smix8
bfe0286219
Update MeshLibrary navmesh setup image
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Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
Rémi Verschelde
9e1434d1c9
classref: Sync with current 3.5 branch (65368771)
2022-06-08 13:36:36 +02:00
smix8
62fa96f033
Document MeshLibrary navmesh export ( #5863 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 869830c6ba )
2022-06-08 13:35:58 +02:00
Rémi Verschelde
54c48abc17
Fix outdated comment about GDNative on HTML5
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(cherry picked from commit 790c6ca532 )
2022-06-08 13:35:58 +02:00
Andrew Rublyov
ad117b0080
Add missing C# samples for the "Inspector plugins" page ( #5829 )
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(cherry picked from commit 057dfc2d67 )
2022-06-08 13:35:58 +02:00
Rémi Verschelde
9f9b6b69de
Merge pull request #5849 from skyace65/GodotEditor
2022-06-08 13:35:35 +02:00
Rémi Verschelde
26c6f31625
Merge pull request #5847 from skyace65/3DText35
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Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
Hugo Locurcio
9c2a10dc76
Point to stable branch of godot-headers in GDNative C example ( #5846 )
2022-06-05 20:19:06 +02:00
Rémi Verschelde
95ae1de7d1
classref: Sync with current 3.5 branch (af8a02dd)
2022-06-01 00:41:12 +02:00
skyace65
dcdd9212cb
Update intro to editor for 3.5
2022-05-29 10:52:41 -04:00
skyace65
3bc1048ecf
Document Label3D and text mesh (3.5)
2022-05-28 21:48:20 -04:00
Hugo Locurcio
f3f7deca85
Fix missing file extension in Exporting projects
2022-05-26 20:54:58 +02:00
Hugo Locurcio
8a09026b8d
Clarify the expected output file extensions in Exporting projects
2022-05-26 20:54:54 +02:00
Telmo "Trooper
72759722a1
Add exit condition to prevent thread from hanging in resource_queue.gd ( #5833 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-23 15:01:14 +02:00
Max Hilbrunner
f108b609f9
Merge pull request #5834 from skyace65/Clearcoat35
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Add example for clearcoat parameter (3.5)
2022-05-23 08:05:17 +02:00
skyace65
8bda8e9e8d
Add example for clearcoat parameter (3.5)
2022-05-22 13:34:11 -04:00
snailrhymer
1cf0cc0237
Add command to build specific files in Building the manual with Sphinx ( #5828 )
2022-05-20 22:04:23 +02:00
Max Hilbrunner
682e2f30c9
Merge pull request #5827 from lawnjelly/fti_rename_interpolation_mode
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Physics Interpolation - rename interpolation mode
2022-05-19 19:25:13 +02:00
lawnjelly
8938730213
Physics Interpolation - rename interpolation mode
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The engine Node.set_physics_interpolated method was changed to set_physics_interpolation_mode to allow more flexibility.
2022-05-19 12:00:12 +01:00
Matthew
b5a8c3c217
Document Material Overlay ( #5826 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-05-19 08:12:22 +02:00
Hugo Locurcio
3b988d8d22
Fix example resource path in Data paths
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Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com >
2022-05-15 19:24:26 +02:00
Hugo Locurcio
ecf542f656
Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
Daniel
a00af4b4e9
Fix typo: "intantiated" -> "instantiated" ( #5810 )
2022-05-08 23:48:41 +02:00
vratajin
4339ecded0
Fix invalid variable name in C# example in Physics introduction ( #5809 )
2022-05-07 22:04:55 +02:00
Hugo Locurcio
d2ca6aa0d4
Improve File paths in Godot projects documentation
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- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
for project data.
- Remove mention of consoles as Godot currently doesn't officially
support consoles.
- Mention that self-contained mode isn't supported for use by projects
yet.
2022-05-06 19:24:50 +02:00
Michael Nischt
817223179b
Update bake configuration from 3 to 4 modes
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4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
Max Hilbrunner
62077d072d
Merge pull request #5800 from skyace65/Navigation35
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Document 3D navigation server in Godot 3.5
2022-05-05 15:46:30 +02:00
Max Hilbrunner
f90b8bf4eb
Merge pull request #5801 from lawnjelly/fti_new
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Physics interpolation docs
2022-05-05 15:46:05 +02:00
lawnjelly
0166fee016
Physics interpolation docs
2022-05-05 11:39:48 +01:00
Michael Nischt
30a16e8188
Fix matrix member to column-major access in Shading language ( #5794 )
2022-05-04 23:07:29 +02:00
Hugo Locurcio
c9c277c710
Fix code literal syntax in FAQ
2022-05-04 17:34:09 +02:00
Hugo Locurcio
09dafb6ba1
Add FAQ items about portable mode and editor desktop integration
2022-05-04 17:34:08 +02:00
skyace65
933f74a474
Document navigation server in Godot 3.5
2022-05-04 08:32:36 -04:00
Max Hilbrunner
4c669fc581
Merge pull request #5795 from lawnjelly/occludershapepolygon
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Add OccluderShapePolygon docs
2022-05-03 15:36:18 +02:00
lawnjelly
472ccaff24
Add OccluderShapePolygon docs
2022-05-03 10:52:28 +01:00
Max Hilbrunner
ba10a47594
Merge pull request #5722 from Calinou/update-list-of-features-3.5
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Update list of features for Godot 3.5
2022-05-03 02:08:07 +02:00
Hugo Locurcio
dbac020130
Update list of features for Godot 3.5
2022-05-02 17:39:33 +02:00
Max Hilbrunner
7b2228b6c7
Merge pull request #5725 from Calinou/gettext-mo-support-3.x
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Mention that binary `.mo` is now supported in Localization using gettext
2022-05-02 17:07:26 +02:00
Haoyu Qiu
2fba5667b2
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:41 +02:00
Rémi Verschelde
b2b8822924
Merge pull request #5681 from skyace65/PauseMode
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Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65
06476d70e8
Improve pausing games documentation
2022-04-29 20:52:28 -04:00
Rémi Verschelde
12786907c6
doc: Sync with current 3.5 branch (8ee69a88c)
2022-04-29 14:16:57 +02:00
Rémi Verschelde
94366cdd8f
Update branch version to 3.5
2022-04-29 14:12:41 +02:00
Rémi Verschelde
6d70a9bb7a
classref: Sync with current 3.4 branch (5816a26c0)
2022-04-29 14:05:36 +02:00
Rémi Verschelde
94a7f0b421
Compiling with Mono: Update path to generated C# solutions
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(cherry picked from commit c5a84c7e91 )
2022-04-29 14:03:32 +02:00
Matthew
f967717381
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit fb921874e4 )
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit a4c360c66f )
2022-04-29 14:03:32 +02:00
berightben
981698c580
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
(cherry picked from commit e5747c8ca7 )
2022-04-29 14:01:55 +02:00
Trygve Vea
d80ff1f14b
Add useful tip in first 2d-game tutorial ( #5134 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 7b68b68ddd )
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d )
2022-04-29 14:01:55 +02:00