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There is no 4D noise in base Noise
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@@ -435,7 +435,7 @@ time, or anything else.
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To achieve this, you can use random *noise* functions. Noise functions are
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especially popular in procedural generation to generate realistic-looking
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terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
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1D, 2D, 3D, and 4D noise. Here's an example with 1D noise:
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1D, 2D and 3D noise. Here's an example with 1D noise:
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.. tabs::
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.. code-tab:: gdscript GDScript
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