Merge pull request #6809 from Calinou/volumetric-fog-finite-distance

Document volumetric fog having a finite distance
This commit is contained in:
Max Hilbrunner
2023-02-24 15:01:10 +01:00
committed by GitHub

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@@ -89,6 +89,16 @@ Two additional properties are offered in the **Temporal Reprojection** section:
fog, but makes "ghosting" much worse. A lower value reduces ghosting but can
result in the per-frame temporal jitter becoming visible.
.. note::
Unlike non-volumetric fog, volumetric fog has a *finite* range. This means
volumetric fog cannot entirely cover a large world, as it will eventually
stop being rendered in the distance.
If you wish to hide distant areas from the player, it's recommended to
enable both non-volumetric fog and volumetric fog at the same time, and
adjust their density accordingly.
Light interaction with volumetric fog
-------------------------------------