Yuri Rubinsky
d85afb42f5
Remove incorrect sentence in tutorial of random_number_generation
2022-12-15 15:05:07 +03:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
...
* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
Max Hilbrunner
024fedb0f3
Kinematic -> Character
2022-10-15 17:55:24 +02:00
Saarg
5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
Aaron Franke
503511ce30
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Arpit Srivastava
bee17514c9
Fix missing word in Beziers, curves and paths ( #5654 )
2022-02-27 19:18:53 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Selgesel
8f4fbffaf7
Fix cubic interpolation method reference links ( #5221 )
2021-09-02 12:54:32 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
soringherghisan
94ff2dde80
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:20 +02:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
zacryol
1fc21c57ec
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:05:06 +01:00
Samuel Laferriere
9458eec42b
Fix GDScript code sample in Matrices and transforms ( #4731 )
2021-03-09 02:51:29 +01:00
Hugo Locurcio
54c83c3e4a
Add a background to math formulas to make them readable on dark theme ( #4288 )
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This closes #4286 .
2020-10-22 20:02:17 +02:00
Nathan Lovato
06353e8635
Fix indentation in vector_math.rst, fill at 80 characters
2020-10-11 11:23:29 -06:00
Nathan Lovato
b56d20d3a6
Update tutorials/math/vector_math.rst
2020-10-11 10:25:26 -06:00
Arpit Srivastava
4b323d566e
Update vector math doc
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In the section explaining about normalizing a vector. In the warning, it says we cannot normalize a vector with a length of 0. And doing so will result in an error.
But after testing out normalizing a vector ( via normalized() function ), no errors are reported. Also printing out to the console shows (0, 0, 0) as the output. Similarly, normalizing manually by dividing it by the length shows strange result if printed out, but still no error.
I think GDScript ( not tested with other languages ) handles normalization of vector in such a way that we don't have to worry about normalizing a vector of length 0 ( only when done through normalized() function ).
2020-10-11 19:47:56 +05:30
Hugo Locurcio
5b66b08787
Fix syntax error in the randi_range() example in the RNG tutorial
2020-10-02 13:39:49 +02:00
Nathan Lovato
5546ec3f90
Edit random_numbers.rst
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Remove parens, passive voice -> direct voice, fix some typos, simplify some of the language, and add a short intro listing what the reader will learn
2020-09-30 16:42:28 -06:00
Hugo Locurcio
7d9ffa77a7
Add a random number generation tutorial
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This closes #2436 .
2020-09-30 16:42:22 +02:00
Hugo Locurcio
747af9b3c7
Mention the Node2D shearing property in Matrices and transforms
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This closes #3604 .
2020-09-09 14:15:06 +02:00
Rémi Verschelde
c58ed951a1
Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial
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It's the only tutorial where we used the extension for *3* formulas which anyway
ended up as fairly low res static images generated by sphinx.ext.imgmath, so
requiring ~1 GB of LaTeX setup for it is overkill.
The replacement pictures are the ones generated by sphinx.ext.imgmath, we could
replace them by higher resolution ones.
2020-07-15 09:58:21 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Duroxxigar
a7ff290bb7
Adjusted wording for matrices and transforms to be more friendly
2020-06-04 23:33:23 -04:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Aaron Franke
a9ef557151
Use direction_to, remove code example for manually normalizing ( #3330 )
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Also link to matrices and transforms and 3Blue1Brown from within the advanced vector math article.
2020-03-31 16:06:18 +02:00
Yuri Sizov
37604be65f
Improved keystroke formatting for shortcuts and key press menti… ( #3257 )
2020-03-09 23:50:53 +01:00
Aaron Franke
28a04d587b
Fix code samples for Matrices and Transforms
2020-02-17 22:10:35 -05:00
Aaron Franke
f0ab9e05fc
Rewrite Matrices and Transforms article
2020-02-10 01:47:30 -05:00
Hugo Locurcio
c1c5cd62cd
Fix some images being difficult to read when using the dark theme
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Adding the background color `#fcfcfc` (which matches the light theme's
background color) makes images readable again when using the dark theme.
2020-01-31 01:54:15 +01:00
Matthew
0010cd5f9e
Fix advanced vector math images for dark mode ( #3122 )
2020-01-29 17:30:14 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Chris Bradfield
ddd0587e8e
Merge pull request #2806 from anoadragon453/anoa/vector_math_titles
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Fix titles in Vector Math page
2019-10-06 13:47:27 -07:00
Andrew Morgan
c6ced03837
Remove redundant phrase
2019-10-01 21:43:09 +01:00
Andrew Morgan
d7fab7ccd5
Fix titles in Vector Math page
2019-09-30 23:28:20 +01:00
Nathan Lovato
392e5a005e
Proof Bezier, curves and paths tutorial
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Up until the Curve* nodes in Godot
2019-05-01 09:23:27 +09:00
Rémi Verschelde
e40f3da2d5
Formatting fixes to new tutorials
2019-04-24 07:27:39 +02:00
Michael Alexsander Silva Dias
38bfbcdc35
General fixes for new interpolation and curves tutorials
2019-04-23 17:44:02 -03:00
Juan Linietsky
9a107a399a
Fixes to tutorials
2019-04-23 15:13:06 -03:00
Juan Linietsky
efa6e36f1f
Modified reference to beziers tutorial
2019-04-23 14:45:29 -03:00
Juan Linietsky
e5f598ff5c
Add tutorials on interpolation and beziers.
2019-04-23 14:15:14 -03:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00