Improve shading language page
2025-01-28 00:36:30 -08:00
Max Hilbrunner
173ff270e4
Merge pull request #10555 from skyace65/3DFormats
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Update available 3D formats page
2025-01-28 06:06:53 +01:00
Max Hilbrunner
c663c40cd1
Merge pull request #10556 from skyace65/IntroTo2D
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Update intro to 2D page for 4.4
2025-01-28 06:06:19 +01:00
Max Hilbrunner
78d1b2c252
Merge pull request #10552 from skyace65/WAVRuntime
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Update docs for runtime loading of WAV files
2025-01-28 06:05:40 +01:00
Max Hilbrunner
35a0dc8f37
Merge pull request #10547 from tetrapod00/parallax2d-is-stable
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Update note about Parallax2D being experimental
2025-01-28 06:04:42 +01:00
skyace65
17ee37ddd4
Update available 3D formats page
2025-01-27 21:44:55 -05:00
skyace65
f9915344f4
Update intro to 2D page for 4.4
2025-01-27 21:38:04 -05:00
skyace65
cf2e02779e
Update docs for runtime loading of WAV files
2025-01-27 19:36:06 -05:00
Muller-Castro
689bb9743c
Change from blender directory to blender exec ( #10551 )
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* Change from blender directory to blender exec
2025-01-25 22:00:09 -05:00
Kostas Kontaxis
5599391e07
Ambiguous description of _process() ( #9084 )
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* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Emily
99b1f86d53
Update list of advantages and disadvantages to more accurately refle… ( #8736 )
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* Updated list of advantages and disadvantages
2025-01-25 15:15:26 -05:00
Matthew
6d965b1069
Merge pull request #9691 from Calinou/spatial-shader-update-render-modes
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Update list of spatial shader render modes for Godot 4.4
2025-01-25 15:09:23 -05:00
Hugo Locurcio
e43dd0821c
Update list of spatial shader render modes for Godot 4.3
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This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Martin Beaussart
d18c89ba71
Update code order with static annotation on gdscript_styleguide.rst ( #8920 )
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* Update code order with static annotation on gdscript_styleguide.rst
Update code order on gdscript_styleguide.rst
by inserting static variables and methods on the code order as a proposal
2025-01-25 12:06:20 -05:00
Mark Wilson
1fe10df90d
Fix description of GUI input propagation ( #7899 )
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* Fix: Propagation of _gui_input()
_gui_input() calls only propagate up the scene tree for mouse events
with appropriate filter flags. Keyboard and controller events do not
propagate through _gui_input().
Places entire description of _gui_input() propagation in one location,
marks it as a note to separate it from surrounding input propagation,
and updates the description to include behavior of keyboard and
controller events.
2025-01-25 11:51:36 -05:00
Billy Guzik
42ac7c8431
Update gdscript_exports.rst ( #9327 )
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* Update gdscript_exports.rst
Added hyperlinks for each export type that lead to annotation documentation further explaining each export type, as requested in issue#9281
2025-01-25 11:32:33 -05:00
Makarov Alexandr
f167d485df
Add Visual Studio exec flags ( #9086 )
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* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
Max Hilbrunner
c6e46b5fd0
Merge pull request #10548 from godotengine/classref/sync-b15b24b
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classref: Sync with current master branch (b15b24b)
2025-01-25 09:58:35 +01:00
Matthew
b3b0b1e5e9
Merge pull request #9267 from JordanKlooster/patch-1
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Fixed small code error in custom_drawing_in_2d.rst
2025-01-24 22:28:16 -05:00
Godot Organization
038307ba68
classref: Sync with current master branch (b15b24b)
2025-01-25 03:20:25 +00:00