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Merge pull request #6813 from YuriSizov/ci-enable-error-reporting
Enable error reporting on the CI and address the remaining errors
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2
.github/workflows/ci.yml
vendored
2
.github/workflows/ci.yml
vendored
@@ -26,4 +26,4 @@ jobs:
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# Use dummy builder to improve performance as we don't need the generated HTML in this workflow.
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- name: Sphinx build
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run: |
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sphinx-build --color -b dummy -d _build/doctrees . _build/html
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sphinx-build --color -b dummy -d _build/doctrees -W . _build/html
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@@ -18,7 +18,7 @@ Godot supports WebSocket in both native and HTML5 exports.
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Using WebSocket in Godot
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------------------------
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WebSocket is implemented in Godot via three main classes :ref:`WebSocketClient <class_WebSocketClient>`, :ref:`WebSocketServer <class_WebSocketServer>`, and :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatible with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
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WebSocket is implemented in Godot via :ref:`WebSocketPeer <class_WebSocketPeer>`. The WebSocket implementation is compatible with the High Level Multiplayer. See section on :ref:`high-level multiplayer <doc_high_level_multiplayer>` for more details.
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.. warning::
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@@ -61,7 +61,8 @@ anywhere within the shader (including in uniform hints).
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``#define`` can also be used to insert arbitrary shader code at any location,
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while constants can't do that.
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.. code-block:: glsl
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.. FIXME: An upstream bug (https://github.com/pygments/pygments/pull/2350), fixed but not published yet.
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.. code-block:: none
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shader_type spatial;
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@@ -344,7 +344,8 @@ the console, extra indentation should **not** be added within ``#if``,
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**Bad**:
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.. code-block:: glsl
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.. FIXME: An upstream bug in Pygment related to #ifdef.
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.. code-block:: none
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#define heightmap_enabled
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@@ -287,7 +287,7 @@ Some runtimes might even permit users to edit the bindings themselves.
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A common approach for a runtime is to look for a matching interaction profile first.
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If this is not found it will check the most common profiles such as that of the "Touch controller" and do a conversion.
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If all else fails, it will check the generic :ref:`"Simple controller"<The simple controller>`.
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If all else fails, it will check the generic :ref:`"Simple controller" <doc_xr_action_map_simple>`.
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.. note::
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There is an important conclusion to be made here:
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@@ -358,6 +358,8 @@ As mentioned before OpenXR will do conversions between the two, but do read the
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Keep that in mind when designing your game/application.
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Make sure these are used for optional features of your game/application.
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.. _doc_xr_action_map_simple:
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The simple controller
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---------------------
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