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Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
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@@ -230,13 +230,16 @@ shader, this value can be used as desired.
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **BONE_WEIGHTS** | |
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **CUSTOM0** | |
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| in vec4 **CUSTOM0** | Custom value from vertex primitive. When using extra |
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| | UVs, ``xy`` is UV3 and ``zw`` is UV4. |
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **CUSTOM1** | |
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| in vec4 **CUSTOM1** | Custom value from vertex primitive. When using extra |
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| | UVs, ``xy`` is UV5 and ``zw`` is UV6. |
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **CUSTOM2** | |
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| in vec4 **CUSTOM2** | Custom value from vertex primitive. When using extra |
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| | UVs, ``xy`` is UV7 and ``zw`` is UV8. |
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+----------------------------------------+--------------------------------------------------------+
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| in vec4 **CUSTOM3** | |
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| in vec4 **CUSTOM3** | Custom value from vertex primitive. |
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+----------------------------------------+--------------------------------------------------------+
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.. note::
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