mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Remove gendered pronouns from 3D Player Movement section
Makes the language a bit more inclusive by not gendering the Player.
This commit is contained in:
@@ -219,11 +219,11 @@ fall speed separately. Be sure to go back one tab so the lines are inside the
|
||||
}
|
||||
|
||||
The ``CharacterBody3D.is_on_floor()`` function returns ``true`` if the body collided with the floor in this frame. That's why
|
||||
we apply gravity to the ``Player`` only while he is in the air.
|
||||
we apply gravity to the ``Player`` only while it is in the air.
|
||||
|
||||
For the vertical velocity, we subtract the fall acceleration multiplied by the
|
||||
delta time every frame.
|
||||
This line of code will cause our character to fall in every frame, as long he is not on the floor, or collides with it.
|
||||
This line of code will cause our character to fall in every frame, as long it is not on or collides with the floor.
|
||||
|
||||
The physics engine can only detect interactions with walls, the floor, or other
|
||||
bodies during a given frame if movement and collisions happen. We will use this
|
||||
|
||||
Reference in New Issue
Block a user