There is no 4D noise in base Noise

This commit is contained in:
Clemens Tolboom
2023-02-22 16:00:54 +01:00
committed by GitHub
parent 70948ea2a2
commit 34712bb919

View File

@@ -435,7 +435,7 @@ time, or anything else.
To achieve this, you can use random *noise* functions. Noise functions are
especially popular in procedural generation to generate realistic-looking
terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
1D, 2D, 3D, and 4D noise. Here's an example with 1D noise:
1D, 2D and 3D noise. Here's an example with 1D noise:
.. tabs::
.. code-tab:: gdscript GDScript