Update fragment() -> sky() function name in Sky shaders (#5719)

This commit is contained in:
Patrick (FlameLizard21)
2022-03-28 18:56:56 +02:00
committed by GitHub
parent 75b51ec2f4
commit e3964988cc

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@@ -28,7 +28,7 @@ example:
shader_type sky;
void fragment() {
void sky() {
if (AT_CUBEMAP_PASS) {
// Sets the radiance cubemap to a nice shade of blue instead of doing
// expensive sky calculations
@@ -76,7 +76,7 @@ a lower resolution than the rest of the sky:
shader_type sky;
render_mode use_half_res_pass;
void fragment() {
void sky() {
if (AT_HALF_RES_PASS) {
// Run cloud calculation for 1/4 of the pixels
vec4 color = generate_clouds(EYEDIR);