Commit Graph

2622 Commits

Author SHA1 Message Date
Yuri Sizov
16eacf62c8 Merge pull request #6813 from YuriSizov/ci-enable-error-reporting
Enable error reporting on the CI and address the remaining errors
2023-02-24 19:20:53 +01:00
Rémi Verschelde
f604baa936 Merge pull request #6772 from raulsntos/dotnet/collections
Add C# collections documentation page
2023-02-24 18:07:28 +01:00
Yuri Sizov
9473b6c9e3 Enable error reporting on the CI and address the remaining errors 2023-02-24 17:35:32 +01:00
31
a9ed49e29f Scene unique nodes: clarify intended usage (#6670)
Scene unique nodes: clarify intended usage
2023-02-24 17:46:48 +03:00
Clemens Tolboom
36c87b3400 Make more explicit there are noise_types. (#6802)
* Make more explicit there are noise_types.

It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Max Hilbrunner
0847b43a24 Merge pull request #6777 from GeroVeni/master
Add enum examples to the documentation comments
2023-02-24 15:04:56 +01:00
Max Hilbrunner
996bf94cc0 Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Max Hilbrunner
bf217ce573 Merge pull request #6810 from Calinou/spatial-shader-transparent-limitations
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 15:00:44 +01:00
Matthew
98800fc6a2 Merge pull request #6801 from clemens-tolboom/patch-3
Remove reference to 4D noise
2023-02-23 20:54:21 -05:00
Hugo Locurcio
513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29 Document volumetric fog having a finite distance 2023-02-24 02:28:38 +01:00
Angad Kambli
c8d0af5ea5 Add pseudolocalization tutorial (#5119)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 00:23:58 +01:00
Rémi Verschelde
3f73172085 Merge pull request #6774 from BastiaanOlij/room_scale
Add documentation about XR room scale
2023-02-23 08:47:31 +01:00
markawilson
b7c5dfdfcc Add C# Examples for ArrayMesh Tutorial (#6778)
* Create C# Examples for ArrayMesh Tutorial

Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.

Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Hugo Locurcio
81f44d9fae Document the generation source used for SDF in CanvasItem shaders 2023-02-22 21:16:24 +01:00
Yuri Sizov
6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8b0c550e2a Add a page on variable rate shading (VRS) 2023-02-22 18:14:42 +01:00
bitsawer
e59dda20ea Improve the Shader preprocessor documentation (#6803) 2023-02-22 18:11:55 +01:00
Clemens Tolboom
34712bb919 There is no 4D noise in base Noise 2023-02-22 16:00:54 +01:00
Matthew
70948ea2a2 Merge pull request #6273 from Calinou/update-environment-post-processing-4.0
Update Environment and post-processing documentation for 4.0
2023-02-21 21:15:37 -05:00
Hugo Locurcio
8dc01d24dc Update List of features for Godot 4.0.rc1 2023-02-22 02:23:12 +01:00
Hugo Locurcio
26a6729cb1 Update Environment and post-processing documentation for 4.0
This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.

Co-authored-by: Isaac <isaacwelfare@gmail.com>
2023-02-21 19:40:26 +01:00
Raul Santos
4fc468e2e9 Apply suggestions from code review
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-02-21 19:39:29 +01:00
Bastiaan Olij
3231484e7b Add documentation about room scale 2023-02-19 23:59:09 +11:00
Cyril K.B
3a11c30915 Fix code block formatting in gdscript_bascis.rst 2023-02-18 10:14:00 +01:00
GeroVeni
4d6964bc9e Add enum examples to the documentation comments 2023-02-17 09:32:48 +00:00
smix8
f90693c3cf Add NavigationAgent.is_navigation_finished() early return to script examples to avoid in-place jitter
Adds early return to script examples for NavigationAgent path following when NavigationAgent.is_navigation_finished() is true.
2023-02-15 13:21:07 +01:00
Justin McGettigan
a93c28a629 Update xr_action_map.rst (#6775)
Proofread and fixed some spelling and grammar.  Also reworded some sentences. Made use of 'type' language more consistent.
2023-02-14 16:56:47 -05:00
Kwu564
79da2289cf Update compute_shaders.rst (#6762)
* Update compute_shaders.rst

32 bit = to 4 bytes not 8 bytes.

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-14 11:32:10 +01:00
Raul Santos
7f35d9b38e Update tutorials/scripting/c_sharp/c_sharp_collections.rst
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-13 21:24:40 +01:00
Raul Santos
c403465613 Add C# collections documentation page
- Move documentation of the Godot C# collection types to a dedicated page.
- Document the differences between .NET collections and Godot collections.
- Help users choose which type of collection to use in C#.
2023-02-13 21:24:39 +01:00
Max Hilbrunner
6c80dbdf98 Merge pull request #6768 from Mickeon/patch-2
Fix `rotation_degrees` note in "Upgrading to Godot 4"
2023-02-13 14:45:05 +01:00
Max Hilbrunner
f09e42639a Merge pull request #6770 from Calinou/update-faq
Update FAQ for Godot 4.0
2023-02-13 14:44:24 +01:00
smix8
0c4dd78bbe Fix navigation basic setup confusing instructions / images
Fixes some confusing images and instructions in the basic setup section as it is not required to place the character below a NavigationRegion node, it can be placed anywhere.
2023-02-13 01:38:20 +01:00
Hugo Locurcio
87298c021f Update FAQ for Godot 4.0
- Link to Console support in Godot documentation.
  - In the Console support in Godot page, link to the
    "Godot and consoles, all you need to know" blog post as it contains
    additional context.
- Link to Importing 3D scenes documentation directly to avoid copypasting
  the answer.
- Replace uses of "open-source" with "open source" for consistency.
2023-02-13 00:12:37 +01:00
Matthew
6fdf0ed530 Merge pull request #6662 from BastiaanOlij/introducing_xr_tools
Add an introduction page for XR tools
2023-02-12 13:39:50 -05:00
Max Hilbrunner
0464ade11c Merge pull request #6761 from Piralein/warnings
Update Invalid References
2023-02-12 18:34:53 +01:00
Max Hilbrunner
be14715fda Merge pull request #6747 from michaeltintiuc/patch-1
Update sync_with_audio.rst for Godot 4
2023-02-12 18:32:11 +01:00
Raul Santos
62266a1634 Update C# exports documentation (#6746)
* Update C# exports documentation

- Node exports are supported in 4.0.
- Add documentation about exporting enums (and flag enums).
- Add more documentation about exporting collections.
- Changes to follow our style guide more closely.

---------

Co-authored-by: Hana <48352564+Piralein@users.noreply.github.com>
2023-02-12 18:31:38 +01:00
Max Hilbrunner
ede5a6de40 Merge pull request #6759 from Calinou/update-using-fonts-2
Mention disabling bilinear filtering in Using fonts
2023-02-12 18:30:37 +01:00
Micky
cf9af0aeb3 Fix rotation_degrees note in "Upgrading to Godot 4" 2023-02-12 14:16:32 +01:00
smix8
7af155b8cf Fix errors in navigation_layers bitmask example
Fixes errors in navigation_layers example like wrong property names or missing string closure.
2023-02-12 00:58:50 +01:00
Hana
64476d96b4 update references 2023-02-10 19:13:03 +01:00
Hugo Locurcio
823c7bd8c6 Mention disabling bilinear filtering in Using fonts
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).

This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Max Hilbrunner
bbe291af42 Merge pull request #6750 from Calinou/gdscript-basics-unicode-identifiers
Document Unicode identifiers now being supported in GDScript reference
2023-02-09 10:12:32 +01:00
huulong
e7fbd0e136 Fix gdscript_exports @export_node_path example by adding quotes around class names to pass strings 2023-02-08 20:24:28 +01:00
Hugo Locurcio
0c9ac1fc42 Document Unicode identifiers now being supported in GDScript reference 2023-02-08 19:06:55 +01:00
Rémi Verschelde
42523a3839 Merge pull request #6748 from Calinou/update-using-fonts
Update Using fonts documentation for 4.0.beta17
2023-02-08 18:29:57 +01:00
Hugo Locurcio
f8a612cd47 Update Using fonts documentation for 4.0.beta17
- Mention subpixel positioning should be disabled for fonts with a pixel art
  appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
  had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
5010fa0d17 Add missing differences to C# documentation (#6739)
* Add missing differences to C# documentation

- Add `NodePath` section.
- Add `RID` section.
- Update `Transform2D` section.
- Add `Transform3D` section.
- Add `Rect2i` section.
- Add `AABB` section.
- Add `Projection` section.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-08 12:44:20 +01:00