Commit Graph

2068 Commits

Author SHA1 Message Date
Hugo Locurcio
b54e6e4ec8 Update syntax for GDScript 2.0 in GDScript exports 2022-04-10 01:55:11 +02:00
Dan Boorstein
601a110ec8 Update main screen plugin tutorial for 4.0 changes (#5749) 2022-04-08 18:39:04 +02:00
Max Hilbrunner
519dc1c235 Merge pull request #5708 from Calinou/list-of-features-mikktspace
Mention that Godot uses Mikktspace in List of features
2022-04-07 18:14:10 +02:00
Max Hilbrunner
70d0733092 Merge pull request #5746 from Calinou/custom-drawing-in-2d-antialiasing
Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 17:43:57 +02:00
pkowal1982
89043abd84 How to change windows icon with no external tools (#5739)
* How to change windows icon with no external tools

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-07 17:40:21 +02:00
Max Hilbrunner
19619e8000 Merge pull request #5744 from Calinou/gdnative-strict-version-compatibility
Document GDNative add-on version compatibility being stricter than usual
2022-04-07 17:34:20 +02:00
Hugo Locurcio
e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:47 +02:00
Hugo Locurcio
9fea836361 Mention antialiasing workaround in Custom drawing in 2D 2022-04-06 19:38:57 +02:00
Hugo Locurcio
4709121d02 Document GDNative add-on version compatibility being stricter than usual 2022-04-06 19:14:05 +02:00
Hugo Locurcio
8b7755304a Improve tonemapping description in Environment and post-processing 2022-04-04 23:29:54 +02:00
Hugo Locurcio
aadcb08173 Add tips for transparency sorting issues in 3D rendering limitations (#5727) 2022-04-04 14:24:45 +02:00
Hugo Locurcio
275b7452ba Fix typo in Localization using gettext 2022-03-31 18:38:02 +02:00
Hugo Locurcio
238f939695 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
Max Hilbrunner
872eaf8bfd Merge pull request #5706 from Calinou/gettext-fuzzy
Add a note about fuzzy strings in Localization using gettext
2022-03-31 11:52:27 +02:00
Max Hilbrunner
0507e0ce71 Merge pull request #5705 from Calinou/gettext-mo-support
Mention that binary `.mo` is now supported in Localization using gettext
2022-03-31 11:51:59 +02:00
Max Hilbrunner
6a12ca7521 Merge pull request #5707 from Calinou/font-formats-woff2
Mention that the WOFF2 font format is now supported
2022-03-30 13:07:55 +02:00
Yuri Roubinsky
88a61d2642 Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21)
e3964988cc Update fragment() -> sky() function name in Sky shaders (#5719) 2022-03-28 18:56:56 +02:00
Ethan Ruhl
75b51ec2f4 Organize built-in order in CanvasItem shaders (#5716) 2022-03-28 15:03:05 +02:00
nevarek
b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 2022-03-25 15:46:11 +01:00
Wojtek Kubiak
eb4dad1ecd Add Xbox Series X/S support by Pineapple Works (#5714) 2022-03-25 15:34:10 +01:00
Hugo Locurcio
d702b38566 Mention that the WOFF2 font format is now supported 2022-03-22 13:17:17 +01:00
Hugo Locurcio
5b88499418 Add a note about fuzzy strings in Localization using gettext 2022-03-22 13:13:50 +01:00
Hugo Locurcio
2683d66b8e Mention that binary .mo is now supported in Localization using gettext 2022-03-22 13:13:15 +01:00
Aaron Franke
eeb5156ba0 Add note about disabling Gatekeeper to Running on macOS article (#5702)
* Add note about disabling Gatekeeper to Running on macOS article

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-22 12:20:27 +01:00
Max Hilbrunner
efa63cc28e Merge pull request #5686 from skyace65/Pausing4
Improve and update pausing games for Godot 4
2022-03-22 01:57:05 +01:00
Ricardo Buring
22309d6791 Update mentions of cylinder shape support for Godot 3.4 (#5697) 2022-03-21 00:33:02 +01:00
Max Hilbrunner
d94140e877 Merge pull request #5442 from Luk3M/patch-1
Documents ARRAY_BONES and ARRAY_WEIGHTS
2022-03-21 00:16:01 +01:00
Max Hilbrunner
f7637a6d8b Merge pull request #5695 from Calinou/running-code-editor-node-owner
Clarify purpose of `Node.owner` in Running code in the editor
2022-03-21 00:11:53 +01:00
Yuri Roubinsky
e48d11394d Rename several transform built-ins in shaders 2022-03-19 22:07:57 +03:00
Hugo Locurcio
f6b4edcdae Clarify purpose of Node.owner in Running code in the editor 2022-03-18 01:33:57 +01:00
skyace65
7a3585a382 Improve and update pausing games for Godot 4 2022-03-13 14:51:03 -04:00
Bruno Garcia
1381983226 fix 'making_plugin' tutorial code snippet (#5585)
* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Max Hilbrunner
ebf8608274 Merge pull request #5653 from Mickeon/patch-1
Change remaining "export" to "@export" in GDScript Exports Documentation
2022-03-03 12:42:24 +01:00
Arpit Srivastava
bee17514c9 Fix missing word in Beziers, curves and paths (#5654) 2022-02-27 19:18:53 +01:00
Micky
1d6c90a434 Change remaining "export" to "@export"
This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.

Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn
66305cf83b Fixed grammar in "Awaiting for signals" end note (#5586)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314 Merge pull request #5579 from Sauermann/fix-onready-annotations 2022-02-24 14:13:07 +01:00
Max Hilbrunner
b926752a22 Merge pull request #5639 from skyace65/LineContinuation2
Document line continuation in GDScript
2022-02-23 23:17:47 +01:00
skyace65
0b4017d519 Document line continuation in GDScript 2022-02-22 20:34:32 -05:00
SylvanSign
06989b6fdc add legacy ImageMagick command for ICO convert (#5638) 2022-02-23 01:46:53 +01:00
Darenn Keller
b6c61785c4 Fixed one spelling mistake. 2022-02-22 10:03:13 +01:00
Jesse van Herk
8643265c69 Add section about the RESET animation in Introduction to the animation features (#5628)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-02-21 19:27:17 +01:00
Loregret
28a12f7a68 Remove warning about fixed issue in Using an external text editor (#5629) 2022-02-21 18:09:20 +01:00
Denis NICOLAS
481fdb3a46 Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:39:46 +01:00
Denis NICOLAS
95b2fafb71 Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:39:32 +01:00
Denis NICOLAS
47d3ee2a16 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:37 +01:00
Markus Sauermann
aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 2022-02-14 13:27:37 +01:00
Hugo Locurcio
440141e494 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.
2022-02-14 01:12:31 +01:00