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Merge pull request #10404 from dsnopek/gdextension-version-compatibility
Improve "Version Compatibility" section in "What is GDExtension"
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@@ -24,15 +24,8 @@ you should choose depends on your needs.
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.. warning::
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Our long-term goal is that GDExtensions targeting an earlier version of
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Godot will work in later minor versions, but not vice-versa. For example, a
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GDExtension targeting Godot 4.2 should work just fine in Godot 4.3, but one
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targeting Godot 4.3 won't work in Godot 4.2.
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However, GDExtension is currently *experimental*, which means that we may
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GDExtension is currently *experimental*, which means that we may
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break compatibility in order to fix major bugs or include critical features.
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For example, GDExtensions created for Godot 4.0 aren't compatible with Godot
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4.1 (see :ref:`updating_your_gdextension_for_godot_4_1`).
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Advantages of GDExtension
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^^^^^^^^^^^^^^^^^^^^^^^^^
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@@ -111,13 +104,26 @@ The bindings below are developed and maintained by the community:
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Version compatibility
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---------------------
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GDExtension add-ons compiled for a given Godot version are only guaranteed to work
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with the same minor release series. For example, a GDExtension add-on compiled for
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Godot 4.0 will only work with Godot 4.0, 4.0.1, 4.0.2. In addition, GDExtension is
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not compatible with Godot 3.x.
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Usually, GDExtensions targeting an earlier version of Godot will work in later
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minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.2
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should work just fine in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
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GDExtension add-ons are also only compatible with engine builds that use the
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For this reason, when creating GDExtensions, you may want to target the lowest version of
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Godot that has the features you need, *not* the most recent version of Godot. This can
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save you from needing to create multiple builds for different versions of Godot.
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However, GDExtension is currently *experimental*, which means that we may
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break compatibility in order to fix major bugs or include critical features.
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For example, GDExtensions created for Godot 4.0 aren't compatible with Godot
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4.1 (see :ref:`updating_your_gdextension_for_godot_4_1`).
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GDExtensions are also only compatible with engine builds that use the same
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level of floating-point precision the extension was compiled for. This means
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that if you use an engine build with double-precision floats, the extension must
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also be compiled for double-precision floats. See
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:ref:`doc_large_world_coordinates` for details.
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also be compiled for double-precision floats and use an ``extension_api.json``
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file generated by your custom engine build. See :ref:`doc_large_world_coordinates`
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for details.
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Generally speaking, if you build a custom version of Godot, you should generate an
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``extension_api.json`` from it for your GDExtensions, because it may have some differences
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from official Godot builds.
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