Commit Graph

9867 Commits

Author SHA1 Message Date
SPOXY
f01f0df6c0 Remove trailing double quote from link in GLTFState documentation
Remove the trailing double quote (") from the link
https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 17:11:43 +01:00
Max Hilbrunner
c04d6f8f9f Merge pull request #10434 from godotengine/classref/sync-a7a2a12
classref: Sync with current master branch (a7a2a12)
2024-12-21 04:25:51 +01:00
Godot Organization
c1577c5e3a classref: Sync with current master branch (a7a2a12) 2024-12-21 03:20:52 +00:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Max Hilbrunner
408e097f5e Merge pull request #10429 from lulange/master
Fix Introduction to 2D scale hot key
2024-12-20 18:47:11 +01:00
tetrapod
dedc5e849d Merge pull request #10428 from The-oldone/master
Fix typo (copy-paste) in gui_using_fonts.rst
2024-12-19 12:54:35 -08:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Lucas Lange
e79bbd569a Update introduction_to_2d.rst
Change description of the scale tool to correctly suggest the 'S' key instead of the 'R' key
2024-12-19 12:54:02 -05:00
Max Hilbrunner
1e6f52a566 Merge pull request #10423 from tetrapod00/tweak-class-ref
Tweak wording in Contributing to the class reference
2024-12-19 16:58:40 +01:00
Max Hilbrunner
5fbb1412c8 Merge pull request #10424 from tetrapod00/bug-triage-example-code
Document example code label in docs repo
2024-12-19 16:57:41 +01:00
fearwalia
d6b95c8aeb Update gui_using_fonts.rst
Edited the fourth option to accurately represent which option it is, it previously replicated the third option
2024-12-19 13:48:13 +05:30
tetrapod
a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
tetrapod00
591f9739f6 Document example code label in docs repo 2024-12-18 10:33:37 -08:00
tetrapod00
bdb4983eb1 Tweak wording in Contributing to the class reference 2024-12-18 10:26:34 -08:00
Max Hilbrunner
c7baa13f48 Merge pull request #10421 from tetrapod00/global_position_set
Mention exception to setting values before adding to tree
2024-12-18 15:57:09 +01:00
fearwalia
d5b8afb77b Clarify creating a global in Singletons (Autoload) (#10416)
The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-17 18:12:11 -08:00
tetrapod00
51a9199a92 Mention exception to setting values before adding to tree 2024-12-17 17:24:40 -08:00
Max Hilbrunner
c14d206f9a Merge pull request #10325 from bruvzg/renderer_req
[System requirements] Add information about different requirements for different renderers.
2024-12-16 20:00:18 +01:00
Max Hilbrunner
ca738a538e Merge pull request #10414 from tetrapod00/meshlibrary-clarify
Clarify MeshLibrary format and constraints
2024-12-16 19:58:29 +01:00
Max Hilbrunner
47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c
Rephrase dictionary description in Advanced GDScript
2024-12-16 19:11:59 +01:00
Max Hilbrunner
8b36717530 Merge pull request #10406 from tetrapod00/fix-source-color
Fix usage of `source_color` with `hint_depth_texture`
2024-12-16 19:10:23 +01:00
tetrapod00
a79a41c7ee Clarify MeshLibrary format and constraints 2024-12-15 17:25:28 -08:00
tetrapod00
fdfa3ea66e Rephrase dictionary description in Advanced GDScript 2024-12-15 13:58:40 -08:00
Pāvels Nadtočajevs
e5a51fb12d [System requirements] Add information about different requirements for different renderers. 2024-12-15 21:03:03 +02:00
Max Hilbrunner
273f9a7f2f Merge pull request #10403 from dsnopek/redo-vnen-8751
Add example of GDExtension written pure C
2024-12-15 17:37:40 +01:00
Max Hilbrunner
0b67f026ec Merge pull request #10410 from tetrapod00/remove-outdated
Fix article outdated status for spring arm page
2024-12-15 17:31:46 +01:00
Max Hilbrunner
8c18786cc1 Merge pull request #10409 from tetrapod00/no-simply
Simply remove some words
2024-12-15 17:31:18 +01:00
Max Hilbrunner
0d9e3ac856 Merge pull request #10408 from tetrapod00/vrs-xr
Link to foveation settings from VRS page
2024-12-15 17:25:00 +01:00
George Marques
874b2792a6 Add example of GDExtension written pure C 2024-12-15 10:06:26 -06:00
tetrapod00
0dfae02a28 Fix article outdated status for spring arm page 2024-12-15 00:40:53 -08:00
tetrapod00
bd25f5813a Simply remove some words 2024-12-14 20:36:17 -08:00
Max Hilbrunner
4e8160dedb Merge pull request #10398 from tetrapod00/tweak-csharp-diff
Tweak wording in C# differences
2024-12-14 22:51:15 +01:00
Max Hilbrunner
1ec3e4524e Merge pull request #10405 from godotengine/classref/sync-dc5f1b7
classref: Sync with current master branch (dc5f1b7)
2024-12-14 22:50:05 +01:00
Max Hilbrunner
36af1bafc3 Merge pull request #10407 from tetrapod00/shader-func-self-links
Add self links to shader functions page
2024-12-14 22:49:39 +01:00
tetrapod00
590de7eea8 Link to foveation settings from VRS page 2024-12-14 11:05:02 -08:00
tetrapod00
0da4dbe145 Add self links to shader functions page 2024-12-13 22:17:49 -08:00
tetrapod00
6f0e3bcfaf Fix usage of source_color with hint_depth_texture 2024-12-13 19:34:09 -08:00
Godot Organization
cb88777732 classref: Sync with current master branch (dc5f1b7) 2024-12-14 03:23:22 +00:00
Volkan Gezer
c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
tetrapod
19f5643c46 Merge pull request #10404 from dsnopek/gdextension-version-compatibility
Improve "Version Compatibility" section in "What is GDExtension"
2024-12-12 16:47:17 -08:00
David Snopek
658287759b Improve "Version Compatibility" section in "What is GDExtension" 2024-12-12 17:19:50 -06:00
Max Hilbrunner
3fe93df027 Merge pull request #10401 from skyace65/VisualProfilerUpdate
Update debugger visual profiler screenshot
2024-12-12 14:39:00 +01:00
skyace65
cb39d01e97 Update debugger visual profiler screenshot 2024-12-11 18:16:10 -05:00
Matthew
8c01d66b62 Merge pull request #10399 from tetrapod00/tweak-animation-names
Tweak wording in Creating the player scene
2024-12-11 17:51:05 -05:00
Matthew
cb55acf1ed Merge pull request #10400 from tetrapod00/doc-changelog-interpolation
Update documentation changelog for Physics Interpolation
2024-12-10 22:45:41 -05:00
tetrapod00
bfee908263 Update documentation changelog for Physics Interpolation 2024-12-10 15:24:48 -08:00
tetrapod00
19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
tetrapod00
ccb0a71db3 Tweak wording in C# differences 2024-12-10 11:11:20 -08:00
easterNday
f967e9e135 Fix C# main screen plugin example and document C# EditorInterface singleton (#9399)
* 🐞 fix(plugins): fix syntax errors

Correct the syntax errors in the plugin development section, specifically by modifying 'EditorInterface' to 'EditorInterface.Singleton' in the C# portion. It is imperative to utilize the singleton pattern here to ensure the plugin successfully compiles.

* 🐞 fix(different): ADD exceptions

Provide explanations for Singleton exceptions of `EditorInterface`
2024-12-10 11:08:19 -08:00