pizzafaceopossum
e4e6b034c4
Added separate links to stable/latest/3.6 copies of the offline documentation
2024-05-31 10:46:09 +02:00
Rémi Verschelde
549928ddd2
classref: Sync with current 3.5 branch (3.5.3-stable)
2023-09-25 13:51:39 +02:00
Yuri Sizov
3370d1f2b0
Merge pull request #7967 from godotengine/classref/sync-fc32e06
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classref: Sync with current 3.5 branch (fc32e06)
2023-09-20 14:08:42 +02:00
Godot Organization
2ff57f2967
classref: Sync with current 3.5 branch (fc32e06)
2023-09-20 12:07:07 +00:00
Yuri Sizov
c03229cd9d
Port layout changes from the master version
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This also updates the index page, changes the first
sidebar section to be "About" without an extra level,
and renames "Tutorials" to "Manual"
(cherry picked from commit 0c100d9f14 )
2023-09-20 14:02:23 +02:00
Max Hilbrunner
31df810eaa
ReadTheDocs build fix
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(cherry picked from commit 311598b74a )
2023-09-20 00:09:48 +02:00
Max Hilbrunner
9e19b55abc
Fix spelling errors
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(cherry picked from commit 19f92dbfa8 )
2023-05-19 15:48:08 +02:00
Yuri Sizov
c7d595f7f0
Merge pull request #7220 from godotengine/classref/sync-338114d
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classref: Sync with current 3.5 branch (338114d)
2023-05-18 14:08:10 +02:00
Yuri Sizov
68f2c9cc50
Make classref workflow group unique
2023-04-25 12:08:27 +02:00
Godot Organization
255648d5f5
classref: Sync with current 3.5 branch (338114d)
2023-04-25 10:05:26 +00:00
Yuri Sizov
f846dd9eb4
Add a CI action to sync up the class reference
2023-04-25 12:02:04 +02:00
Kirito
56f8125aa3
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:51 +01:00
Hugo Locurcio
201dba1df0
Remove most mentions of SCons -j parameter as it's now set automatically
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The Introduction to the buildsystem page still mentions this parameter
in case it needs to be changed, but in most situations, the default
value of `(number of CPU threads) - 1` does a good job.
2023-01-26 22:29:12 +01:00
davidvereb
a3f07af295
Further explanation of `continue`. ( #6642 )
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* Further explanation of ``continue``.
I find this remark quite useful for beginner programmers unused to loops.
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-01-24 01:28:19 +01:00
Guilherme
fc44323517
Fix CameraPivot rotation in Moving the player with code ( #6654 )
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CameraPivot should be rotated -45 degrees instead of 45 degrees
in order to produce the results demonstrated in the screenshots.
Otherwise, the camera will be pointing upwards instead of downwards.
2023-01-24 01:26:40 +01:00
Rémi Verschelde
57cf02276a
Update copyright statement from 2022 to 'present'
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(cherry picked from commit b4a43f14b8 )
2023-01-20 14:51:11 +01:00
Rémi Verschelde
9e00968a4f
Update release policy, shifting Q4 2022 estimates to Q1 2023
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Label the upcoming 3.6 as LTS and clarify that it will come after 4.0.
(cherry picked from commit 407285335f )
2023-01-20 14:51:05 +01:00
Hugo Locurcio
5f5a93784d
Document tangents being required for normal maps in Using the SurfaceTool
2022-12-01 16:47:38 +01:00
Nông Văn Tình
aa78ead1f4
Mention DEPTH must be set in all branches in Spatial shaders ( #6429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-11-28 22:52:01 +01:00
Hugo Locurcio
88c8d3d071
Document SSR not working with SCREEN_TEXTURE/DEPTH_TEXTURE ( #6382 )
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closes https://github.com/godotengine/godot/issues/44339
2022-11-15 00:08:34 +01:00
David Graham
7299355dbf
Update VS Community license terms in Configuring an IDE ( #6360 )
2022-11-03 16:56:31 +01:00
Binney
f77c83510e
Remove prints which make the program hang in Recording with microphone ( #6346 )
2022-10-28 21:40:00 +02:00
belzecue
2eab8adce4
Fix typo in Exporting for the Web ( #6321 )
2022-10-17 16:57:29 +02:00
Raul Santos
5cde624a67
Warn about non-tool plugin scripts in C# ( #6138 )
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* Warn about non-tool plugin scripts in C#
- Add warning about C# plugins not reloaded when they are not tools
- Add `[Tool]` attribute to plugin scripts in examples so they are not lost on reload
2022-10-15 18:21:14 +02:00
Rémi Verschelde
916ad43e52
Remove info box about other versions as it always gets outdated
2022-10-14 18:06:02 +02:00
Rémi Verschelde
68bb6009d7
classref: Sync with 3.5.1-stable
2022-09-28 12:16:44 +02:00
Nathan Lovato
10052e5d73
add page linking to the Learn GDScript app
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The variable in the app's URL ensures the user gets a special end screen that
does not promote our paid course.
(cherry picked from commit d58a6b6c9f )
2022-09-28 12:16:12 +02:00
clayjohn
9baaed9628
Fix order of EXTRA_MATRIX and WORLD_MATRIX
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in CanvasItem Shader reference page
(cherry picked from commit 32ef437729 )
2022-09-28 12:15:52 +02:00
Rémi Verschelde
05aaca417a
classref: Sync with current 3.5 branch (26a28d6bb)
2022-09-09 15:19:53 +02:00
Raul Santos
4127b5106a
Warn users about Activate now on C#
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- Add a warning about enabling `Activate now` for C# plugins
- Add tabs to `Create Plugin` dialog values
(cherry picked from commit 39f488e62e )
2022-09-09 15:18:23 +02:00
Rémi Verschelde
4b9efd20fd
Data paths: Fix editor paths and improve docs on custom user dir
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(cherry picked from commit 00beb9f6f5 )
2022-09-09 15:18:23 +02:00
Evan
a9d97dcd8e
Fixed spelling error in Running on MacOS docs
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(cherry picked from commit 7c815422db )
2022-09-09 15:18:23 +02:00
Hugo Locurcio
42faa95287
Document registering an autoload when an editor plugin is enabled
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(cherry picked from commit 9baaf4dc42 )
2022-09-09 15:18:23 +02:00
TuxTheAstronaut
4c0a92f8e8
Add missing dependincies like Alsa and Pulseaudio to Alpine linux one-liner
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adds "eudev-dev", "alsa-lib-dev", and "pulseaudio-dev" to the list of dependency's to install for alpine Linux to get the editor to compile and audio to work on both godot 4 and 3.x
(cherry picked from commit 76b6c83ff5 )
2022-09-09 15:18:23 +02:00
Hugo Locurcio
aa3b710738
Document custom feature tags not being used when running from editor
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(cherry picked from commit a849a3b6a5 )
2022-09-09 15:18:23 +02:00
Hugo Locurcio
651f8be09a
Warn about the importance of registering the RichTextEffect
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(cherry picked from commit 23dd5d21ae )
2022-09-09 15:18:23 +02:00
Daria Kolodzey
436e9ab3bf
iOS export: update required options
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The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.
(cherry picked from commit 075a8c9a6a )
2022-09-09 15:18:23 +02:00
Rémi Verschelde
18e126af58
Compiling for Windows: Clarify that VS is Windows only ( #5970 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
(cherry picked from commit 1f499d5d4b )
2022-09-09 15:18:23 +02:00
Rémi Verschelde
b097529d4d
Sync consoles page with master
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(cherry picked from commit 5b3951bf1f )
2022-09-09 15:07:02 +02:00
Spencer Kotys
51b9979a69
Improved documentation for GDScript in keyword ( #5883 )
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* Improve 'in' operator description
* Apply syntax suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit 22f820a036 )
2022-09-09 15:03:35 +02:00
Yuri Sizov
9d7de8e55d
Revert "Add newly shader built-ins to docs backport" ( #6154 )
2022-09-08 16:14:01 +03:00
Max Hilbrunner
401456d848
Merge pull request #6152 from paddy-exe/backport-shader-built-ins
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Add newly shader built-ins to docs backport
2022-09-08 13:41:17 +02:00
Patrick
2b7c4911f4
Add newly shader built-ins to docs backport
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Backport of https://github.com/godotengine/godot-docs/pull/6022
2022-09-08 13:03:24 +02:00
Douglas Leão
a3c88d9f3b
Fix FFmpeg filter command in Playing videos ( #6151 )
2022-09-08 03:02:52 +02:00
David Briscoe
385453decb
Rename print_x_times to print_n_times in Cross-language scripting ( #6143 )
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Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:36 +02:00
hhhhour
829ad96075
Use exact name of AnimationPlayer node in Character animation ( #6141 )
2022-09-06 01:51:03 +02:00
pkowal1982
465c5758ca
Document changing Windows export template icon without external tools ( #6132 )
2022-09-02 17:34:11 +02:00
Max Hilbrunner
ef03d093af
Merge pull request #6128 from Calinou/visualscript-add-removal-notice
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Add VisualScript pending removal notice in Godot 4.0
2022-09-01 09:09:20 +02:00
Hugo Locurcio
ed76af5660
Add VisualScript pending removal notice in Godot 4.0
2022-09-01 01:51:24 +02:00
Yuri Sizov
8eed3a2be7
Fix the styling of the HTML shell reference ( #6119 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-31 16:36:19 +02:00