Hugo Locurcio
f3c16ee187
Mention how to improve font rendering quality in 3D text
...
(cherry picked from commit 7e7182ba2b )
2024-07-24 20:53:56 +02:00
SGiygas
824181517c
Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons"
...
(cherry picked from commit 67e079fa2c )
2024-07-24 20:53:35 +02:00
444B
7c85937f7b
Update gdscript_styleguide.rst - clarified sentence and grammar ( #9110 )
...
* Update gdscript_styleguide.rst - clarified sentence and grammar
- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 3d441150b1 )
2024-07-24 20:52:32 +02:00
skyace65
05a2f532b1
add more tool script info and add a section
...
(cherry picked from commit 49d3e3e714 )
2024-07-24 20:52:08 +02:00
skyace65
c3a45b75fa
Document that hint_color is now source_color
...
(cherry picked from commit 77969eb138 )
2024-07-24 20:51:56 +02:00
skyace65
36393a7f5a
Add extension support info for web export
...
(cherry picked from commit 3eed2dac66 )
2024-07-24 20:51:44 +02:00
skyace65
09478fec00
Update XR Index page
...
(cherry picked from commit 327c92d3dc )
2024-07-24 20:51:34 +02:00
skyace65
177c1b34a8
Replace "alt" with "opt" for macOS shortcuts
...
(cherry picked from commit 175524548c )
2024-07-24 20:50:35 +02:00
skyace65
f179ffd4cf
Update intro to 3D images, document preview light
...
(cherry picked from commit e616c4b6c6 )
2024-07-24 20:50:15 +02:00
skyace65
20c41b8486
Update CSG note with info on reliability
...
(cherry picked from commit 57f04ea856 )
2024-07-24 20:49:57 +02:00
Yevhen Babiichuk (DustDFG)
09ce52e636
Update gui_using_fonts.rst
...
Add link to *open-source* alternative of BMFont editor
(cherry picked from commit 6c7b0917bb )
2024-07-24 20:49:42 +02:00
31
08a0974ecb
singletons_autoload.rst: add C# example similar to "Global Variable"
...
(cherry picked from commit a4e958c0e0 )
2024-07-24 20:49:30 +02:00
31
33ceecab84
Link to C# Variant-compatible section directly
...
(cherry picked from commit 8b94fc9501 )
2024-07-24 20:49:13 +02:00
Max Hilbrunner
a1be0931b0
Merge pull request #8878 from 31/dev/31/variant-obj
...
c_sharp_variant.rst: add more examples, fix explicit vs. implicit
(cherry picked from commit 664b739aaa )
2024-07-24 20:49:03 +02:00
31
b1747cb7e5
c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order
...
(cherry picked from commit d203e8b4e5 )
2024-07-24 20:48:22 +02:00
31
fa78062603
Elaborate on C# Connect/Disconnect
...
(cherry picked from commit 04b42dc143 )
2024-07-24 20:47:39 +02:00
Matthew
0f652294c5
Merge pull request #8860 from 31/dev/31/export-node-res-useful
...
c_sharp_exports.rst: clarify why exporting nodes/resources is useful
(cherry picked from commit 654ee26ffe )
2024-07-24 20:46:07 +02:00
AnOpenSauceDev
3678cc897d
Fix multiple typos related to Particle Systems ( #8845 )
...
* Fix typo: Ammount -> Amount
* Fix typos in `properties.rst`
Changed "Ammount" to "Amount", and "Radio" to "Ratio".
(cherry picked from commit 67b17958ca )
2024-07-24 20:45:37 +02:00
31
daa76760e2
Update external_editor.rst: point out C# instructions
...
(cherry picked from commit 1388882b3e )
2024-07-24 20:45:00 +02:00
Samuel Ammonius
4b8fbb8939
Update canvas_item_shader.rst
...
I tested it and it is upper left, not lower left.
This is the CanvasItem shader I used to test it:
shader_type canvas_item;
void fragment() {
if(distance(FRAGCOORD.xy, vec2(40, 40)) < 30.0)
COLOR = vec4(1,0,0,1);
else
COLOR = vec4(0,0,0,1);
}
(cherry picked from commit b71cec668a )
2024-07-24 20:31:40 +02:00
A Thousand Ships
7df8fe736f
[Manual] Clarify use of delta with move_and_slide
...
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
(cherry picked from commit c6bf5d4c28 )
2024-07-24 20:31:29 +02:00
skyace65
8eab8f79fc
Rename save game variable for clarity
...
(cherry picked from commit a7b87b50c0 )
2024-07-24 20:31:19 +02:00
Hugo Locurcio
5ab56ce049
Document disabling NVIDIA ShadowPlay overlay in Troubleshooting
...
(cherry picked from commit ce68812599 )
2024-07-24 20:31:12 +02:00
skyace65
aecaa1e3b2
Clarify what Navlink does and does not do
...
(cherry picked from commit 2874b79807 )
2024-07-24 20:30:50 +02:00
skyace65
f930428b76
Replace set_velocity with velocity property
...
(cherry picked from commit f3364fb21e )
2024-07-24 20:30:39 +02:00
skyace65
c6883d63a7
Clarify which track is being talked about
...
(cherry picked from commit b526390c20 )
2024-07-24 20:30:28 +02:00
skyace65
9b5745a168
Update images for lightmap page
...
(cherry picked from commit b7dc0575c2 )
2024-07-24 20:30:18 +02:00
skyace65
03b56e0a9d
Clarify instructions for creating rest pose
...
(cherry picked from commit 981cd6a83c )
2024-07-24 20:29:59 +02:00
skyace65
aafce43173
Document onion skinning, autoplay on load and
...
remove a reference to Godot 3
(cherry picked from commit a5e7c54f48 )
2024-07-24 20:29:53 +02:00
skyace65
91e13d52e9
Update project name translation instructions
...
(cherry picked from commit 7ee8145dc5 )
2024-07-24 20:29:45 +02:00
Hugo Locurcio
6f749268f5
Document roughness impacting refraction behavior in Standard Material 3D
...
(cherry picked from commit 53984b5b84 )
2024-07-24 20:29:37 +02:00
Matthew
e7ab8017e9
Merge pull request #9006 from alitnk/patch-1
...
docs: typo in `spatial_shader.rst`
(cherry picked from commit 94d114a418 )
2024-07-24 20:28:44 +02:00
Tim Clark
6f8364ef6c
Remove incorrect "we won't use the index array"
...
(cherry picked from commit 892d39e5fa )
2024-07-24 20:28:24 +02:00
Caiman
2e301a9738
Inspector plugin tutorial: update PackedScene.instance() ref
...
I noticed that the tutorial still says `instance()` instead of `instantiate()`, so I changed it to match the 4.x method name.
(cherry picked from commit ef828fb837 )
2024-07-24 20:28:12 +02:00
smix8
f2e3eade9c
Update some navigation code examples
...
Updates some navigation code examples.
(cherry picked from commit cac53e5d15 )
2024-07-24 20:28:04 +02:00
Fabio Alessandrelli
a8ad17dd10
[Web] Expand "Interacting with Javascript"
...
Document the new (preferred) interface.
Add a small section about downloading files to the user device.
(cherry picked from commit 712aa0c345 )
2024-07-24 20:27:43 +02:00
smix8
d71d4b9d0f
Mention passing side assumption of RVO avoidance
...
Mentions passing side assumption of RVO avoidance.
(cherry picked from commit bb3d8dc185 )
2024-07-24 20:27:00 +02:00
0WN463
dc481e4b97
Update data_preferences.rst
...
Correct dictionary re-allocation from "quadratic" to "exponential"
(cherry picked from commit 76e76e2a25 )
2024-07-24 20:26:13 +02:00
31
581e110086
c_sharp_differences.rst: clarify System.IO.Path note
...
(cherry picked from commit 69e1d87816 )
2024-07-24 20:25:25 +02:00
skyace65
3194a5f8ff
Update exporting for android page for Godot 4.2.2
2024-07-18 21:46:46 -04:00
Hugo Locurcio
be7f090835
Document baking lightmaps on Android/web editor is not supported
...
This also removes a duplicated heading.
2024-07-15 00:46:47 +02:00
Max Hilbrunner
6495da3369
Merge pull request #9037 from Calinou/multiple-resolutions-update-hidpi-support
...
Update hiDPI support documentation in Multiple resolutions
(cherry picked from commit 62a50152d1 )
# Conflicts:
# tutorials/rendering/multiple_resolutions.rst
2024-05-07 15:15:03 +02:00
Max Hilbrunner
79f5cf126f
Merge pull request #9044 from skyace65/TemplatesDefault
...
Remove incorrect information on script templates
(cherry picked from commit b16813eae2 )
2024-05-07 15:15:03 +02:00
Max Hilbrunner
cd1c84df28
Merge pull request #8910 from skyace65/ScriptTemplates
...
Add info on finding script templates folder
(cherry picked from commit 45bb210434 )
2024-05-07 15:15:03 +02:00
Max Hilbrunner
8d9af1aa97
Merge pull request #9260 from melquiadess/fix-typos
...
Fix various minor typos
(cherry picked from commit 9237eb804c )
# Conflicts:
# contributing/documentation/docs_image_guidelines.rst
# tutorials/export/one-click_deploy.rst
# tutorials/xr/openxr_settings.rst
2024-05-07 15:15:03 +02:00
Matthew
a1094ce629
Merge pull request #9302 from st-angelo/master
...
Fix a typo in node_alternatives.rst
(cherry picked from commit fe4d617920 )
2024-05-07 13:00:46 +02:00
Matthew
3c4f0257dd
Merge pull request #9291 from austin226/patch-1
...
Fix typo in 2D transform tutorial
(cherry picked from commit a80b88d8c7 )
2024-05-07 13:00:13 +02:00
Matthew
7c894304d3
Merge pull request #9262 from MajorMcDoom/patch-2
...
Fix ImmediateMesh being referred to as a node when it is not
(cherry picked from commit e0eb9374bc )
2024-05-07 13:00:05 +02:00
Max Hilbrunner
4ce0f8963f
Merge pull request #9255 from skyace65/ShaderLink
...
Fix dead link in shader style guide
(cherry picked from commit e5858114d8 )
2024-05-07 12:59:24 +02:00
Max Hilbrunner
595640c930
Merge pull request #9249 from skyace65/NetworkingPlugin
...
Remove link to outdated networking library
(cherry picked from commit 6c3d852eb8 )
2024-05-07 12:59:11 +02:00