Matthew
8a85f656b6
Merge pull request #7035 from The-Briel-Deal/patch-1
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Fix incorrect auto-generated signal names
2023-03-25 15:16:27 -04:00
Max Hilbrunner
79bbffaadd
Merge pull request #7021 from kastaldi/patch-1
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* Full Rect option in Background section
Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 04:41:43 +01:00
Max Hilbrunner
6c424ed6ad
Update getting_started/first_2d_game/07.finishing-up.rst
2023-03-23 04:36:44 +01:00
Gabriel Ford
72216483eb
Fix incorrect auto-generated signal names
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In https://github.com/godotengine/godot-docs/issues/7028 it is noted that the autogenerated signal names for "Your first 2D game" are in the wrong case. They are PascalCase in the docs but in the engine they are snake_case in the latest stable 4.0.
fixes #7028
2023-03-22 22:10:55 -04:00
Kory Postma
c93375e10f
Update scripting_first_script.rst ( #7023 )
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* Update scripting_first_script.rst
Added some clarity and made changes to properly support Godot 4 changes. The images still need to be updated though.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-03-23 03:04:27 +01:00
Matthew
40c585657d
Merge pull request #6954 from pcamp/patch-3
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"Search" -> "Search Help" in learning_new_features
2023-03-20 19:12:47 -04:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner
7677147452
Merge pull request #6985 from CordellierPaul/patch-1
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Changing PathFollow to PathFollow3D in "your first 3D game"
2023-03-20 02:40:09 +01:00
kastaldi
365a9d0f26
Full Rect option in Background section
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Corrected the "Full Rect" option location in Background section because it was wrong in Godot 4.
2023-03-19 17:50:28 +01:00
Hana - Piralein
c80d700a17
fix code-tab indentation
2023-03-19 07:06:52 +01:00
ssoel
d9c27aa50d
"New Animation" --> "Add Animation"
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As of Godot v4.0 (Editor Language: "en"), the button in question is called "Add Animation" and not "New Animation".
2023-03-18 10:50:33 +01:00
CordellierPaul
ab1157a2d8
Changing <PathFollow> to <PathFollow3D>
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Small change so the C# code so it compiles.
2023-03-15 18:38:05 +01:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00
Chris Weber
a166f7c483
Fix incorrect default collision layer in Your first 3D game ( #6928 )
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Physics and rendering layers are counted from 1 in Godot 4.0 and later.
2023-03-13 17:45:40 +01:00
Max Hilbrunner
b2f204c334
Merge pull request #6942 from brettchalupa/patch-1
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Remove gendered pronouns from 3D Player Movement section
2023-03-13 02:08:25 +01:00
Max Hilbrunner
41f1e280f3
Merge pull request #6951 from pcamp/patch-1
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Typo fix: "counterpart" -> "counterparts"
2023-03-13 01:31:35 +01:00
Max Hilbrunner
29bb416658
Merge pull request #6953 from pcamp/patch-2
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Grammar fix in first_look_at_the_editor
2023-03-13 01:30:27 +01:00
pcamp
f46b04b791
Grammar fixes in learning_new_features
2023-03-10 20:35:01 -06:00
pcamp
4433b42d6a
"Search" -> "Search Help" in learning_new_features
2023-03-10 20:19:40 -06:00
pcamp
08f8debc92
Grammar fix in first_look_at_the_editor
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"be it" should be "be they", but "including" sounds better to me.
2023-03-10 20:03:34 -06:00
pcamp
a58f9de2c5
Typo fix: "counterpart" -> "counterparts"
2023-03-10 19:30:55 -06:00
Brett Chalupa
cfb007b2b4
Remove gendered pronouns from 3D Player Movement section
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Makes the language a bit more inclusive by not gendering the Player.
2023-03-10 11:36:01 -05:00
Max Hilbrunner
64f00240dd
Merge pull request #6933 from JamesC01/patch-2
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Mention the "Pick" button when connecting signals
2023-03-10 15:02:36 +01:00
Daniel Johnson
58d9682c1f
Updates all "Templates Tab" references to "Asset Library Projects Tab"
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There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".
I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
James Czekaj
06a4cbea23
Mention the "Pick" button when connecting signals
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With the addition of the useful Pick button in the "Connect a Signal" window, I thought it would be useful to mention it here.
2023-03-09 13:21:58 +00:00
Raul Santos
a7637e0ef1
Update getting started C# code, remove randomize ( #6811 )
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* Update getting started C# code, remove randomize
- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-03-09 06:06:54 +01:00
Angel Velasquez
78e8dbfbe3
Update 01.game_setup.rst:43 to mention RMB>Rename and F2 ( #6876 )
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* 01.game_setup.rst:43 mention RMB>Rename and F2
2023-03-09 05:48:07 +01:00
Max Hilbrunner
44e4e19d22
Merge pull request #6919 from wirecat/update-script-images
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Updates images to display new Sprite2D
2023-03-09 04:47:47 +01:00
Max Hilbrunner
d25e94f807
Merge pull request #6900 from wirecat/grammar-fix1
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Addresses minor grammar issue
2023-03-09 04:45:54 +01:00
Daniel Johnson
c85d501fa8
Updates images to display new Sprite2D
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Was displaying the old Sprite name and I thought that could be
confusing for people new to the language.
2023-03-07 19:36:28 -08:00
Simon Gauvin
5476b68ba9
Update scripting_languages.rst
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It is not true that you don't need to restart the Godot Editor in order to write C/C++: https://github.com/godotengine/godot/issues/66231
Fix number of c supported languages.
2023-03-06 19:53:34 -05:00
Daniel Johnson
2aa841b50c
Addresses minor grammar issue
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Grammar issue accidentally left in when references to Visual Script
were removed. https://github.com/godotengine/godot-docs/pull/6111
2023-03-06 17:41:22 +00:00
Rémi Verschelde
02d743a243
Merge pull request #6895 from rm-code/feature/fix-capitalization
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C#: Fix capitalization of vector properties X and Y
2023-03-06 17:17:09 +01:00
Rémi Verschelde
f9bf150643
Merge pull request #6896 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon (docs)
2023-03-06 10:43:54 +01:00
Daniel Johnson
438ebb4a86
Updates image with godot 4.0 contents
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Node names have changed and the image was out of date with the text
documentation.
2023-03-05 12:22:38 -08:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Robert Machmer
4d9c1d9919
Fix capitalization of vector properties X and Y
2023-03-05 12:51:32 +01:00
Max Hilbrunner
514956a227
Merge pull request #6855 from abduelhamit/patch-1
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Fix: progress_ratio expects a float, not an int
2023-03-03 08:13:17 +01:00
Abdülhamit Yilmaz
58bf7ed1d9
Fix: progress_ratio expects a float, not an int
2023-03-01 23:18:45 +01:00
Lorenzo Meninato
a87812f570
Fix small typo in introduction_to_godot.rst
2023-03-01 11:57:53 -05:00
Max Hilbrunner
98a9a62d54
Merge pull request #6807 from Piralein/3d 🎠
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"Your first 3D game - Score and Replay" update images, indentation and naming
2023-02-27 07:49:40 +01:00
Max Hilbrunner
07691fd6d1
Merge pull request #6827 from Piralein/nodes_and_scenes
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Update outdated "Nodes and Scenes" page
2023-02-27 06:32:04 +01:00
Hana
7f888137ec
update images and information
2023-02-26 17:40:34 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Brett Chalupa
c51ccca5f0
Add note about removing new_game() _ready() in 2D tut ( #6781 )
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* Add note about removing new_game() _ready() in 2D tut
The Start button handles calling `new_game()` so without removing the `_ready()` function that called `new_game()`, the game will automatically start on launch.
* Revise 2d tut new_game() removal to be a reminder
Based on feedback from cbscribe since it's mentioned in the
previous part of the tutorial.
2023-02-26 10:08:13 +01:00
Max Hilbrunner
032a5cd23c
Merge pull request #6787 from Calinou/first-game-orthogonal-camera-shadow-quality
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Document shadow quality workaround with orthogonal camera in Your first 3D game
2023-02-26 10:01:09 +01:00
Hana
8350bf5b16
update images, indentation and naming
2023-02-24 19:33:29 +01:00
Matthew
4da9f813fc
Fix your first 3D game issues ( #6763 )
2023-02-22 21:47:40 -08:00
Hugo Locurcio
c0cdbf0617
Document shadow quality workaround with orthogonal camera in Your first 3D game
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This is required for now, as the DirectionalLight3D's Shadow Max Distance
isn't taken into account when using an orthogonal camera.
This is an engine issue, but since this tutorial is a starting point
for a lot of people, it's important to point out a workaround right here.
2023-02-18 02:03:07 +01:00