Bruno Teixeira
ebb36dc876
Update gdscript_format_string.rst
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Added missing documentation for `%v` string formatting for vectors.
2023-09-28 15:11:37 +02:00
Rémi Verschelde
adbab1482c
Merge pull request #6979 from JohanAR/shaderpp_concat
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Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Rémi Verschelde
b35060eca0
Merge pull request #8059 from Calinou/decal-reflection-probe-cluster-limits
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Document Forward+ limitations with decal and reflection probe rendering
2023-09-27 08:47:51 +02:00
Hugo Locurcio
72e6c2943f
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Max Hilbrunner
a766184cf1
Merge pull request #8015 from thygrrr/shader-example-lighting-fix
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Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Elnar Dakeshov
4b6e15d3b3
Update style guide ( #8038 )
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Used get instead of set.
2023-09-27 03:03:08 +02:00
Ershn
7cc59d314c
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-09-26 21:09:41 +09:00
Max Hilbrunner
ce50017064
Merge pull request #8028 from ershn/improve_the_navigation_docs_wording
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Improve the navigation documentation wording
2023-09-25 18:30:01 +02:00
Ershn
fa132e9f2d
Improve the navigation documentation wording
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Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Ershn
b3615711ff
Make some clarifications/fixes in the C# docs
2023-09-25 09:14:16 +09:00
Max Hilbrunner
9fcd93eda2
Merge pull request #7990 from profande/patch-2
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Correct mouse_and_input_coordinates.rst
2023-09-25 00:44:22 +02:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Max Hilbrunner
f778048468
Merge pull request #8014 from curious-broccoli/code-editor
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Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd
Merge pull request #8021 from jynus/mathf_asinh
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C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
cabbagestole
66dbc98627
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Thygrrr
bd7eb30f29
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
curious-broccoli
9ba2cf2a92
Fix sentence in tutorial code in the editor
2023-09-23 12:46:50 +02:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
7119fa1cfb
Fix register_types.h code in GDExtension example
2023-09-23 10:11:56 +03:00
Max Hilbrunner
717ade0bea
Merge pull request #7970 from dalexeev/gds-doc-r-strings
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GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950
Merge pull request #7972 from Calinou/particle-flipbook-animation
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Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe
Fix typo in 2d_movement docs ( #7980 )
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change int to float in 2d movement
2023-09-21 20:27:48 -04:00
profande
eb1dec4da2
Correct mouse_and_input_coordinates.rst
2023-09-21 13:20:00 -04:00
Max Hilbrunner
3fcc838d5a
Merge pull request #7974 from Calinou/creating-movies-quit-after
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Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner
ab9134757c
Merge pull request #7971 from smix8/navobstacle_update
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Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Hugo Locurcio
ac3f9183e8
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8
c6bcf5389c
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00
Danil Alexeev
09d9d9a895
GDScript: Document raw string literals
2023-09-21 00:04:38 +03:00
Hugo Locurcio
c2f2c7c697
Recommend using fullscreen on Linux in Fixing jitter and stutter
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Stuttering is more common on Linux when playing in windowed mode,
regardless of how powerful the hardware is. This can occur even if
compositing is disabled in the window manager (as tested on KWin).
2023-09-20 20:11:39 +02:00
Max Hilbrunner
8feb04f62d
Merge pull request #7962 from 31/patch-1
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Remove outdated VS setup and 2019 support info
2023-09-20 04:01:59 +02:00
Max Hilbrunner
33ef0cb684
Merge pull request #7957 from BastiaanOlij/openxr_enable_loaders
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OpenXR : Add step to enable the loader plugin
2023-09-20 02:42:57 +02:00
31
7eccc4e94b
Remove outdated VS setup and 2019 support info
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Removes VS 2019 from the list of supported IDEs. It doesn't support .NET SDK 6.0 and can't build Godot projects.
Removes mention of the VS extension. It only applies to 3.x projects and debugging is done with ordinary debugging tools after the move to .NET in 4.x.
2023-09-19 10:49:51 -07:00
Adam Scott
2cd92aff62
Fix Olde Sküül link
2023-09-19 07:21:24 -04:00
Bastiaan Olij
1a2063b881
OpenXR : Add step to enable the loader plugin
2023-09-19 14:11:25 +10:00
Max Hilbrunner
9d2e9e9497
Merge pull request #7944 from FaintLocket424/master
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Changed Input. to event. in the event_is_action_pressed() example function
2023-09-19 01:05:23 +02:00
GamEsnitzhel
041ff3c28d
Added missing C# example in tutorials -> best practices -> godot_notifications. ( #7936 )
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* Added C# example
* Fixed C# example in godot_notifications
2023-09-18 07:48:33 +02:00
Matthew
8a08321d93
Merge pull request #7943 from 1000nettles/patch-1
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Update c_sharp_basics.rst to fix filename
2023-09-17 21:27:35 -04:00
BuildTools
f3f2dad37e
Modified the event_is_action_pressed() function within the window focus section since it was not using the event parameter.
2023-09-17 22:53:27 +01:00
Corey
dbd4468aae
Update c_sharp_basics.rst
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* Fix incorrect file name with regards to adding the `program` parameter.
2023-09-17 13:41:38 -07:00
imnachos
706393d285
Fixed URL underscore in general_optimization.rst
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Added double underscore to fix
2023-09-17 13:21:48 +02:00
Max Hilbrunner
8b4cc3b229
Merge pull request #7897 from TidB/master
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Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
Max Hilbrunner
8f4347e2a5
Merge pull request #7865 from dashdotdashdot/patch-1
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Update gdextension_cpp_example.rst to avoid unquoted compatibility_minimum trap
2023-09-13 04:12:27 +02:00
Yuri Roubinski
8377137565
Simplify code for retrieving direction vectors
2023-09-12 11:04:55 +03:00
Max Hilbrunner
8e69f6be0c
Merge pull request #7820 from gogojokid/master-1
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Custom editor icon section's command wrong or out of date
2023-09-11 16:23:54 +02:00
Max Hilbrunner
64867d4341
Merge pull request #7812 from dalexeev/gds-mention-array-assign-method
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GDScript: Mention `Array.assign()` method in typed arrays documentation
2023-09-10 20:12:38 +02:00
Max Hilbrunner
15bd2cc931
Merge pull request #7816 from Calinou/consoles-add-olde-skuul
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Add Olde Sküül to list of porting companies in Console support in Godot
2023-09-10 19:37:51 +02:00
Max Hilbrunner
4cff84e2a8
Merge pull request #7875 from lemilonkh/patch-1
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Add documentation for render mode fog_disabled
2023-09-10 19:34:17 +02:00
TidB
4d22f09704
Fix SIZE built-in in fog shader reference
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It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00