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024fedb0f3cbafabefe776e57c603cc4022f6590
godot-docs/tutorials/math
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Max Hilbrunner 024fedb0f3 Kinematic -> Character
2022-10-15 17:55:24 +02:00
..
img
Optimize PNG and SVG images using oxipng and svgcleaner (#5254)
2021-09-14 17:50:17 +02:00
beziers_and_curves.rst
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
index.rst
Add a random number generation tutorial
2020-09-30 16:42:22 +02:00
interpolation.rst
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
matrices_and_transforms.rst
Improve wording in Matrices and Transforms article, update for Godot 4
2022-07-02 11:25:23 -05:00
random_number_generation.rst
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
vector_math.rst
Kinematic -> Character
2022-10-15 17:55:24 +02:00
vectors_advanced.rst
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
2021-07-11 14:38:53 +02:00
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