Godot Organization
f9f2c80955
classref: Sync with current master branch (42c7f14)
2025-06-07 03:33:02 +00:00
Matthew
365ca84c14
Merge pull request #10992 from wjt/push-lxwsmntzmvxp
...
Add missing noun in iOS plugin documentation
2025-06-06 21:14:59 -04:00
Matthew
43d0131ee1
Merge pull request #10995 from LunaCapra/premult-alpha
...
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-06 20:54:04 -04:00
Matthew
b6a30962f3
Merge pull request #10978 from bruvzg/w10_req
...
Update system requirements to Windows 10.
2025-06-06 20:23:13 -04:00
Hugo Locurcio
1e6df92f02
Update Optimizing for size for Godot 4.5 ( #10968 )
...
- Document disabling physics engines (and 2D/3D physics altogether).
- Mention disabling 2D navigation separately from 3D.
- Improve LTO minimum RAM notice and remove reference to Godot 3.x.
- Update list of modules that can be disabled in a minimal 2D game.
- Update list of nodes that are disabled with `disable_advanced_gui=yes`.
2025-06-06 17:44:57 +02:00
Capry
0e38251f80
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-05 23:07:14 +02:00
Will Thompson
09c153eea3
Add missing noun in iOS plugin documentation
2025-06-05 13:52:43 +01:00
Pāvels Nadtočajevs
2dfadeb141
Update system requirements to Windows 10.
2025-06-05 07:54:53 +03:00
Max Hilbrunner
6b8faf39fc
Update 2D HDR linear color space warning ( #10891 )
2025-06-01 23:07:10 +02:00
ProgrammerOnCoffee
e4b27c12a5
Merge pull request #10934 from ProgrammerOnCoffee/update-gui-containers
...
Update the Using Containers tutorial
2025-06-01 23:06:18 +02:00
Max Hilbrunner
813168b8c2
Merge pull request #10943 from Calinou/physics-introduction-bitshift
...
Use bitshift and binary `OR` operator in to set layers in Physics introduction
2025-06-01 23:05:45 +02:00
Matthew
6ae63ddd5f
Merge pull request #10946 from Calinou/jitter-stutter-physics-interpolation-shader-compilation
...
Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-31 11:26:00 -04:00
Matthew
f74a54c9c0
Merge pull request #10980 from godotengine/classref/sync-eb72ce2
...
classref: Sync with current master branch (eb72ce2)
2025-05-31 11:17:02 -04:00
Godot Organization
fc3dbd3b92
classref: Sync with current master branch (eb72ce2)
2025-05-31 03:30:54 +00:00
Max Hilbrunner
ff8419a095
Merge pull request #10969 from Calinou/code-block-avoid-shorthand-syntax
...
Replace uses of shorthand codeblock syntax to avoid issues with localization
2025-05-31 02:57:35 +02:00
Matthew
0027821302
Merge pull request #10971 from Ivorforce/remove-vmap-cpp
...
Remove `VMap` from c++ data types.
2025-05-30 14:14:24 -04:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
...
Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
Matthew
75fd92dbc0
Merge pull request #10959 from tgpholly/arch-pacman-partial-upgrades
...
Remove suggestion to do a partial upgrade
2025-05-28 19:16:46 -04:00
Lukas Tenbrink
a42067fa95
Remove VMap from c++ data types.
2025-05-28 12:22:28 +02:00
Hugo Locurcio
4b45552885
Document physics interpolation and shader compilation in Fixing jitter and stutter
2025-05-28 01:19:11 +02:00
Max Hilbrunner
5e2070619c
Merge pull request #10962 from Overkane/patch-2
...
Fix mistake about sky shaders having fragment() function
2025-05-27 16:09:48 +02:00
Max Hilbrunner
cdbe894519
Merge pull request #10965 from Calinou/exporting-for-windows-changing-icon
...
Mention changing the application icon in Exporting for Windows
2025-05-27 16:09:25 +02:00
Hugo Locurcio
67bfad87f3
Mention changing the application icon in Exporting for Windows
2025-05-26 00:10:10 +02:00
Matthew
5c0ea92f93
Merge pull request #10961 from godotengine/classref/sync-45fc515
...
classref: Sync with current master branch (45fc515)
2025-05-25 09:50:07 -04:00
Overkane
1377e26850
Fix mistake about sky shaders having fragment() function
2025-05-25 11:20:30 +05:00
Godot Organization
d4a8f7f2aa
classref: Sync with current master branch (45fc515)
2025-05-24 03:28:26 +00:00
Holly
13d907143c
Remove suggestion to do a partial upgrade
2025-05-23 09:25:20 +01:00
Max Hilbrunner
67743e991b
Merge pull request #10955 from Calinou/multiple-resolutions-resolution-scaling
...
Link to Resolution scaling documentation in Multiple resolutions
2025-05-23 07:10:40 +02:00
Matthew
c548149381
Merge pull request #10951 from maxim-banaev/patch-1
...
Update clion.rst.
2025-05-21 21:33:50 -04:00
Matthew
009ea8d0cb
Merge pull request #10947 from syntaxerror247/Update-jdk-version-info
...
Android: Add note that higher jdk version are also supported.
2025-05-21 20:34:44 -04:00
Max Hilbrunner
931ae524a7
Merge pull request #10954 from Calinou/exporting-for-web-canvas-resize-policy
...
Mention Canvas Resize Policy in Exporting for the Web
2025-05-22 00:36:08 +02:00
Hugo Locurcio
b38edbfb1a
Link to Resolution scaling documentation in Multiple resolutions
...
These two concepts are often used together in 3D games.
2025-05-21 20:55:53 +02:00
Hugo Locurcio
bd6c45b173
Mention Canvas Resize Policy in Exporting for the Web
2025-05-21 19:50:14 +02:00
Maxim Banaev
86a96d060e
Update clion.rst
2025-05-19 22:37:30 +02:00
skyace65
30df0e0f9d
Update 2D HDR linear color space warning
2025-05-17 09:39:35 -04:00
Matthew
77d6ca0d4c
Merge pull request #10948 from godotengine/classref/sync-34f005d
...
classref: Sync with current master branch (34f005d)
2025-05-17 07:23:07 -04:00
Godot Organization
28581094f5
classref: Sync with current master branch (34f005d)
2025-05-17 03:29:03 +00:00
Anish Mishra
0a6ce28e6b
Update exporting_for_android.rst
2025-05-17 07:58:17 +05:30
Max Hilbrunner
7729a1ff7d
Merge pull request #10890 from Calinou/runtime-load-save-fbx
...
Document loading FBX scenes in Run-time file loading and saving
2025-05-14 11:58:03 +02:00
Max Hilbrunner
ab1638bfcf
Merge pull request #10903 from Calinou/exporting-pcks-add-troubleshooting
...
Add a Troubleshooting section to Exporting packs, patches and mods
2025-05-14 11:55:40 +02:00
Max Hilbrunner
af6183ea2d
Merge pull request #10944 from Calinou/bbcode-in-richtextlabel-hint-quotes
...
Document `[hint]` tag quote support in BBCode in RichTextLabel
2025-05-14 11:54:24 +02:00
Max Hilbrunner
38ae512207
Merge pull request #10945 from Calinou/gdscript-abstract-classes
...
Document abstract classes in GDScript
2025-05-14 11:53:25 +02:00
Hugo Locurcio
db2bc419a3
Document abstract classes in GDScript
2025-05-14 01:31:02 +02:00
Hugo Locurcio
0dcc22ffec
Document [hint] tag quote support in BBCode in RichTextLabel
2025-05-13 18:13:27 +02:00
Hugo Locurcio
71d70864b5
Use bitshift and binary OR operator in to set layers in Physics introduction
2025-05-13 00:17:05 +02:00
Max Hilbrunner
f86a5dca87
Merge pull request #10914 from Ivorforce/stl-fixes
...
Add notes to `Dictionary`, `HashMap` and `Array`.
2025-05-12 00:18:57 +02:00
Max Hilbrunner
e8963436ad
Merge pull request #10935 from Jordyfel/patch-1
...
Remove outdated 2D batching note
2025-05-11 00:46:29 +02:00
Max Hilbrunner
f18041e995
Merge pull request #10939 from godotengine/classref/sync-19bb187
...
classref: Sync with current master branch (19bb187)
2025-05-10 21:17:20 +02:00
Godot Organization
94746705a6
classref: Sync with current master branch (19bb187)
2025-05-10 03:27:36 +00:00
Matthew
0800120476
Merge pull request #10936 from Jordyfel/patch-2
...
Add AgX to list of tonemappers in List of Features
2025-05-09 15:29:29 -04:00