Commit Graph

5354 Commits

Author SHA1 Message Date
smix8
bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
Rémi Verschelde
9e1434d1c9 classref: Sync with current 3.5 branch (65368771) 2022-06-08 13:36:36 +02:00
smix8
62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde
54c48abc17 Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:35:58 +02:00
Andrew Rublyov
ad117b0080 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:35:58 +02:00
Rémi Verschelde
9f9b6b69de Merge pull request #5849 from skyace65/GodotEditor 2022-06-08 13:35:35 +02:00
Rémi Verschelde
26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
Hugo Locurcio
9c2a10dc76 Point to stable branch of godot-headers in GDNative C example (#5846) 2022-06-05 20:19:06 +02:00
Rémi Verschelde
95ae1de7d1 classref: Sync with current 3.5 branch (af8a02dd) 2022-06-01 00:41:12 +02:00
skyace65
dcdd9212cb Update intro to editor for 3.5 2022-05-29 10:52:41 -04:00
skyace65
3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
Hugo Locurcio
f3f7deca85 Fix missing file extension in Exporting projects 2022-05-26 20:54:58 +02:00
Hugo Locurcio
8a09026b8d Clarify the expected output file extensions in Exporting projects 2022-05-26 20:54:54 +02:00
Telmo "Trooper
72759722a1 Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:14 +02:00
Max Hilbrunner
f108b609f9 Merge pull request #5834 from skyace65/Clearcoat35
Add example for clearcoat parameter (3.5)
2022-05-23 08:05:17 +02:00
skyace65
8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
snailrhymer
1cf0cc0237 Add command to build specific files in Building the manual with Sphinx (#5828) 2022-05-20 22:04:23 +02:00
Max Hilbrunner
682e2f30c9 Merge pull request #5827 from lawnjelly/fti_rename_interpolation_mode
Physics Interpolation - rename interpolation mode
2022-05-19 19:25:13 +02:00
lawnjelly
8938730213 Physics Interpolation - rename interpolation mode
The engine Node.set_physics_interpolated method was changed to set_physics_interpolation_mode to allow more flexibility.
2022-05-19 12:00:12 +01:00
Matthew
b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00
Hugo Locurcio
3b988d8d22 Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:26 +02:00
Hugo Locurcio
ecf542f656 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
Daniel
a00af4b4e9 Fix typo: "intantiated" -> "instantiated" (#5810) 2022-05-08 23:48:41 +02:00
vratajin
4339ecded0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:55 +02:00
Hugo Locurcio
d2ca6aa0d4 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:50 +02:00
Michael Nischt
817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
Max Hilbrunner
62077d072d Merge pull request #5800 from skyace65/Navigation35
Document 3D navigation server in Godot 3.5
2022-05-05 15:46:30 +02:00
Max Hilbrunner
f90b8bf4eb Merge pull request #5801 from lawnjelly/fti_new
Physics interpolation docs
2022-05-05 15:46:05 +02:00
lawnjelly
0166fee016 Physics interpolation docs 2022-05-05 11:39:48 +01:00
Michael Nischt
30a16e8188 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:29 +02:00
Hugo Locurcio
c9c277c710 Fix code literal syntax in FAQ 2022-05-04 17:34:09 +02:00
Hugo Locurcio
09dafb6ba1 Add FAQ items about portable mode and editor desktop integration 2022-05-04 17:34:08 +02:00
skyace65
933f74a474 Document navigation server in Godot 3.5 2022-05-04 08:32:36 -04:00
Max Hilbrunner
4c669fc581 Merge pull request #5795 from lawnjelly/occludershapepolygon
Add OccluderShapePolygon docs
2022-05-03 15:36:18 +02:00
lawnjelly
472ccaff24 Add OccluderShapePolygon docs 2022-05-03 10:52:28 +01:00
Max Hilbrunner
ba10a47594 Merge pull request #5722 from Calinou/update-list-of-features-3.5
Update list of features for Godot 3.5
2022-05-03 02:08:07 +02:00
Hugo Locurcio
dbac020130 Update list of features for Godot 3.5 2022-05-02 17:39:33 +02:00
Max Hilbrunner
7b2228b6c7 Merge pull request #5725 from Calinou/gettext-mo-support-3.x
Mention that binary `.mo` is now supported in Localization using gettext
2022-05-02 17:07:26 +02:00
Haoyu Qiu
2fba5667b2 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:41 +02:00
Rémi Verschelde
b2b8822924 Merge pull request #5681 from skyace65/PauseMode
Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65
06476d70e8 Improve pausing games documentation 2022-04-29 20:52:28 -04:00
Rémi Verschelde
12786907c6 doc: Sync with current 3.5 branch (8ee69a88c) 2022-04-29 14:16:57 +02:00
Rémi Verschelde
94366cdd8f Update branch version to 3.5 2022-04-29 14:12:41 +02:00
Rémi Verschelde
6d70a9bb7a classref: Sync with current 3.4 branch (5816a26c0) 2022-04-29 14:05:36 +02:00
Rémi Verschelde
94a7f0b421 Compiling with Mono: Update path to generated C# solutions
(cherry picked from commit c5a84c7e91)
2022-04-29 14:03:32 +02:00
Matthew
f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben
981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Trygve Vea
d80ff1f14b Add useful tip in first 2d-game tutorial (#5134)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 7b68b68ddd)
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00