Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Dan Boorstein
601a110ec8
Update main screen plugin tutorial for 4.0 changes ( #5749 )
2022-04-08 18:39:04 +02:00
Max Hilbrunner
519dc1c235
Merge pull request #5708 from Calinou/list-of-features-mikktspace
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Mention that Godot uses Mikktspace in List of features
2022-04-07 18:14:10 +02:00
Max Hilbrunner
70d0733092
Merge pull request #5746 from Calinou/custom-drawing-in-2d-antialiasing
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Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 17:43:57 +02:00
pkowal1982
89043abd84
How to change windows icon with no external tools ( #5739 )
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* How to change windows icon with no external tools
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-07 17:40:21 +02:00
Max Hilbrunner
19619e8000
Merge pull request #5744 from Calinou/gdnative-strict-version-compatibility
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Document GDNative add-on version compatibility being stricter than usual
2022-04-07 17:34:20 +02:00
Hugo Locurcio
e39311fa79
Link to transparency sorting limitations page in Spatial shaders ( #5740 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:47 +02:00
Hugo Locurcio
9fea836361
Mention antialiasing workaround in Custom drawing in 2D
2022-04-06 19:38:57 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
Hugo Locurcio
8b7755304a
Improve tonemapping description in Environment and post-processing
2022-04-04 23:29:54 +02:00
Hugo Locurcio
aadcb08173
Add tips for transparency sorting issues in 3D rendering limitations ( #5727 )
2022-04-04 14:24:45 +02:00
Hugo Locurcio
275b7452ba
Fix typo in Localization using gettext
2022-03-31 18:38:02 +02:00
Hugo Locurcio
238f939695
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
Max Hilbrunner
872eaf8bfd
Merge pull request #5706 from Calinou/gettext-fuzzy
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Add a note about fuzzy strings in Localization using gettext
2022-03-31 11:52:27 +02:00
Max Hilbrunner
0507e0ce71
Merge pull request #5705 from Calinou/gettext-mo-support
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Mention that binary `.mo` is now supported in Localization using gettext
2022-03-31 11:51:59 +02:00
Max Hilbrunner
6a12ca7521
Merge pull request #5707 from Calinou/font-formats-woff2
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Mention that the WOFF2 font format is now supported
2022-03-30 13:07:55 +02:00
Yuri Roubinsky
88a61d2642
Remove SHADOW_ATTENUATION spatial light shader built-in
2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21)
e3964988cc
Update fragment() -> sky() function name in Sky shaders ( #5719 )
2022-03-28 18:56:56 +02:00
Ethan Ruhl
75b51ec2f4
Organize built-in order in CanvasItem shaders ( #5716 )
2022-03-28 15:03:05 +02:00
nevarek
b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing ( #5713 )
2022-03-25 15:46:11 +01:00
Wojtek Kubiak
eb4dad1ecd
Add Xbox Series X/S support by Pineapple Works ( #5714 )
2022-03-25 15:34:10 +01:00
Hugo Locurcio
d702b38566
Mention that the WOFF2 font format is now supported
2022-03-22 13:17:17 +01:00
Hugo Locurcio
5b88499418
Add a note about fuzzy strings in Localization using gettext
2022-03-22 13:13:50 +01:00
Hugo Locurcio
2683d66b8e
Mention that binary .mo is now supported in Localization using gettext
2022-03-22 13:13:15 +01:00
Aaron Franke
eeb5156ba0
Add note about disabling Gatekeeper to Running on macOS article ( #5702 )
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* Add note about disabling Gatekeeper to Running on macOS article
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-22 12:20:27 +01:00
Max Hilbrunner
efa63cc28e
Merge pull request #5686 from skyace65/Pausing4
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Improve and update pausing games for Godot 4
2022-03-22 01:57:05 +01:00
Ricardo Buring
22309d6791
Update mentions of cylinder shape support for Godot 3.4 ( #5697 )
2022-03-21 00:33:02 +01:00
Max Hilbrunner
d94140e877
Merge pull request #5442 from Luk3M/patch-1
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Documents ARRAY_BONES and ARRAY_WEIGHTS
2022-03-21 00:16:01 +01:00
Max Hilbrunner
f7637a6d8b
Merge pull request #5695 from Calinou/running-code-editor-node-owner
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Clarify purpose of `Node.owner` in Running code in the editor
2022-03-21 00:11:53 +01:00
Yuri Roubinsky
e48d11394d
Rename several transform built-ins in shaders
2022-03-19 22:07:57 +03:00
Hugo Locurcio
f6b4edcdae
Clarify purpose of Node.owner in Running code in the editor
2022-03-18 01:33:57 +01:00
skyace65
7a3585a382
Improve and update pausing games for Godot 4
2022-03-13 14:51:03 -04:00
Bruno Garcia
1381983226
fix 'making_plugin' tutorial code snippet ( #5585 )
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* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Max Hilbrunner
ebf8608274
Merge pull request #5653 from Mickeon/patch-1
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Change remaining "export" to "@export" in GDScript Exports Documentation
2022-03-03 12:42:24 +01:00
Arpit Srivastava
bee17514c9
Fix missing word in Beziers, curves and paths ( #5654 )
2022-02-27 19:18:53 +01:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
Max Hilbrunner
b926752a22
Merge pull request #5639 from skyace65/LineContinuation2
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Document line continuation in GDScript
2022-02-23 23:17:47 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00
SylvanSign
06989b6fdc
add legacy ImageMagick command for ICO convert ( #5638 )
2022-02-23 01:46:53 +01:00
Darenn Keller
b6c61785c4
Fixed one spelling mistake.
2022-02-22 10:03:13 +01:00
Jesse van Herk
8643265c69
Add section about the RESET animation in Introduction to the animation features ( #5628 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-21 19:27:17 +01:00
Loregret
28a12f7a68
Remove warning about fixed issue in Using an external text editor ( #5629 )
2022-02-21 18:09:20 +01:00
Denis NICOLAS
481fdb3a46
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:39:46 +01:00
Denis NICOLAS
95b2fafb71
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:39:32 +01:00
Denis NICOLAS
47d3ee2a16
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:37 +01:00
Markus Sauermann
aaf6b3e504
Update tutorials: Rename Transform to Transform3D ( #5603 )
2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00