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b82cd0690daa20c309ad05ecf70b4d68751fdcc3
godot-docs
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tutorials
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math
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Max Hilbrunner
b82cd0690d
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
..
img
Optimize PNG and SVG images using oxipng and svgcleaner (
#5254
)
2021-09-14 17:50:17 +02:00
beziers_and_curves.rst
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
index.rst
Add a random number generation tutorial
2020-09-30 16:42:22 +02:00
interpolation.rst
A bunch of renames for Godot 4.0
2022-10-15 18:19:12 +02:00
matrices_and_transforms.rst
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
random_number_generation.rst
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
vector_math.rst
Kinematic -> Character
2022-10-15 17:55:24 +02:00
vectors_advanced.rst
Draft: Remove "simple", "simply", "easy", and "just" from the docs (
#4496
)
2021-07-11 14:38:53 +02:00